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when hat intersects with candidate, hat should be attached to the top of the candidate.
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craete a new asset named hat. hat will spawn the same way as votes, but not sooner that onces ever 20 seconds
Code edit (1 edits merged)
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obstacles and votes should have random speed
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Fix Bug: 'TypeError: LK.effects.particleEffect is not a function' in or related to this line: 'LK.effects.particleEffect(votes[i].x, votes[i].y, 0xffffff, 1000);' Line Number: 118
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add particleeffect when vote intersects with candidate
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votes should be destroyed when they reach y = 2400
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when obstacle is destroyed it should not intersect with candidate anymore
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obstacles should be destroyed when it reaches y = 2400
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Fix Bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = obstacles.length - 1; i >= 0; i--) {' Line Number: 118
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Fix Bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = obstacles.length - 1; i >= 0; i--) {' Line Number: 118
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game will only be over if candidate intersects with obstacle
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Update game over only if candidate intersects with obstacle
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Fix Bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'obstacles.push(newObstacle);' Line Number: 104
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Fix Bug: 'ReferenceError: votes is not defined' in or related to this line: 'votes.push(newVote);' Line Number: 95
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Fix Bug: 'ReferenceError: votes is not defined' in or related to this line: 'votes.push(newVote);' Line Number: 95
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Remove array for obstacles and votes
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Destroy array reference of obstacle when destroyes
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do not game over is player intersects with a obstacle with no asset
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remove obstacle from game when destroyed, so that candidate cant interest with it anymore
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destroy obstacles and votes when they reach y = 1900
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use array for votes and obstacles
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add obstacles that move the same way that votes. if obstacle interests with candidate then game over.
/**** * Classes ****/ var Candidate = Container.expand(function () { var self = Container.call(this); var candidateGraphics = self.attachAsset('candidate', { anchorX: 0.5, anchorY: 0.5 }); self.direction = 1; // 1 for right, -1 for left self.speed = 10; // Speed of candidate's sideways movement self.update = function (targetX) { var candidateGraphics = self.children[0]; if (self.x < targetX) { self.x += Math.min(self.speed, targetX - self.x); candidateGraphics.scale.x = 1; // Normal orientation } else if (self.x > targetX) { self.x -= Math.min(self.speed, self.x - targetX); candidateGraphics.scale.x = -1; // Mirrored orientation } }; }); var Vote = Container.expand(function () { var self = Container.call(this); var voteGraphics = self.attachAsset('vote', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; if (self.y > 2500) { self.destroy(); } }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; if (self.y > 2500) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { width: 2048, height: 2732, anchorX: 0, anchorY: 0 })); var candidate = game.addChild(new Candidate()); candidate.x = 2048 / 2; candidate.y = 2732 - candidate.height / 2 - 90; var votes = []; var obstacles = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var targetX = candidate.x; game.on('down', function (obj) { var event = obj.event; targetX = event.getLocalPosition(game).x; }); LK.on('tick', function () { candidate.update(targetX); if (LK.ticks % 60 == 0) { // Spawn a vote every second var newVote = new Vote(); newVote.x = Math.random() * 2048; // Random x position across the screen width newVote.y = -newVote.height / 2; // Start just above the screen votes.push(newVote); game.addChild(newVote); } if (LK.ticks % 120 == 0) { // Spawn an obstacle every two seconds var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; // Random x position across the screen width newObstacle.y = -newObstacle.height / 2; // Start just above the screen obstacles.push(newObstacle); game.addChild(newObstacle); } }); LK.on('tick', function () { for (var i = votes.length - 1; i >= 0; i--) { votes[i].move(); if (candidate.intersects(votes[i])) { votes[i].destroy(); votes.splice(i, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); if (candidate.intersects(obstacles[i])) { obstacles[i].destroy(); obstacles.splice(i, 1); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }); // This is a simple initial game structure with a candidate collecting votes. // The game is designed to be mobile-friendly and uses touch events to place votes. // The candidate is centered at the bottom of the screen, and votes move upwards. // When a vote intersects with the candidate, the score increases.
===================================================================
--- original.js
+++ change.js
@@ -110,8 +110,10 @@
}
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (candidate.intersects(obstacles[i])) {
+ obstacles[i].destroy();
+ obstacles.splice(i, 1);
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
2d. 8-bit. red baseball cap. maga.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d. 8-bit. dust cloud. brown. no shadow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a 2d funny character in 8-bit and cartoon of joe biden on an airplane..