Code edit (15 edits merged)
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Update spawnwave to starts waves from the bottom right or bottom left and move in obliquos direcio towards the player
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Spawm waves from the bottom roght corner an iniitial directio should be the divers location
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Enemies waves can also spanw from the bottom corners and move towars the player
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Enemies can spawn also from.the bottom corners. It should be random
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add a collisionbox to the diver
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reduce downward speed of power ups 20%
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make sure flippers are attached to player
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add a collisionbox in the player
Code edit (1 edits merged)
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Code edit (12 edits merged)
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move flippers 100 pixels up
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mmove player 100 pixels down
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make collision bos smaller
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move diver 200 pixels down
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collision box should not affect the size of the diver
Code edit (1 edits merged)
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move player 200 pixels up
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'rightFlipper.x = 30;' Line Number: 115
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'rightFlipper.x = 30;' Line Number: 115
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mvoe flippers closer to player
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move player 100 pixels up
Code edit (10 edits merged)
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move collsionbox anchor on player a little down
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powerup should also collide with playercollisionbox
===================================================================
--- original.js
+++ change.js
@@ -88,13 +88,12 @@
leftFlipper.depth = -1;
var rightFlipper = self.addChild(new Flipper());
rightFlipper.x = 60;
rightFlipper.depth = -1;
- // Add a separate collision box to the diver
- var collisionBox = new Container();
- var collisionBoxGraphics = collisionBox.attachAsset('wave', {
- anchorX: 0.5,
- anchorY: 0.2,
+ // Add a collision box to the diver
+ var collisionBox = self.attachAsset('wave', {
+ anchorX: 0.1,
+ anchorY: 0.5,
width: 100,
height: 200,
color: 0xff0000,
alpha: 0.5
@@ -525,14 +524,14 @@
diver.y = 500;
// Ensure diver's dimensions are fully initialized before positioning flippers
diver.on('added', function () {
// Position the flippers relative to the diver
- diver.children[0].y = diver.height / 2 - 120; // Left flipper
- diver.children[1].y = diver.height / 2 - 120; // Right flipper
+ diver.children[0].y = diver.height / 2 - 20; // Left flipper
+ diver.children[1].y = diver.height / 2 - 20; // Right flipper
});
// Position the flippers relative to the diver
diver.children[0].y = diver.height / 2 - 20; // Left flipper
-diver.children[0].y = diver.children[0].y - 120; // Right flipper
+diver.children[0].y = diver.children[0].y; // Right flipper
// Set diver to a higher depth than flippers
diver.depth = 2;
// Create an obstacle1 instance
game.move = function (x, y, obj) {
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