Code edit (3 edits merged)
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add score when enemy is in circle when screen is touched instead of when enemy is destroyed
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add score the moment the enemy is turned upside down not when its destroyed
Code edit (4 edits merged)
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add some dim to circle
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delay game over sound for half a second
Code edit (1 edits merged)
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when enemy stats increasing its size, start moving the wings further away from the enemy too
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when enemy is growing move wings sideways the saame amount it is growing
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Please make sure wings of enemy stay on the sides of it and does not overlap with player when it is increasing its size
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when enemy is growing in size powerup should not be collected anymore
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play game over sound when enemy starts growing
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enemy that increases its size should be brought to the top layer of z axis
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make sure wings stay on the sides of the enemy even if it si growing in size
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when enemy size and wings increase, make sure the position of wings keeps relative to size of enemy
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also increase size of enemy wings when enemy size increases
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when first enemy touche player then prevent player from touching screen anymore
Code edit (1 edits merged)
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for enemy that increase its size, do it progressively
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only increase the size of the first enemy to hit player
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when enemy touches player, before game over, increase size of enemy to cover all the screen and play gameover sound, then game over.
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make circle move sideways in sync with player
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winghs should also dim like enemy when otside of circle
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make wings a just a little further from enemy
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separate left and right wing assets
===================================================================
--- original.js
+++ change.js
@@ -129,53 +129,48 @@
var distance = Math.sqrt(dx * dx + dy * dy);
return distance < circle.width / 2;
}
game.down = function (x, y, obj) {
- console.log("Screen was pressed at", x, y);
- LK.getSound('zap').play();
- for (var i = game.children.length - 1; i >= 0; i--) {
- if (game.children[i] instanceof Enemy && isInsideCircle(game.children[i], circle)) {
- game.children[i].rotation = Math.PI;
- game.children[i].speed = 25;
- game.children[i].update = function () {
- this.y += this.speed;
- if (this.y > 2732 + 50) {
- this.destroy();
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
- }
- };
- } else if (game.children[i] instanceof PowerUp && isInsideCircle(game.children[i], circle)) {
- // Create a smoke effect when powerup is destroyed
- var smoke = LK.getAsset('smoke', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: game.children[i].x,
- y: game.children[i].y
- });
- game.addChild(smoke);
- // Play smoke sound
- LK.getSound('smoke').play();
- // Play smoke sound
- LK.getSound('smoke').play();
- // Animate the smoke to fade out and increase in size
- var smokeAnimation = LK.setInterval(function () {
- smoke.alpha -= 0.1;
- smoke.scale.x += 0.1;
- smoke.scale.y += 0.1;
- // Once the smoke is fully transparent, remove it
- if (smoke.alpha <= 0) {
- smoke.destroy();
- LK.clearInterval(smokeAnimation);
- }
- }, 100);
- game.children[i].destroy();
+ if (!game.gameOverTriggered) {
+ console.log("Screen was pressed at", x, y);
+ LK.getSound('zap').play();
+ for (var i = game.children.length - 1; i >= 0; i--) {
+ if (game.children[i] instanceof Enemy && isInsideCircle(game.children[i], circle)) {
+ game.children[i].rotation = Math.PI;
+ game.children[i].speed = 25;
+ game.children[i].update = function () {
+ this.y += this.speed;
+ if (this.y > 2732 + 50) {
+ this.destroy();
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ }
+ };
+ } else if (game.children[i] instanceof PowerUp && isInsideCircle(game.children[i], circle)) {
+ var smoke = LK.getAsset('smoke', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: game.children[i].x,
+ y: game.children[i].y
+ });
+ game.addChild(smoke);
+ LK.getSound('smoke').play();
+ var smokeAnimation = LK.setInterval(function () {
+ smoke.alpha -= 0.1;
+ smoke.scale.x += 0.1;
+ smoke.scale.y += 0.1;
+ if (smoke.alpha <= 0) {
+ smoke.destroy();
+ LK.clearInterval(smokeAnimation);
+ }
+ }, 100);
+ game.children[i].destroy();
+ }
}
+ circle.scale.x *= 0.9;
+ circle.scale.y *= 0.9;
+ LK.effects.flashScreen(0xffff00, 200); // Flash yellow for 500ms
}
- circle.scale.x *= 0.9;
- circle.scale.y *= 0.9;
- // Add flash effect as a replacement for shake
- LK.effects.flashScreen(0xffff00, 200); // Flash yellow for 500ms
};
function spawnPowerUp() {
var powerUp = new PowerUp();
if (player) {