User prompt
shield should be moves when player touches screen in any place not only on top of shield. however shield should always move from its current position
User prompt
take reference anywere where the player places his touch on screen, and from there move the shield. however, do not move shield to that point, just move it around from its current location considering the touch point is on top of the shield
User prompt
Please fix the bug: 'ReferenceError: rockObstacle is not defined' in or related to this line: 'if (self.intersects(rockObstacle)) {' Line Number: 154
User prompt
rock obstacles will only appear in the 20% of the side of the screen each
User prompt
add rockobstacle. rockobstacle will not move its position but obstacles will be pushed dy it
User prompt
player does not have to touch on the shield to move it. it can move if by touching anywhere in the screen. the spot the player touches will be the controller and take it as reference to move the shield in its current position.
User prompt
improvev physics to make obstacles push each other better
Code edit (5 edits merged)
Please save this source code
User prompt
make bubbles also have a very small sideways movement
Code edit (1 edits merged)
Please save this source code
User prompt
do not impact shape of bubbles only size or scale
User prompt
bubbles should be bigger or smaller randomly
User prompt
bubbles should have different sizes
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if bubbles is colliding with obstacles, bubble should be shown on top of the z axis
User prompt
bring bubbles to the topmost of z axis
User prompt
obstacles should push each other a little more
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background blue should get gradually darker
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obstacles should be behind bubbles
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add alpha to bubbles
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make bacgkorund blue softer
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make bacgkround ocean blue
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add bubbles that will move upwards from the bottom converting a sense of the player moving dowards
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add background images that will move upwards slowly conveying a feeling that the diver is going down
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add paralx scrolling on both sides of the screen. it will be continuous from down up
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put more backgrounds
===================================================================
--- original.js
+++ change.js
@@ -138,21 +138,8 @@
if (index > -1) {
obstacles.splice(index, 1);
}
}
- // Check if the obstacle is colliding with the rock obstacle
- if (self.intersects(rockObstacle)) {
- // Calculate the direction vector between the obstacle and the rock obstacle
- var dx = self.x - rockObstacle.x;
- var dy = self.y - rockObstacle.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- // Normalize the direction vector
- dx /= distance;
- dy /= distance;
- // Push the obstacle away from the rock obstacle
- self.x += dx * 5;
- self.y += dy * 5;
- }
// Check if the obstacle is colliding with another obstacle
for (var i = 0; i < obstacles.length; i++) {
var otherObstacle = obstacles[i];
if (self !== otherObstacle && self.intersects(otherObstacle)) {
@@ -169,25 +156,17 @@
}
}
};
});
-// RockObstacle class
-var RockObstacle = Container.expand(function () {
- var self = Container.call(this);
- var rockObstacleGraphics = self.attachAsset('rock', {
- anchorX: 0.5,
- anchorY: 0.5
- });
-});
// Shield class
var Shield = Container.expand(function () {
var self = Container.call(this);
var shieldGraphics = self.attachAsset('shield', {
anchorX: 0.5,
anchorY: 0.5
});
- game.down = function (x, y, obj) {
- dragNode = shield;
+ self.down = function (x, y, obj) {
+ dragNode = self;
};
});
/****
@@ -221,10 +200,12 @@
diver.depth = 2;
// Create an obstacle1 instance
game.move = function (x, y, obj) {
if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
+ var dx = x - dragNode.x;
+ var dy = y - dragNode.y;
+ dragNode.x += dx;
+ dragNode.y += dy;
}
};
var obstacles = [];
game.addChild(diver);
@@ -239,15 +220,8 @@
game.addChildAt(bubble, game.children.length);
}
// Spawn the first wave of obstacles
spawnWave();
-// Add a new rock obstacle to the game
-rockObstacle1 = game.addChild(new RockObstacle());
-rockObstacle1.x = 2048 * 0.2; // 20% from the left side of the screen
-rockObstacle1.y = 2732 / 2;
-rockObstacle2 = game.addChild(new RockObstacle());
-rockObstacle2.x = 2048 * 0.8; // 20% from the right side of the screen
-rockObstacle2.y = 2732 / 2;
;
// Initialize score
var score = 0;
// Create score text
@@ -370,7 +344,5 @@
var gridSize = 10;
var cellSize = 50;
// Call the spawn wave function every 2 seconds
var spawnWaveInterval = LK.setInterval(spawnWave, 2000);
-;
-var rockObstacle1;
-var rockObstacle2;
\ No newline at end of file
+;
\ No newline at end of file
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