User prompt
SLOW DOWN THE MOVEMENT OF THE PB2 TO THE HALF
User prompt
FINE-TUNE PB2 MOVEMENT AND SEE
User prompt
Sync the control of PB2 to moving j2.
User prompt
ensure that player can moving freely the PB2 via moving the j1
User prompt
ensure when the game is loaded the j2 asset center is on the j1 asset center
User prompt
add to the j2 asset a dragging event
User prompt
Ensure Player can moving j2 asset freely between j1 asset sides. The middle of j2 cannot leave the edges of the asset j1, but can move freely within it.
User prompt
CHANGE enemyBeyblade ASSET TO PB1
User prompt
Please fix the bug: 'TypeError: PB2.down is not a function' in or related to this line: 'PB2.down(x, y, obj);' Line Number: 224
User prompt
Please fix the bug: 'TypeError: PB2.intersects is not a function' in or related to this line: 'if (PB2.intersects(enemyBeyblade)) {' Line Number: 216
User prompt
Please fix the bug: 'TypeError: PB2.update is not a function' in or related to this line: 'PB2.update();' Line Number: 213
User prompt
Please fix the bug: 'PlayerBeyblade is not defined' in or related to this line: 'var PB2 = new PlayerBeyblade();' Line Number: 189
User prompt
CHANGE playerBeyblade TO PB2
User prompt
Rename playerBeyblade ASSET to PB2 ASSET
User prompt
Rename playerBeyblade to PB2
User prompt
Add j2 asset to the left bottom corner of the map
User prompt
Add j1 asset to the left bottom corner of the map
User prompt
Remove outlineLarge and outlinesmall assets from the game
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'arena.outlineSmall.x = 0;' Line Number: 203
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'arena.outlineSmall.x = 0;' Line Number: 199
User prompt
Move the outlineLarge and outlinesmall assets to the left bottom corner of the map
User prompt
Add wallpapper asset to the map
User prompt
add an outlineSmall asset to the joystickKnob and an outlineLarge asset to the joystick
User prompt
Migrate to the latest version of LK
User prompt
add an outlineSmall asset to the joystickKnob and an outlineLarge asset to the joystick
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Player Beyblade class var Arena = Container.expand(function () { var self = Container.call(this); var arenaGraphics = self.attachAsset('arena', { anchorX: 0.5, anchorY: 0.5 }); var joystick = self.attachAsset('outlineLarge', { anchorX: 0.5, anchorY: 0.5 }); }); // Enemy Beyblade class var EnemyBeyblade = Container.expand(function () { var self = Container.call(this); var beybladeGraphics = self.attachAsset('enemyBeyblade', { anchorX: 0.5, anchorY: 0.5 }); self.rotationSpeed = 0.1; self.update = function () { beybladeGraphics.rotation += self.rotationSpeed; }; }); var PlayerBeyblade = Container.expand(function () { var self = Container.call(this); var beybladeGraphics = self.attachAsset('playerBeyblade', { anchorX: 0.5, anchorY: 0.5 }); var joystickKnob = self.attachAsset('outlineSmall', { anchorX: 0.5, anchorY: 0.5 }); self.rotationSpeed = 0.1; self.update = function () { beybladeGraphics.rotation += self.rotationSpeed; joystickKnob.rotation += self.rotationSpeed; }; self.down = function (x, y, obj) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player and enemy beyblades var arena = new Arena(); arena.x = 1024; // Center horizontally arena.y = 1366; // Center vertically game.addChild(arena); var playerBeyblade = new PlayerBeyblade(); playerBeyblade.x = 1024; // Center horizontally playerBeyblade.y = 2000; // Position near the bottom game.addChild(playerBeyblade); var enemyBeyblade = new EnemyBeyblade(); enemyBeyblade.x = 1024; // Center horizontally enemyBeyblade.y = 732; // Position near the top game.addChild(enemyBeyblade); // Game update loop game.update = function () { playerBeyblade.update(); enemyBeyblade.update(); // Check for collision if (playerBeyblade.intersects(enemyBeyblade)) { // Handle collision LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); } }; // Handle player beyblade movement game.down = function (x, y, obj) { playerBeyblade.down(x, y, obj); };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Player Beyblade class
var Arena = Container.expand(function () {
var self = Container.call(this);
var arenaGraphics = self.attachAsset('arena', {
anchorX: 0.5,
anchorY: 0.5
});
var joystick = self.attachAsset('outlineLarge', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Enemy Beyblade class
var EnemyBeyblade = Container.expand(function () {
var self = Container.call(this);
var beybladeGraphics = self.attachAsset('enemyBeyblade', {
anchorX: 0.5,
anchorY: 0.5
});
self.rotationSpeed = 0.1;
self.update = function () {
beybladeGraphics.rotation += self.rotationSpeed;
};
});
var PlayerBeyblade = Container.expand(function () {
var self = Container.call(this);
var beybladeGraphics = self.attachAsset('playerBeyblade', {
anchorX: 0.5,
anchorY: 0.5
});
var joystickKnob = self.attachAsset('outlineSmall', {
anchorX: 0.5,
anchorY: 0.5
});
self.rotationSpeed = 0.1;
self.update = function () {
beybladeGraphics.rotation += self.rotationSpeed;
joystickKnob.rotation += self.rotationSpeed;
};
self.down = function (x, y, obj) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player and enemy beyblades
var arena = new Arena();
arena.x = 1024; // Center horizontally
arena.y = 1366; // Center vertically
game.addChild(arena);
var playerBeyblade = new PlayerBeyblade();
playerBeyblade.x = 1024; // Center horizontally
playerBeyblade.y = 2000; // Position near the bottom
game.addChild(playerBeyblade);
var enemyBeyblade = new EnemyBeyblade();
enemyBeyblade.x = 1024; // Center horizontally
enemyBeyblade.y = 732; // Position near the top
game.addChild(enemyBeyblade);
// Game update loop
game.update = function () {
playerBeyblade.update();
enemyBeyblade.update();
// Check for collision
if (playerBeyblade.intersects(enemyBeyblade)) {
// Handle collision
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
}
};
// Handle player beyblade movement
game.down = function (x, y, obj) {
playerBeyblade.down(x, y, obj);
};
Photorealistic Concrete pavement, top view
Simple black circle with transparent background
Simple one black lined circle with transparent background
PHOTOREALISTIC Simple black circular arena with honeycomb pattern. In the center is a neon green circle with a circle colored red along the edge. TOP VIEW.
Blue beyblade, TOP VIEW
Photorealistic Red beyblade, top view
fire sparks
fire spark