User prompt
add bubbles that will move upwards from the bottom converting a sense of the player moving dowards
User prompt
add background images that will move upwards slowly conveying a feeling that the diver is going down
User prompt
add paralx scrolling on both sides of the screen. it will be continuous from down up
User prompt
put more backgrounds
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make sure paralax backround does not have gaps between images
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always have two alive background one under the other
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add paralax scrolling backrgound from down to up
User prompt
scrolling background should be endless, and one image attached to the other always
User prompt
add vertical continuous scrolling backgtound from down to up
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make score text double size and add black border
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remove background
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Fix In summary, the gap occurs due to the timing and positioning of the new background instances relative to the existing ones. The new background is created and positioned offscreen after the previous one is destroyed, leading to a brief period where there is no background visible on the screen.
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destroy the current backround once it is offscreen and immediately create it again following the current one
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after the second background finishes displaying there is a moment when there is no background, can you make the third background and following spawn off screen
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make sure background is alwasy conitnuous and never there is a time there is a gap
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allow 20% margin for overlap between diver and obstacles
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Please fix the bug: 'TypeError: bounds1.intersects is not a function' in or related to this line: 'if (!bounds1.intersects(bounds2)) {' Line Number: 174
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use a better collision detection to pretend to be pixel perfect
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improve collision to use center of assets instead of outline
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update score every 2 seconds
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score should be updated every second, increased in 1
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make sure score is updated on tick
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score should be increases by 1 per secodn
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score should be increase per second the diver is alive
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreText.setText('Depth: ' + score + 'm');' Line Number: 199
===================================================================
--- original.js
+++ change.js
@@ -13,15 +13,11 @@
// This is automatically called every game tick, if the background is attached!
self.update = function () {
// Move the background downwards
self.y += self.speed;
- // Destroy the current background once it is offscreen and immediately create it again following the current one
+ // Reset the position of the background when it reaches the end
if (self.y <= -2732) {
- self.destroy();
- var newBackground = new Background();
- newBackground.x = 2048 / 2;
- newBackground.y = 2732;
- game.addChildAt(newBackground, 0);
+ self.y = 2732;
}
};
});
// Diver class
@@ -94,18 +90,12 @@
self.y += dy * 5;
}
// Check for collision with diver
if (self.intersects(diver)) {
- // Calculate the overlap between the diver and the obstacle
- var overlapX = Math.max(0, Math.min(self.x + self.width, diver.x + diver.width) - Math.max(self.x, diver.x));
- var overlapY = Math.max(0, Math.min(self.y + self.height, diver.y + diver.height) - Math.max(self.y, diver.y));
- // If the overlap is more than 20% of the obstacle's size, end the game
- if (overlapX * overlapY > self.width * self.height * 0.2) {
- // Flash screen red for 1 second (1000ms) to show game over
- LK.effects.flashScreen(0xff0000, 1000);
- // Show game over. The game will be automatically paused while game over is showing.
- LK.showGameOver();
- }
+ // Flash screen red for 1 second (1000ms) to show game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver();
}
// Continue moving upwards
self.y += self.speed;
self.rotation += 0.01; // Add small rotation to the obstacle
@@ -185,14 +175,8 @@
dragNode.y = y;
}
};
var obstacles = [];
-var background1 = game.addChildAt(new Background(), 0);
-background1.x = 2048 / 2;
-background1.y = 2732 / 2;
-var background2 = game.addChildAt(new Background(), 0);
-background2.x = 2048 / 2;
-background2.y = 2732 / 2 + 2732;
game.addChild(diver);
game.setChildIndex(diver, game.children.length - 1);
// Spawn the first wave of obstacles
spawnWave();
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.