User prompt
CREATE A SUBBUTEO GAME FROM THIS
User prompt
avoid the button disapper bug
User prompt
you misunderstood the task. The player selects a button by clicking, pulls the mouse back and the button starts to slide in the opposite direction to a distance equal to the force of the pull back
User prompt
not working
User prompt
add frame to the edges of the map Buttons never left it out
User prompt
add Control Strip an orange line and if player moving back the mouse than line is growing up to how powerfull the shot
User prompt
do it
User prompt
slow down the buttons movement to the guarter
User prompt
add click event to the game to move buttons freely one by one
User prompt
Arrange the player's buttons in a 4-3-4 formation and move the goalkeeper 100 units away from the bottom of the court
User prompt
PLAYER BUTTONS ON THE DOWNER HALF OF THE MAP WHEN THE GAME IS LOADED
Initial prompt
Button Soccer
===================================================================
--- original.js
+++ change.js
@@ -1,122 +1,122 @@
-/****
+/****
* Classes
-****/
+****/
// Class for the Ball
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocity = {
- x: 0,
- y: 0
- };
- self.update = function () {
- self.x += self.velocity.x;
- self.y += self.velocity.y;
- self.velocity.x *= 0.98; // Friction
- self.velocity.y *= 0.98; // Friction
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = {
+ x: 0,
+ y: 0
+ };
+ self.update = function () {
+ self.x += self.velocity.x;
+ self.y += self.velocity.y;
+ self.velocity.x *= 0.98; // Friction
+ self.velocity.y *= 0.98; // Friction
+ };
});
// Class for the Opponent Button
var OpponentButton = Container.expand(function () {
- var self = Container.call(this);
- var buttonGraphics = self.attachAsset('opponentButton', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Simple AI logic to move towards the ball
- var dx = ball.x - self.x;
- var dy = ball.y - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 0) {
- self.x += dx / distance * 2;
- self.y += dy / distance * 2;
- }
- };
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('opponentButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Simple AI logic to move towards the ball
+ var dx = ball.x - self.x;
+ var dy = ball.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ self.x += dx / distance * 2;
+ self.y += dy / distance * 2;
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for a Player Button
var PlayerButton = Container.expand(function () {
- var self = Container.call(this);
- var buttonGraphics = self.attachAsset('playerButton', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.isSelected = false;
- self.startDragPosition = null;
- self.down = function (x, y, obj) {
- self.isSelected = true;
- self.startDragPosition = {
- x: x,
- y: y
- };
- };
- self.up = function (x, y, obj) {
- if (self.isSelected) {
- var dx = x - self.startDragPosition.x;
- var dy = y - self.startDragPosition.y;
- self.x += dx;
- self.y += dy;
- self.isSelected = false;
- }
- };
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('playerButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isSelected = false;
+ self.startDragPosition = null;
+ self.down = function (x, y, obj) {
+ self.isSelected = true;
+ self.startDragPosition = {
+ x: x,
+ y: y
+ };
+ };
+ self.up = function (x, y, obj) {
+ if (self.isSelected) {
+ var dx = x - self.startDragPosition.x;
+ var dy = y - self.startDragPosition.y;
+ self.x += dx;
+ self.y += dy;
+ self.isSelected = false;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x008000 // Green background for the pitch
+ backgroundColor: 0x008000 // Green background for the pitch
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize players and ball
var playerButtons = [];
var opponentButtons = [];
var ball = game.addChild(new Ball());
// Create player buttons
for (var i = 0; i < 11; i++) {
- var playerButton = new PlayerButton();
- playerButton.x = 200 + i % 4 * 150;
- playerButton.y = 200 + Math.floor(i / 4) * 150;
- playerButtons.push(playerButton);
- game.addChild(playerButton);
+ var playerButton = new PlayerButton();
+ playerButton.x = 200 + i % 4 * 150;
+ playerButton.y = 1366 + Math.floor(i / 4) * 150; // Position the buttons on the lower half of the screen
+ playerButtons.push(playerButton);
+ game.addChild(playerButton);
}
// Create opponent buttons
for (var i = 0; i < 11; i++) {
- var opponentButton = new OpponentButton();
- opponentButton.x = 200 + i % 4 * 150;
- opponentButton.y = 1000 + Math.floor(i / 4) * 150;
- opponentButtons.push(opponentButton);
- game.addChild(opponentButton);
+ var opponentButton = new OpponentButton();
+ opponentButton.x = 200 + i % 4 * 150;
+ opponentButton.y = 1000 + Math.floor(i / 4) * 150;
+ opponentButtons.push(opponentButton);
+ game.addChild(opponentButton);
}
// Position the ball at the center
ball.x = 2048 / 2;
ball.y = 2732 / 2;
// Game update loop
game.update = function () {
- ball.update();
- opponentButtons.forEach(function (button) {
- button.update();
- });
+ ball.update();
+ opponentButtons.forEach(function (button) {
+ button.update();
+ });
};
// Handle player button selection
game.down = function (x, y, obj) {
- playerButtons.forEach(function (button) {
- if (button.intersects(obj)) {
- button.down(x, y, obj);
- }
- });
+ playerButtons.forEach(function (button) {
+ if (button.intersects(obj)) {
+ button.down(x, y, obj);
+ }
+ });
};
// Handle player button release
game.up = function (x, y, obj) {
- playerButtons.forEach(function (button) {
- button.up(x, y, obj);
- });
+ playerButtons.forEach(function (button) {
+ button.up(x, y, obj);
+ });
};
\ No newline at end of file