User prompt
CREATE A SUBBUTEO GAME FROM THIS
User prompt
avoid the button disapper bug
User prompt
you misunderstood the task. The player selects a button by clicking, pulls the mouse back and the button starts to slide in the opposite direction to a distance equal to the force of the pull back
User prompt
not working
User prompt
add frame to the edges of the map Buttons never left it out
User prompt
add Control Strip an orange line and if player moving back the mouse than line is growing up to how powerfull the shot
User prompt
do it
User prompt
slow down the buttons movement to the guarter
User prompt
add click event to the game to move buttons freely one by one
User prompt
Arrange the player's buttons in a 4-3-4 formation and move the goalkeeper 100 units away from the bottom of the court
User prompt
PLAYER BUTTONS ON THE DOWNER HALF OF THE MAP WHEN THE GAME IS LOADED
Initial prompt
Button Soccer
===================================================================
--- original.js
+++ change.js
@@ -42,8 +42,16 @@
self.isSelected = false;
}
};
});
+// Class for the Goal
+var Goal = Container.expand(function () {
+ var self = Container.call(this);
+ var goalGraphics = self.attachAsset('goal', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
// Class for the Opponent Button
var OpponentButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('opponentButton', {
@@ -99,12 +107,14 @@
/****
* Game Code
****/
-// Initialize players and ball
+// Initialize players, ball and goals
var playerButtons = [];
var opponentButtons = [];
var ball = game.addChild(new Ball());
+var playerGoal = game.addChild(new Goal());
+var opponentGoal = game.addChild(new Goal());
// Create player buttons
for (var i = 0; i < 11; i++) {
var playerButton = new PlayerButton();
if (i < 4) {
@@ -133,11 +143,15 @@
}
opponentButtons.push(opponentButton);
game.addChild(opponentButton);
}
-// Position the ball at the center
+// Position the ball and the goals
ball.x = 2048 / 2;
ball.y = 2732 / 2;
+playerGoal.x = 2048 / 2;
+playerGoal.y = 2732 - 100; // 100 pixels from the bottom
+opponentGoal.x = 2048 / 2;
+opponentGoal.y = 100; // 100 pixels from the top
var controlStrip = game.addChild(new ControlStrip());
controlStrip.x = 2048 - 50;
controlStrip.y = 0;
// Game update loop
@@ -145,8 +159,16 @@
ball.update();
opponentButtons.forEach(function (button) {
button.update();
});
+ // Check if the ball has entered a goal
+ if (ball.intersects(playerGoal)) {
+ // The opponent has scored a goal
+ LK.setScore(LK.getScore() - 1);
+ } else if (ball.intersects(opponentGoal)) {
+ // The player has scored a goal
+ LK.setScore(LK.getScore() + 1);
+ }
if (controlStrip.isSelected) {
var dy = controlStrip.startDragPosition.y - controlStrip.y;
playerButtons.forEach(function (button) {
if (button.isSelected) {