User prompt
shield should be moves when player touches screen in any place not only on top of shield. however shield should always move from its current position
User prompt
take reference anywere where the player places his touch on screen, and from there move the shield. however, do not move shield to that point, just move it around from its current location considering the touch point is on top of the shield
User prompt
Please fix the bug: 'ReferenceError: rockObstacle is not defined' in or related to this line: 'if (self.intersects(rockObstacle)) {' Line Number: 154
User prompt
rock obstacles will only appear in the 20% of the side of the screen each
User prompt
add rockobstacle. rockobstacle will not move its position but obstacles will be pushed dy it
User prompt
player does not have to touch on the shield to move it. it can move if by touching anywhere in the screen. the spot the player touches will be the controller and take it as reference to move the shield in its current position.
User prompt
improvev physics to make obstacles push each other better
Code edit (5 edits merged)
Please save this source code
User prompt
make bubbles also have a very small sideways movement
Code edit (1 edits merged)
Please save this source code
User prompt
do not impact shape of bubbles only size or scale
User prompt
bubbles should be bigger or smaller randomly
User prompt
bubbles should have different sizes
User prompt
if bubbles is colliding with obstacles, bubble should be shown on top of the z axis
User prompt
bring bubbles to the topmost of z axis
User prompt
obstacles should push each other a little more
User prompt
background blue should get gradually darker
User prompt
obstacles should be behind bubbles
User prompt
add alpha to bubbles
User prompt
make bacgkorund blue softer
User prompt
make bacgkround ocean blue
User prompt
add bubbles that will move upwards from the bottom converting a sense of the player moving dowards
User prompt
add background images that will move upwards slowly conveying a feeling that the diver is going down
User prompt
add paralx scrolling on both sides of the screen. it will be continuous from down up
User prompt
put more backgrounds
===================================================================
--- original.js
+++ change.js
@@ -163,9 +163,9 @@
****/
// Create a diver instance
//<Assets used in the game will automatically appear here>
var game = new LK.Game({
- backgroundColor: 0x0000FF //Init game with ocean blue background
+ backgroundColor: 0xADD8E6 //Init game with a softer blue background
});
/****
* Game Code
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.