User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'scaleX')' in or related to this line: 'if (window.lifebar.scaleX <= 0) {' Line Number: 246
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Use earth icons to represent lives instead of text
User prompt
Remove lifebar
User prompt
Show 3 lives on the top Right corener and uodate when life is lost
User prompt
Instead of using 3 lives, game over hsould happen when lifebar is empry
User prompt
Make sure lifebar is updated when earth is hit
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When earth is hit decreaase life and not game.over. only game over when lofebar is empty
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Add 3 lives to earth
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Flashscreen should last half a second and then removed
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Add lifebar to earth
User prompt
Add lifebar to earth. Lifebar will decrease every time an alient hits earth
User prompt
Migrate to the latest version of LK
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Make sure enemis do not have dark tint
User prompt
Do not allow enemy hace dark colors like black, brown or dark blue
Code edit (3 edits merged)
Please save this source code
User prompt
Every 120 ticks increase shield speed
Code edit (1 edits merged)
Please save this source code
User prompt
Refresh shield speed on tick when enemy is spawned
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Make sure shield speed is update in game when enemy is spawned
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Uodate shield speed every time a enemy is spawned
User prompt
Increase shield speed proportionally to the speed increase on enemies
User prompt
Do not allow enemy color to be dark like brown or black or dark blue
Code edit (1 edits merged)
Please save this source code
User prompt
shield speed should also increase progressively
User prompt
Increase shield speed progressively
/**** 
* Classes
****/
var Particle = Container.expand(function (colorTint, speed, angle) {
	var self = Container.call(this);
	var particleGraphics = self.attachAsset('alien', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 0.3,
		scaleY: 0.3,
		alpha: 0.8,
		tint: colorTint
	});
	self.vx = speed * Math.cos(angle);
	self.vy = speed * Math.sin(angle);
	self.lifeSpan = 60;
	self.reset = function (colorTint, speed, angle) {
		self.vx = speed * Math.cos(angle);
		self.vy = speed * Math.sin(angle);
		self.alpha = 0.8;
		particleGraphics.tint = colorTint;
		self.lifeSpan = 60;
	};
	self.update = function () {
		self.x += self.vx;
		self.y += self.vy;
		self.alpha -= 1 / self.lifeSpan;
		if (self.alpha <= 0) {
			self.visible = false;
		}
	};
	return self;
});
var Explosion = Container.expand(function (colorTint) {
	var self = Container.call(this);
	self.particles = [];
	for (var i = 0; i < 20; i++) {
		var particle = self.attachAsset('alien', {
			anchorX: 0.5,
			anchorY: 0.5,
			scaleX: 0.2,
			scaleY: 0.2,
			alpha: 0.8,
			tint: colorTint
		});
		particle.vx = (Math.random() - 0.5) * 10;
		particle.vy = (Math.random() - 0.5) * 10;
		self.particles.push(particle);
	}
	self.update = function () {
		for (var i = self.particles.length - 1; i >= 0; i--) {
			var p = self.particles[i];
			p.x += p.vx;
			p.y += p.vy;
			p.alpha -= 0.02;
			if (p.alpha <= 0) {
				p.destroy();
				self.particles.splice(i, 1);
			}
		}
	};
});
var Alien = Container.expand(function () {
	var self = Container.call(this);
	var alienGraphics = self.attachAsset('alien', {
		anchorX: 0.5,
		anchorY: 0.5,
		tint: Math.random() * 0xFFFFFF
	});
	self.baseSpeed = 2;
	self.speedMultiplier = 1;
	self.move = function () {
		var dy = earth.y - self.y;
		var dx = earth.x - self.x;
		var angle = Math.atan2(dy, dx);
		var speed = self.baseSpeed * self.speedMultiplier;
		self.x += speed * Math.cos(angle);
		self.y += speed * Math.sin(angle);
		// Emit engine particles
		var particleAngle = angle + Math.PI; // Opposite direction of movement
		if (Math.random() < 0.5) {
			var particleSpeed = Math.random() * 2 + 2;
			var particle = ParticlePool.get(self.children[0].tint, particleSpeed, particleAngle);
			particle.x = self.x + 50 * Math.cos(particleAngle);
			particle.y = self.y + 50 * Math.sin(particleAngle);
			game.addChild(particle);
		}
	};
});
// Shield class
var Shield = Container.expand(function () {
	var self = Container.call(this);
	self.attachAsset('shield', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.orbitRadius = 200;
	self.orbitSpeed = 0.04;
	self.orbitAngle = 0;
	self.update = function () {
		self.orbitAngle += self.orbitSpeed;
		self.x = earth.x + self.orbitRadius * Math.cos(self.orbitAngle);
		self.y = earth.y + self.orbitRadius * Math.sin(self.orbitAngle);
		var angleToEarth = Math.atan2(earth.y - self.y, earth.x - self.x);
		self.rotation = angleToEarth + Math.PI / 2;
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Game variables
// Initialize assets used in the game.
// Missile class
// Alien class
// Explosion class
// Particle class
var ParticlePool = function () {
	var particles = [];
	return {
		get: function get(colorTint, speed, angle) {
			var particle = particles.find(function (p) {
				return !p.visible;
			});
			if (!particle) {
				particle = new Particle(colorTint, speed, angle);
				particles.push(particle);
			} else {
				particle.reset(colorTint, speed, angle);
			}
			particle.visible = true;
			return particle;
		},
		updateAll: function updateAll() {
			particles.forEach(function (particle) {
				if (particle.visible) {
					particle.update();
				}
			});
		}
	};
}();
var aliens = [];
var earth;
var scoreTxt;
var particles = []; // Array to keep track of particles
var spawnAlienInterval = 120; // Frames until a new alien spawns
var spawnAlienIntervalDecrement = 0.98; // Multiplier to decrease spawn interval
var nextAlienSpawn = spawnAlienInterval;
// Initialize Earth
function initEarth() {
	earth = game.addChild(LK.getAsset('earth', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: game.width / 2,
		y: game.height / 2
	}));
	window.shield = game.addChild(new Shield());
	window.shield.x = earth.x;
	window.shield.y = earth.y - window.shield.orbitRadius;
}
// Initialize score display
function initScore() {
	scoreTxt = new Text2('', {
		size: 150,
		fill: "#ffffff"
	});
	scoreTxt.anchor.set(0.5, 0);
	LK.gui.top.addChild(scoreTxt);
}
// Spawn an alien
function spawnAlien() {
	var alien = new Alien();
	alien.baseSpeed += LK.getScore() * 0.1;
	var side = Math.floor(Math.random() * 4);
	switch (side) {
		case 0:
			// top
			alien.x = Math.random() * game.width;
			alien.y = -alien.height;
			break;
		case 1:
			// right
			alien.x = game.width + alien.width;
			alien.y = Math.random() * game.height;
			break;
		case 2:
			// bottom
			alien.x = Math.random() * game.width;
			alien.y = game.height + alien.height;
			break;
		case 3:
			// left
			alien.x = -alien.width;
			alien.y = Math.random() * game.height;
			break;
	}
	aliens.push(alien);
	game.addChild(alien);
}
// Check for collisions
function checkCollisions() {
	for (var i = 0; i < aliens.length; i++) {
		if (window.shield.intersects(aliens[i])) {
			var alienColor = aliens[i].children[0].tint;
			var explosion = new Explosion(alienColor);
			explosion.x = aliens[i].x;
			explosion.y = aliens[i].y;
			game.addChild(explosion);
			aliens[i].destroy();
			LK.setScore(LK.getScore() + 1);
			scoreTxt.setText(LK.getScore().toString());
			aliens.splice(i, 1);
		}
	}
}
// Game over check
function checkGameOver() {
	for (var i = 0; i < aliens.length; i++) {
		if (aliens[i].intersects(earth)) {
			var alienColor = aliens[i].children[0].tint;
			LK.effects.flashScreen(alienColor, 2000);
			LK.showGameOver();
			break;
		}
	}
}
// Touch event to move shield
game.on('down', function (obj) {
	window.shield.orbitSpeed *= -1;
});
// Game tick event
LK.on('tick', function () {
	// Update explosions and particles
	game.children.forEach(function (child) {
		if (child instanceof Explosion) {
			child.update();
		}
	});
	ParticlePool.updateAll();
	// Move aliens
	for (var j = aliens.length - 1; j >= 0; j--) {
		aliens[j].move();
		if (aliens[j].y > game.height + aliens[j].height) {
			aliens[j].destroy();
			aliens.splice(j, 1);
		}
	}
	// Spawn aliens and update spawn interval
	nextAlienSpawn--;
	if (nextAlienSpawn <= 0) {
		spawnAlien();
		nextAlienSpawn = spawnAlienInterval;
		spawnAlienInterval *= spawnAlienIntervalDecrement;
	}
	// Increase shield speed every 120 ticks
	if (LK.ticks % 120 === 0) {
		window.shield.orbitSpeed += window.shield.orbitSpeed > 0 ? 0.01 : -0.01;
	}
	// Update shield position
	window.shield.update();
	// Check for collisions and game over
	checkCollisions();
	checkGameOver();
});
// Initialize game elements
initEarth();
initScore(); ===================================================================
--- original.js
+++ change.js
@@ -80,10 +80,10 @@
 		var particleAngle = angle + Math.PI; // Opposite direction of movement
 		if (Math.random() < 0.5) {
 			var particleSpeed = Math.random() * 2 + 2;
 			var particle = ParticlePool.get(self.children[0].tint, particleSpeed, particleAngle);
-			particle.x = self.x + 30 * Math.cos(particleAngle);
-			particle.y = self.y + 30 * Math.sin(particleAngle);
+			particle.x = self.x + 50 * Math.cos(particleAngle);
+			particle.y = self.y + 50 * Math.sin(particleAngle);
 			game.addChild(particle);
 		}
 	};
 });
@@ -259,8 +259,12 @@
 		spawnAlien();
 		nextAlienSpawn = spawnAlienInterval;
 		spawnAlienInterval *= spawnAlienIntervalDecrement;
 	}
+	// Increase shield speed every 120 ticks
+	if (LK.ticks % 120 === 0) {
+		window.shield.orbitSpeed += window.shield.orbitSpeed > 0 ? 0.01 : -0.01;
+	}
 	// Update shield position
 	window.shield.update();
 	// Check for collisions and game over
 	checkCollisions();