User prompt
candidate should keep moving on the direction of the last touch
User prompt
candidate should never have speed = 0
User prompt
candidat should move on the direction the touch is done
User prompt
when vote intersects with candidate show a ''+1'' text for 2 seconds that moves upwards and fades out
User prompt
increase spawn rate of obstacles over time
User prompt
make game harder as time goes by
User prompt
make game progression more difficult aas time goes by
User prompt
candidate should only move within the x limit of the screen witdht
User prompt
Candidate should keep on moving on its direction until it is changed by a tap or click
User prompt
candidate should not stop but keep on moving until direction is switched
User prompt
when hatis on make candidate speed double
User prompt
add blinking effect before hat is destroyed
User prompt
make hat flicker white
User prompt
hat should flicker twice before it is destroyed
User prompt
if ishaton is true and obstacle intersects candidate, then destroy obstacle and not game over.
User prompt
add a property to candidate called ishaton. when candidate has a hat intersecting it, then ishaton should be true, until that hat is destroyed.
User prompt
make sure when ishaton true that the hat is visible on top of candidate
User prompt
when the candidate has a hat on it, then it will destroy the obstacles instead of game over on intersection.
User prompt
destroy hat intersected with candidate 10 seconds after intersection
Code edit (2 edits merged)
Please save this source code
User prompt
Only mirror hat positions when it is intersected with candidate
User prompt
hat should also be mirrored when candidate is mirrored
Code edit (1 edits merged)
Please save this source code
User prompt
make hat and candidate intersection 50 pixels lower
Code edit (1 edits merged)
Please save this source code
/**** * Classes ****/ var Candidate = Container.expand(function () { var self = Container.call(this); var candidateGraphics = self.attachAsset('candidate', { anchorX: 0.5, anchorY: 0.5 }); self.direction = 1; // 1 for right, -1 for left self.speed = 10; // Speed of candidate's sideways movement self.update = function (targetX) { var candidateGraphics = self.children[0]; if (self.x < targetX) { self.x += Math.min(self.speed, targetX - self.x); candidateGraphics.scale.x = 1; // Normal orientation } else if (self.x > targetX) { self.x -= Math.min(self.speed, self.x - targetX); candidateGraphics.scale.x = -1; // Mirrored orientation } }; }); var Vote = Container.expand(function () { var self = Container.call(this); var voteGraphics = self.attachAsset('vote', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; self.move = function () { self.y += self.speed; if (self.y > 2400) { self.destroy(); } }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; self.move = function () { self.y += self.speed; if (self.y > 2400) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); var Hat = Container.expand(function () { var self = Container.call(this); var hatGraphics = self.attachAsset('hat', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; self.move = function () { self.y += self.speed; if (self.y > 2400) { self.destroy(); } if (candidate.children[0].scale.x === -1) { self.children[0].scale.x = -1; } else { self.children[0].scale.x = 1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { width: 2048, height: 2732, anchorX: 0, anchorY: 0 })); var candidate = game.addChild(new Candidate()); candidate.x = 2048 / 2; candidate.y = 2732 - candidate.height / 2 - 90; var votes = []; var obstacles = []; var obstacles = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var targetX = candidate.x; game.on('down', function (obj) { var event = obj.event; targetX = event.getLocalPosition(game).x; }); LK.on('tick', function () { candidate.update(targetX); if (LK.ticks % 60 == 0) { // Spawn a vote every second var newVote = new Vote(); newVote.x = Math.random() * 2048; // Random x position across the screen width newVote.y = -newVote.height / 2; // Start just above the screen votes.push(newVote); game.addChild(newVote); } if (LK.ticks % 120 == 0) { // Spawn an obstacle every two seconds var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; // Random x position across the screen width newObstacle.y = -newObstacle.height / 2; // Start just above the screen obstacles.push(newObstacle); game.addChild(newObstacle); } if (LK.ticks % 1200 == 0) { // Spawn a hat every 20 seconds var newHat = new Hat(); newHat.x = Math.random() * 2048; // Random x position across the screen width newHat.y = -newHat.height / 2; // Start just above the screen votes.push(newHat); game.addChild(newHat); } }); LK.on('tick', function () { for (var i = votes.length - 1; i >= 0; i--) { votes[i].move(); if (votes[i] instanceof Vote && candidate.intersects(votes[i])) { votes[i].destroy(); votes.splice(i, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } else if (votes[i] instanceof Hat && candidate.intersects(votes[i])) { var hat = votes[i]; hat.y = candidate.y - candidate.height / 2 - hat.height / 2 + 90; hat.x = candidate.x; hat.speed = 0; if (candidate.children[0].scale.x === -1) { hat.children[0].scale.x = -1; } else { hat.children[0].scale.x = 1; } } } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); if (candidate.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }); // This is a simple initial game structure with a candidate collecting votes. // The game is designed to be mobile-friendly and uses touch events to place votes. // The candidate is centered at the bottom of the screen, and votes move upwards. // When a vote intersects with the candidate, the score increases.
===================================================================
--- original.js
+++ change.js
@@ -142,8 +142,13 @@
var hat = votes[i];
hat.y = candidate.y - candidate.height / 2 - hat.height / 2 + 90;
hat.x = candidate.x;
hat.speed = 0;
+ if (candidate.children[0].scale.x === -1) {
+ hat.children[0].scale.x = -1;
+ } else {
+ hat.children[0].scale.x = 1;
+ }
}
}
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
2d. 8-bit. red baseball cap. maga.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d. 8-bit. dust cloud. brown. no shadow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a 2d funny character in 8-bit and cartoon of joe biden on an airplane..