User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'easeInOut')' in or related to this line: '_tween(btn, {' Line Number: 289
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(catcher, {' Line Number: 476
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(catcher, {' Line Number: 474
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(catcher, {' Line Number: 476 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que al dar a persecucion salga facil normal y dificil en un nuevo menu
User prompt
Haz que el botón este arriba de fácil y que aparezca un poco lejos tinky winky
User prompt
Haz que tenga un modo llamado persecución en el que hay un mapa extenso y con dar click te mueves a gran velocidad escapando de tinky winky
User prompt
Haz que en el menú se pueda guardar y acumular la cantidad de papillas con las que se puede comprar skins de teletubie rojo,verde,morado y amarillo ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
añade el modo extremo
User prompt
Añadele un menú en el que puedes escojer nivel de dificultad entre fácil normal y difícil
User prompt
Haz el fondo verde
User prompt
Haz que el personaje que es el círculo azul pueda moverse
Code edit (1 edits merged)
Please save this source code
User prompt
Papilla Catcher
Initial prompt
Trata de agarrar papillas
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Catcher class (player character)
var Catcher = Container.expand(function () {
var self = Container.call(this);
var catcherAsset = self.attachAsset('catcher', {
anchorX: 0.5,
anchorY: 0.5
});
// Optionally, add a face or smile with another shape or text (not required for MVP)
// No update needed; position is set by player input
return self;
});
// Ground class (for missed detection)
var Ground = Container.expand(function () {
var self = Container.call(this);
var groundAsset = self.attachAsset('ground', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
// Papilla class (falling object)
var Papilla = Container.expand(function () {
var self = Container.call(this);
var papillaAsset = self.attachAsset('papilla', {
anchorX: 0.5,
anchorY: 0.5
});
// Falling speed (pixels per frame)
self.speed = 8;
// Used for tracking if already counted as missed/caught
self.caught = false;
// Called every tick
self.update = function () {
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x00b140 // Green background
});
/****
* Game Code
****/
// Music (optional, will not play by default)
// Sound for miss
// Sound for catching
// Ground - box, brown
// Character - box, blue
// Papilla (baby food jar) - ellipse, yellow
/****
* Papilla Catcher - Source Code
****/
// Game constants
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var GROUND_HEIGHT = 40;
var MAX_MISSES = 3;
// Difficulty settings
var DIFFICULTY_SETTINGS = [{
name: "Fácil",
spawnInterval: 70,
papillaSpeed: 7
}, {
name: "Normal",
spawnInterval: 48,
papillaSpeed: 10
}, {
name: "Difícil",
spawnInterval: 28,
papillaSpeed: 16
}];
var selectedDifficulty = null;
// Game state
var papillas = [];
var score = 0;
var misses = 0;
var spawnInterval = 60; // Frames between spawns (will decrease)
var papillaSpeed = 8; // Initial speed (will increase)
var lastSpawnTick = 0;
var isDragging = false;
var dragOffsetX = 0;
// --- Difficulty Menu UI ---
var menuContainer = new Container();
menuContainer.x = GAME_WIDTH / 2;
menuContainer.y = GAME_HEIGHT / 2;
game.addChild(menuContainer);
var menuTitle = new Text2("Elige dificultad", {
size: 160,
fill: 0x00B140
});
menuTitle.anchor.set(0.5, 1);
menuTitle.y = -220;
menuContainer.addChild(menuTitle);
var menuButtons = [];
var buttonHeight = 200;
var buttonSpacing = 60;
for (var i = 0; i < DIFFICULTY_SETTINGS.length; i++) {
var btn = new Container();
btn.y = i * (buttonHeight + buttonSpacing);
var btnBg = LK.getAsset('ground', {
width: 700,
height: buttonHeight,
color: 0x00b140,
anchorX: 0.5,
anchorY: 0.5
});
btn.addChild(btnBg);
var btnText = new Text2(DIFFICULTY_SETTINGS[i].name, {
size: 110,
fill: "#fff"
});
btnText.anchor.set(0.5, 0.5);
btnText.y = 0;
btn.addChild(btnText);
// Touch event
(function (idx) {
btn.down = function (x, y, obj) {
selectDifficulty(idx);
};
})(i);
menuContainer.addChild(btn);
menuButtons.push(btn);
}
for (var i = 0; i < menuButtons.length; i++) {
menuButtons[i].x = 0;
menuButtons[i].y = i * (buttonHeight + buttonSpacing) + 60;
}
// Hide game elements until difficulty is chosen
var ground, catcher, scoreTxt, missesTxt;
function setupGameElements() {
// Create ground at bottom
ground = new Ground();
ground.x = GAME_WIDTH / 2;
ground.y = GAME_HEIGHT - GROUND_HEIGHT / 2;
game.addChild(ground);
// Create catcher (player)
catcher = new Catcher();
catcher.x = GAME_WIDTH / 2;
catcher.y = GAME_HEIGHT - GROUND_HEIGHT - catcher.height / 2 - 10;
game.addChild(catcher);
// Score display
scoreTxt = new Text2('0', {
size: 120,
fill: 0x222222
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Misses display (hearts or Xs)
missesTxt = new Text2('', {
size: 90,
fill: 0xD83318
});
missesTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(missesTxt);
missesTxt.y = 120; // Place below score
updateScoreDisplay();
}
function updateScoreDisplay() {
if (!scoreTxt || !missesTxt) return;
scoreTxt.setText(score);
// Show misses as X X X
var missStr = '';
for (var i = 0; i < MAX_MISSES; i++) {
missStr += i < misses ? '✖ ' : '○ ';
}
missesTxt.setText(missStr);
}
// Called when a difficulty is selected
function selectDifficulty(idx) {
selectedDifficulty = idx;
// Set initial values based on difficulty
spawnInterval = DIFFICULTY_SETTINGS[idx].spawnInterval;
papillaSpeed = DIFFICULTY_SETTINGS[idx].papillaSpeed;
// Remove menu
menuContainer.visible = false;
// Setup game elements
setupGameElements();
}
// Touch/move controls
function clamp(val, min, max) {
return Math.max(min, Math.min(max, val));
}
// Only allow horizontal movement
function handleMove(x, y, obj) {
if (selectedDifficulty === null) return;
if (isDragging) {
// Clamp catcher within screen
var halfWidth = catcher.width / 2;
catcher.x = clamp(x - dragOffsetX, halfWidth, GAME_WIDTH - halfWidth);
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
if (selectedDifficulty === null) return;
// Only start drag if touch is on or near the catcher
var local = catcher.toLocal(game.toGlobal({
x: x,
y: y
}));
if (local.x >= -catcher.width / 2 && local.x <= catcher.width / 2 && local.y >= -catcher.height / 2 && local.y <= catcher.height / 2) {
isDragging = true;
dragOffsetX = x - catcher.x;
handleMove(x, y, obj);
}
};
game.up = function (x, y, obj) {
if (selectedDifficulty === null) return;
isDragging = false;
};
// Papilla spawn logic
function spawnPapilla() {
var papilla = new Papilla();
// Random X, avoid spawning at extreme edges
var margin = 100 + papilla.width / 2;
papilla.x = margin + Math.random() * (GAME_WIDTH - 2 * margin);
papilla.y = 0 - papilla.height / 2;
papilla.speed = papillaSpeed;
papillas.push(papilla);
game.addChild(papilla);
}
// Main game update loop
game.update = function () {
// Block game logic until difficulty is selected
if (selectedDifficulty === null) {
return;
}
// Increase difficulty as score rises (relative to base difficulty)
if (score < 10) {
spawnInterval = DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval;
papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed;
} else if (score < 20) {
spawnInterval = Math.max(22, DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval - 12);
papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed + 2;
} else if (score < 35) {
spawnInterval = Math.max(18, DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval - 22);
papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed + 5;
} else if (score < 50) {
spawnInterval = Math.max(14, DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval - 30);
papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed + 8;
} else {
spawnInterval = Math.max(10, DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval - 36);
papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed + 12;
}
// Spawn new papilla
if (LK.ticks - lastSpawnTick >= spawnInterval) {
spawnPapilla();
lastSpawnTick = LK.ticks;
}
// Update papillas
for (var i = papillas.length - 1; i >= 0; i--) {
var p = papillas[i];
p.update();
// Check for catch (intersect with catcher)
if (!p.caught && p.intersects(catcher)) {
p.caught = true;
score += 1;
updateScoreDisplay();
LK.getSound('catch').play();
// Animate papilla (shrink and fade)
tween(p, {
scaleX: 0,
scaleY: 0,
alpha: 0
}, {
duration: 250,
easing: tween.easeIn,
onFinish: function onFinish() {}
});
// Remove after animation
LK.setTimeout(function (papillaRef, idx) {
if (papillaRef && papillas.indexOf(papillaRef) !== -1) {
papillaRef.destroy();
papillas.splice(papillas.indexOf(papillaRef), 1);
}
}, 260, p, i);
continue;
}
// Check for miss (intersect with ground or off screen)
if (!p.caught && p.y + p.height / 2 >= ground.y - GROUND_HEIGHT / 2) {
p.caught = true;
misses += 1;
updateScoreDisplay();
LK.getSound('miss').play();
// Flash screen red
LK.effects.flashScreen(0xff0000, 400);
// Animate papilla (fall and fade)
tween(p, {
alpha: 0,
y: ground.y + 80
}, {
duration: 300,
easing: tween.easeIn,
onFinish: function onFinish() {}
});
LK.setTimeout(function (papillaRef, idx) {
if (papillaRef && papillas.indexOf(papillaRef) !== -1) {
papillaRef.destroy();
papillas.splice(papillas.indexOf(papillaRef), 1);
}
}, 320, p, i);
// Game over if too many misses
if (misses >= MAX_MISSES) {
LK.setTimeout(function () {
LK.showGameOver();
}, 400);
}
continue;
}
// Remove papilla if far off screen (failsafe)
if (p.y > GAME_HEIGHT + 200) {
p.destroy();
papillas.splice(i, 1);
}
}
};
// Optionally, play background music (commented out for MVP)
// LK.playMusic('bgmusic', {fade: {start: 0, end: 1, duration: 1000}}); ===================================================================
--- original.js
+++ change.js
@@ -67,8 +67,23 @@
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var GROUND_HEIGHT = 40;
var MAX_MISSES = 3;
+// Difficulty settings
+var DIFFICULTY_SETTINGS = [{
+ name: "Fácil",
+ spawnInterval: 70,
+ papillaSpeed: 7
+}, {
+ name: "Normal",
+ spawnInterval: 48,
+ papillaSpeed: 10
+}, {
+ name: "Difícil",
+ spawnInterval: 28,
+ papillaSpeed: 16
+}];
+var selectedDifficulty = null;
// Game state
var papillas = [];
var score = 0;
var misses = 0;
@@ -76,57 +91,121 @@
var papillaSpeed = 8; // Initial speed (will increase)
var lastSpawnTick = 0;
var isDragging = false;
var dragOffsetX = 0;
-// Create ground at bottom
-var ground = new Ground();
-ground.x = GAME_WIDTH / 2;
-ground.y = GAME_HEIGHT - GROUND_HEIGHT / 2;
-game.addChild(ground);
-// Create catcher (player)
-var catcher = new Catcher();
-catcher.x = GAME_WIDTH / 2;
-catcher.y = GAME_HEIGHT - GROUND_HEIGHT - catcher.height / 2 - 10;
-game.addChild(catcher);
-// Score display
-var scoreTxt = new Text2('0', {
- size: 120,
- fill: 0x222222
+// --- Difficulty Menu UI ---
+var menuContainer = new Container();
+menuContainer.x = GAME_WIDTH / 2;
+menuContainer.y = GAME_HEIGHT / 2;
+game.addChild(menuContainer);
+var menuTitle = new Text2("Elige dificultad", {
+ size: 160,
+ fill: 0x00B140
});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Misses display (hearts or Xs)
-var missesTxt = new Text2('', {
- size: 90,
- fill: 0xD83318
-});
-missesTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(missesTxt);
-missesTxt.y = 120; // Place below score
+menuTitle.anchor.set(0.5, 1);
+menuTitle.y = -220;
+menuContainer.addChild(menuTitle);
+var menuButtons = [];
+var buttonHeight = 200;
+var buttonSpacing = 60;
+for (var i = 0; i < DIFFICULTY_SETTINGS.length; i++) {
+ var btn = new Container();
+ btn.y = i * (buttonHeight + buttonSpacing);
+ var btnBg = LK.getAsset('ground', {
+ width: 700,
+ height: buttonHeight,
+ color: 0x00b140,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ btn.addChild(btnBg);
+ var btnText = new Text2(DIFFICULTY_SETTINGS[i].name, {
+ size: 110,
+ fill: "#fff"
+ });
+ btnText.anchor.set(0.5, 0.5);
+ btnText.y = 0;
+ btn.addChild(btnText);
+ // Touch event
+ (function (idx) {
+ btn.down = function (x, y, obj) {
+ selectDifficulty(idx);
+ };
+ })(i);
+ menuContainer.addChild(btn);
+ menuButtons.push(btn);
+}
+for (var i = 0; i < menuButtons.length; i++) {
+ menuButtons[i].x = 0;
+ menuButtons[i].y = i * (buttonHeight + buttonSpacing) + 60;
+}
+// Hide game elements until difficulty is chosen
+var ground, catcher, scoreTxt, missesTxt;
+function setupGameElements() {
+ // Create ground at bottom
+ ground = new Ground();
+ ground.x = GAME_WIDTH / 2;
+ ground.y = GAME_HEIGHT - GROUND_HEIGHT / 2;
+ game.addChild(ground);
+ // Create catcher (player)
+ catcher = new Catcher();
+ catcher.x = GAME_WIDTH / 2;
+ catcher.y = GAME_HEIGHT - GROUND_HEIGHT - catcher.height / 2 - 10;
+ game.addChild(catcher);
+ // Score display
+ scoreTxt = new Text2('0', {
+ size: 120,
+ fill: 0x222222
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
+ // Misses display (hearts or Xs)
+ missesTxt = new Text2('', {
+ size: 90,
+ fill: 0xD83318
+ });
+ missesTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(missesTxt);
+ missesTxt.y = 120; // Place below score
+ updateScoreDisplay();
+}
function updateScoreDisplay() {
+ if (!scoreTxt || !missesTxt) return;
scoreTxt.setText(score);
// Show misses as X X X
var missStr = '';
for (var i = 0; i < MAX_MISSES; i++) {
missStr += i < misses ? '✖ ' : '○ ';
}
missesTxt.setText(missStr);
}
-updateScoreDisplay();
+// Called when a difficulty is selected
+function selectDifficulty(idx) {
+ selectedDifficulty = idx;
+ // Set initial values based on difficulty
+ spawnInterval = DIFFICULTY_SETTINGS[idx].spawnInterval;
+ papillaSpeed = DIFFICULTY_SETTINGS[idx].papillaSpeed;
+ // Remove menu
+ menuContainer.visible = false;
+ // Setup game elements
+ setupGameElements();
+}
// Touch/move controls
function clamp(val, min, max) {
return Math.max(min, Math.min(max, val));
}
// Only allow horizontal movement
function handleMove(x, y, obj) {
+ if (selectedDifficulty === null) return;
if (isDragging) {
// Clamp catcher within screen
var halfWidth = catcher.width / 2;
catcher.x = clamp(x - dragOffsetX, halfWidth, GAME_WIDTH - halfWidth);
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
+ if (selectedDifficulty === null) return;
// Only start drag if touch is on or near the catcher
var local = catcher.toLocal(game.toGlobal({
x: x,
y: y
@@ -137,8 +216,9 @@
handleMove(x, y, obj);
}
};
game.up = function (x, y, obj) {
+ if (selectedDifficulty === null) return;
isDragging = false;
};
// Papilla spawn logic
function spawnPapilla() {
@@ -152,24 +232,28 @@
game.addChild(papilla);
}
// Main game update loop
game.update = function () {
- // Increase difficulty as score rises
+ // Block game logic until difficulty is selected
+ if (selectedDifficulty === null) {
+ return;
+ }
+ // Increase difficulty as score rises (relative to base difficulty)
if (score < 10) {
- spawnInterval = 60;
- papillaSpeed = 8;
+ spawnInterval = DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval;
+ papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed;
} else if (score < 20) {
- spawnInterval = 48;
- papillaSpeed = 10;
+ spawnInterval = Math.max(22, DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval - 12);
+ papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed + 2;
} else if (score < 35) {
- spawnInterval = 36;
- papillaSpeed = 13;
+ spawnInterval = Math.max(18, DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval - 22);
+ papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed + 5;
} else if (score < 50) {
- spawnInterval = 28;
- papillaSpeed = 16;
+ spawnInterval = Math.max(14, DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval - 30);
+ papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed + 8;
} else {
- spawnInterval = 22;
- papillaSpeed = 20;
+ spawnInterval = Math.max(10, DIFFICULTY_SETTINGS[selectedDifficulty].spawnInterval - 36);
+ papillaSpeed = DIFFICULTY_SETTINGS[selectedDifficulty].papillaSpeed + 12;
}
// Spawn new papilla
if (LK.ticks - lastSpawnTick >= spawnInterval) {
spawnPapilla();