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star, circularobstacle and lineorbit should move slowly downward after the first tap
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make sure orbitline moves downards like start after first tap
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orbitline must move downwards on tick after first tap
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orbitline shoudl move downwards like start, not bounce like dot
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make sure orbitline moves downwards smoothly like start after first tap
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make sure orbitline moves on tick downwards contanly like start
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wait for first tap before orbitline starts moving downwrads
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nenw orbitlines should also move downwards
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orbitline should also have the same movement as star when dot is taped
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orbitline should keep on moving slighly downwards on tick, but also move down the same amount that star does on every tap
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on tick, add an extra movedown function for orbitline. this will move the orbitline slightly downwards on tick, after the first tap happens.
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orbitline should wait for first tap to start moving
Code edit (2 edits merged)
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star and orbitline should move downwards at the same speed
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where can I change the speed of obstacles from orbitline?
Code edit (2 edits merged)
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make tap text thiner
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smallobstacle should increase and decrease its size
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smallobstacle should update its sizeon tick
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start, obstacle and smallobstacle should move dowwards on tick after the first tap
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after first tap, star, circularobstacle and smallobstacles should move slightly downwards on tick
Code edit (2 edits merged)
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Migrate to the latest version of LK
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use boing sound when player taps on the screen
===================================================================
--- original.js
+++ change.js
@@ -212,9 +212,9 @@
if (i % 2 === 0) {
dot.alpha = 0;
}
}
- self.movingDown = false;
+ self.movingDown = true;
self.moveDown = function (distance, dotY) {
var speedMultiplier = dotY < 1200 ? 3 : dotY < 1400 ? 2 : dotY < 2000 ? 1.3 : 1.2;
self.y += distance * speedMultiplier;
if (self.movingDown) {