User prompt
not working
User prompt
fix it
User prompt
Reposition the player horizontal line to the center of the map
User prompt
Reposition the player and the signalsz horizontal line to the center of the map
User prompt
Move the player and the signals line to the center of the map
User prompt
MOve the player and the signals line to the center of the map
User prompt
reposition to the center of the map
User prompt
Move the loading line to the center of the map.
User prompt
the players place is the left center of the map
User prompt
Ensure that load the player to the left center of the map every time
User prompt
Move the player to the left center of the map
Initial prompt
Stock Sharks
/**** * Classes ****/ // Class for Market Signal var MarketSignal = Container.expand(function () { var self = Container.call(this); self.isBear = Math.random() > 0.5; var color = self.isBear ? 0xff0000 : 0x00ff00; // Red for bear, green for bull var signalGraphics = self.attachAsset('signal', { anchorX: 0.5, anchorY: 0.5, color: color }); self.update = function () { self.x -= 5; // Move left if (self.x < -100) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the Player var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.yVelocity = 0; self.isJumping = false; self.update = function () { if (self.isJumping) { self.y += self.yVelocity; self.yVelocity += 0.5; // Gravity effect if (self.y >= 200) { // Ground level self.y = 200; self.isJumping = false; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.yVelocity = -15; // Jump strength } }; }); // Class for Shark var Shark = Container.expand(function () { var self = Container.call(this); var sharkGraphics = self.attachAsset('shark', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += 3; // Move right if (self.x > 2048) { self.x = -100; // Reset position } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 200; player.y = 200; game.addChild(player); // Initialize shark var shark = new Shark(); shark.y = 2500; // Bottom of the screen game.addChild(shark); // Array to hold market signals var marketSignals = []; // Function to create a new market signal function createMarketSignal() { var signal = new MarketSignal(); signal.x = 2048; // Start from the right signal.y = 200; // Ground level marketSignals.push(signal); game.addChild(signal); } // Handle game updates game.update = function () { player.update(); shark.update(); // Update market signals for (var i = marketSignals.length - 1; i >= 0; i--) { marketSignals[i].update(); if (marketSignals[i].intersects(player)) { if (marketSignals[i].isBear) { // Player stepped on a bear market signal marketSignals[i].destroy(); marketSignals.splice(i, 1); // Trigger game over LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else { // Player stepped on a bull market signal LK.setScore(LK.getScore() + 1); } } } // Create new market signal every 100 ticks if (LK.ticks % 100 === 0) { createMarketSignal(); } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
/****
* Classes
****/
// Class for Market Signal
var MarketSignal = Container.expand(function () {
var self = Container.call(this);
self.isBear = Math.random() > 0.5;
var color = self.isBear ? 0xff0000 : 0x00ff00; // Red for bear, green for bull
var signalGraphics = self.attachAsset('signal', {
anchorX: 0.5,
anchorY: 0.5,
color: color
});
self.update = function () {
self.x -= 5; // Move left
if (self.x < -100) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.yVelocity = 0;
self.isJumping = false;
self.update = function () {
if (self.isJumping) {
self.y += self.yVelocity;
self.yVelocity += 0.5; // Gravity effect
if (self.y >= 200) {
// Ground level
self.y = 200;
self.isJumping = false;
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.yVelocity = -15; // Jump strength
}
};
});
// Class for Shark
var Shark = Container.expand(function () {
var self = Container.call(this);
var sharkGraphics = self.attachAsset('shark', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.x += 3; // Move right
if (self.x > 2048) {
self.x = -100; // Reset position
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 200;
player.y = 200;
game.addChild(player);
// Initialize shark
var shark = new Shark();
shark.y = 2500; // Bottom of the screen
game.addChild(shark);
// Array to hold market signals
var marketSignals = [];
// Function to create a new market signal
function createMarketSignal() {
var signal = new MarketSignal();
signal.x = 2048; // Start from the right
signal.y = 200; // Ground level
marketSignals.push(signal);
game.addChild(signal);
}
// Handle game updates
game.update = function () {
player.update();
shark.update();
// Update market signals
for (var i = marketSignals.length - 1; i >= 0; i--) {
marketSignals[i].update();
if (marketSignals[i].intersects(player)) {
if (marketSignals[i].isBear) {
// Player stepped on a bear market signal
marketSignals[i].destroy();
marketSignals.splice(i, 1);
// Trigger game over
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else {
// Player stepped on a bull market signal
LK.setScore(LK.getScore() + 1);
}
}
}
// Create new market signal every 100 ticks
if (LK.ticks % 100 === 0) {
createMarketSignal();
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
};