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mmake sure popupword move upwwards by adding the move event o the tick
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add popupword to tick event
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when obstacle is destroyed by candidate with hat, popup a text from a list of words that will move upwards and fade out.
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when obstacle is destroyed, popup a text from a list of words that will move upwards and fade out.
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For the `ScorePopNegative` instances to move upwards and fade out, the game loop must include a mechanism to iterate over all instances of `ScorePopNegative` and call their `move` method on each game tick. This would decrement their `y` position and alpha value until they are fully faded out and then destroy them. However, as per the instructions, no attempt should be made to fix the source code, so this explanation is provided for understanding the issue only.
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when vote is destoyed and deducts 1 score then show a popup with ''-1''
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make sure scorepop decresase moves upwards and disappear after 2 seconds after the vote is destroyed when it reaches y > 2400
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scorepopdecresae text should move upwards and fade out in 2 seconds
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when vote reaches y > 2400 and is destroyed also execute scorepopdecrease
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when vote reaches y > 2400 and its destroyed, remove it from array
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when vote is destroyed it should not intersect with candidate anymore
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when vote is destroyed at y = 2400 it should stop impacting the game
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when vote reaches y =2400 also deduct 1 socre
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make sure -1 score pop also moves upwards and disappears after 2 seconds
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-1 score pop should move updwards like +1 scorepop
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when vote is destroyed at y = 2400, also deduct 1 point from score and also scorepop = -1
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if vote is destroyed and not intersects with candidate, then deduct one point from score and scorepop -1
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if candidate reaches either side of the screen it should switch directions
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candidate should keep moving on the direction of the last touch
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candidate should never have speed = 0
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candidat should move on the direction the touch is done
/**** * Classes ****/ var ScorePop = Container.expand(function () { var self = Container.call(this); var scorePopText = new Text2('+1', { size: 100, fill: '#ffffff' }); scorePopText.anchor.set(0.5, 0.5); self.addChild(scorePopText); self.alpha = 1; self.move = function () { self.y -= 2; self.alpha -= 0.02; if (self.alpha <= 0) { self.destroy(); } }; }); var ScorePopDecrease = Container.expand(function () { var self = Container.call(this); var scorePopText = new Text2('-1', { size: 100, fill: '#ffffff' }); scorePopText.anchor.set(0.5, 0.5); self.addChild(scorePopText); self.alpha = 1; self.move = function () { self.y -= 2; self.alpha -= 0.05; if (self.alpha <= 0) { self.destroy(); } }; }); var Candidate = Container.expand(function () { var self = Container.call(this); var candidateGraphics = self.attachAsset('candidate', { anchorX: 0.5, anchorY: 0.5 }); self.direction = 1; // 1 for right, -1 for left self.speed = 10; // Speed of candidate's sideways movement self.isHatOn = false; // Indicates whether the candidate is wearing a hat self.update = function () { var candidateGraphics = self.children[0]; var speed = self.isHatOn ? self.speed * 2 : self.speed; self.x += self.direction * speed; if (self.x > 2048 - candidateGraphics.width / 2) { self.direction = -1; } else if (self.x < candidateGraphics.width / 2) { self.direction = 1; } if (self.direction === 1) { candidateGraphics.scale.x = 1; // Normal orientation } else if (self.direction === -1) { candidateGraphics.scale.x = -1; // Mirrored orientation } }; }); var Vote = Container.expand(function () { var self = Container.call(this); var voteGraphics = self.attachAsset('vote', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; self.move = function () { self.y += self.speed; if (self.y > 2400) { LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); var scorePopDec = new ScorePopDecrease(); scorePopDec.x = self.x; scorePopDec.y = self.y; game.addChild(scorePopDec); LK.setTimeout(function () { scorePopDec.destroy(); }, 2000); var index = votes.indexOf(self); if (index > -1) { votes.splice(index, 1); } self.destroy(); } }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; self.move = function () { self.y += self.speed; if (self.y > 2400) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); var Hat = Container.expand(function () { var self = Container.call(this); var hatGraphics = self.attachAsset('hat', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; self.move = function () { self.y += self.speed; if (self.y > 2400) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { width: 2048, height: 2732, anchorX: 0, anchorY: 0 })); var candidate = game.addChild(new Candidate()); candidate.x = 2048 / 2; candidate.y = 2732 - candidate.height / 2 - 90; var votes = []; var obstacles = []; var obstacles = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var targetX = candidate.x; game.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(game); candidate.direction = pos.x > candidate.x ? 1 : -1; }); LK.on('tick', function () { candidate.update(targetX); if (LK.ticks % 60 == 0) { // Spawn a vote every second var newVote = new Vote(); newVote.x = Math.random() * 2048; // Random x position across the screen width newVote.y = -newVote.height / 2; // Start just above the screen newVote.speed += Math.floor(LK.ticks / 600); // Increase speed over time votes.push(newVote); game.addChild(newVote); } if (LK.ticks % Math.max(120 - Math.floor(LK.ticks / 600), 30) == 0) { // Spawn an obstacle every two seconds var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; // Random x position across the screen width newObstacle.y = -newObstacle.height / 2; // Start just above the screen newObstacle.speed += Math.floor(LK.ticks / 600); // Increase speed over time obstacles.push(newObstacle); game.addChild(newObstacle); } if (LK.ticks % 1200 == 0) { // Spawn a hat every 20 seconds var newHat = new Hat(); newHat.x = Math.random() * 2048; // Random x position across the screen width newHat.y = -newHat.height / 2; // Start just above the screen votes.push(newHat); game.addChild(newHat); } }); LK.on('tick', function () { for (var i = votes.length - 1; i >= 0; i--) { votes[i].move(); if (votes[i] instanceof Vote && candidate.intersects(votes[i])) { var scorePop = new ScorePop(); scorePop.x = votes[i].x; scorePop.y = votes[i].y; game.addChild(scorePop); votes[i].destroy(); votes.splice(i, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } else if (votes[i] instanceof Hat && candidate.intersects(votes[i])) { var hat = votes[i]; hat.y = candidate.y - candidate.height / 2 - hat.height / 2 + 90; hat.x = candidate.x; hat.speed = 0; candidate.isHatOn = true; if (candidate.children[0].scale.x === -1) { hat.children[0].scale.x = -1; } else { hat.children[0].scale.x = 1; } LK.setTimeout(function () { var blinkInterval = LK.setInterval(function () { hat.visible = !hat.visible; }, 200); LK.setTimeout(function () { LK.clearInterval(blinkInterval); hat.destroy(); var index = votes.indexOf(hat); if (index > -1) { votes.splice(index, 1); } candidate.isHatOn = false; }, 2000); }, 8000); } } for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i] instanceof ScorePop) { game.children[i].move(); } } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); if (candidate.intersects(obstacles[i])) { if (candidate.isHatOn) { obstacles[i].destroy(); var index = obstacles.indexOf(obstacles[i]); if (index > -1) { obstacles.splice(index, 1); } } else { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } }); // This is a simple initial game structure with a candidate collecting votes. // The game is designed to be mobile-friendly and uses touch events to place votes. // The candidate is centered at the bottom of the screen, and votes move upwards. // When a vote intersects with the candidate, the score increases.
===================================================================
--- original.js
+++ change.js
@@ -27,10 +27,10 @@
scorePopText.anchor.set(0.5, 0.5);
self.addChild(scorePopText);
self.alpha = 1;
self.move = function () {
- self.y -= 1;
- self.alpha -= 0.01;
+ self.y -= 2;
+ self.alpha -= 0.05;
if (self.alpha <= 0) {
self.destroy();
}
};
@@ -75,8 +75,11 @@
var scorePopDec = new ScorePopDecrease();
scorePopDec.x = self.x;
scorePopDec.y = self.y;
game.addChild(scorePopDec);
+ LK.setTimeout(function () {
+ scorePopDec.destroy();
+ }, 2000);
var index = votes.indexOf(self);
if (index > -1) {
votes.splice(index, 1);
}
2d. 8-bit. red baseball cap. maga.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d. 8-bit. dust cloud. brown. no shadow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a 2d funny character in 8-bit and cartoon of joe biden on an airplane..