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add bright random color to each enemy
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particles shoudl inherit the tint of the destroyed enemy
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alien tint should be a bright color
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alien random tint should always be bright and flurescent
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make sure the alien color update on spawn is being impacted on the game
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aliens should have different random coloros
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when an alien is spawned add a random bright color as their tint
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each enemy should have a bright tint
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add a random bright color to each enemy when they are spawned
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asteriod should not increase their speed after spawned. their initial speed should be increased progressively
Code edit (2 edits merged)
Please save this source code
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explosion should should allow particles to move on tick until they are destroyed
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create a particle effect to simluate the explosion of an enemy when it is desgtroyed
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add particle effect for when a enemy is destroyed. it should be a circular explosion.
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increase aliens speed and decrease the spawn interval progressivley
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add 1 to score when alien is destroyed
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add particles effect like a thruster behind enemies
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particles shoudl be destroyed after 3 seconds
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make asteroid trail way smaller and also have different size, from bigger to smaller
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after asteroid is destroyed, it's particle trail should be destroyed by fading out in 2 seconds.
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particle trail should not use a lot of resource and be smaller
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alien trail should be 5 times smaller
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add particle effect for alien trail.
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Fix Bug: 'ReferenceError: aliens is not defined' in or related to this line: 'aliens.push(asteroid);' Line Number: 111
/**** * Classes ****/ // Missile class // Alien class // Explosion class var Explosion = Container.expand(function () { var self = Container.call(this); self.particles = []; for (var i = 0; i < 20; i++) { var particle = self.attachAsset('alien', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.2, scaleY: 0.2, alpha: 0.8 }); particle.vx = (Math.random() - 0.5) * 10; particle.vy = (Math.random() - 0.5) * 10; self.particles.push(particle); } self.update = function () { for (var i = self.particles.length - 1; i >= 0; i--) { var p = self.particles[i]; p.x += p.vx; p.y += p.vy; p.alpha -= 0.02; if (p.alpha <= 0) { p.destroy(); self.particles.splice(i, 1); } } }; }); var Alien = Container.expand(function () { var self = Container.call(this); var alienGraphics = self.attachAsset('alien', { anchorX: 0.5, anchorY: 0.5, tint: Math.random() * 0xFFFFFF // Apply a random color tint to the alien }); self.baseSpeed = 2; self.speedMultiplier = 1; self.move = function () { var dy = earth.y - self.y; var dx = earth.x - self.x; var angle = Math.atan2(dy, dx); var speed = self.baseSpeed * self.speedMultiplier; self.x += speed * Math.cos(angle); self.y += speed * Math.sin(angle); }; }); // Shield class var Shield = Container.expand(function () { var self = Container.call(this); self.attachAsset('shield', { anchorX: 0.5, anchorY: 0.5 }); self.orbitRadius = 200; self.orbitSpeed = 0.04; self.orbitAngle = 0; self.update = function () { self.orbitAngle += self.orbitSpeed; self.x = earth.x + self.orbitRadius * Math.cos(self.orbitAngle); self.y = earth.y + self.orbitRadius * Math.sin(self.orbitAngle); var angleToEarth = Math.atan2(earth.y - self.y, earth.x - self.x); self.rotation = angleToEarth + Math.PI / 2; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize assets used in the game. // Game variables var aliens = []; var earth; var scoreTxt; var spawnAlienInterval = 120; // Frames until a new alien spawns var spawnAlienIntervalDecrement = 0.98; // Multiplier to decrease spawn interval var nextAlienSpawn = spawnAlienInterval; // Initialize Earth function initEarth() { earth = game.addChild(LK.getAsset('earth', { anchorX: 0.5, anchorY: 0.5, x: game.width / 2, y: game.height / 2 })); window.shield = game.addChild(new Shield()); window.shield.x = earth.x; window.shield.y = earth.y - window.shield.orbitRadius; } // Initialize score display function initScore() { scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Spawn an alien function spawnAlien() { var alien = new Alien(); alien.baseSpeed += LK.getScore() * 0.1; alien.tint = Math.random() * 0xFFFFFF; // Apply a random color tint to the alien var side = Math.floor(Math.random() * 4); switch (side) { case 0: // top alien.x = Math.random() * game.width; alien.y = -alien.height; break; case 1: // right alien.x = game.width + alien.width; alien.y = Math.random() * game.height; break; case 2: // bottom alien.x = Math.random() * game.width; alien.y = game.height + alien.height; break; case 3: // left alien.x = -alien.width; alien.y = Math.random() * game.height; break; } aliens.push(alien); game.addChild(alien); } // Check for collisions function checkCollisions() { for (var i = 0; i < aliens.length; i++) { if (window.shield.intersects(aliens[i])) { var explosion = new Explosion(); explosion.x = aliens[i].x; explosion.y = aliens[i].y; game.addChild(explosion); aliens[i].destroy(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); aliens.splice(i, 1); } } } // Game over check function checkGameOver() { for (var i = 0; i < aliens.length; i++) { if (aliens[i].intersects(earth)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } } } // Touch event to move shield game.on('down', function (obj) { window.shield.orbitSpeed *= -1; }); // Game tick event LK.on('tick', function () { // Update explosions game.children.forEach(function (child) { if (child instanceof Explosion) { child.update(); } }); // Move aliens for (var j = aliens.length - 1; j >= 0; j--) { aliens[j].move(); if (aliens[j].y > game.height + aliens[j].height) { aliens[j].destroy(); aliens.splice(j, 1); } } // Spawn aliens and update spawn interval nextAlienSpawn--; if (nextAlienSpawn <= 0) { spawnAlien(); nextAlienSpawn = spawnAlienInterval; spawnAlienInterval *= spawnAlienIntervalDecrement; } // Update shield position window.shield.update(); // Check for collisions and game over checkCollisions(); checkGameOver(); }); // Initialize game elements initEarth(); initScore();
===================================================================
--- original.js
+++ change.js
@@ -35,9 +35,10 @@
var Alien = Container.expand(function () {
var self = Container.call(this);
var alienGraphics = self.attachAsset('alien', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ tint: Math.random() * 0xFFFFFF // Apply a random color tint to the alien
});
self.baseSpeed = 2;
self.speedMultiplier = 1;
self.move = function () {