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Add a new additional movement to Star, CircularObstacle and OrbitLine. They should all move downwards on tick very slowly.
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Star and CircularObstacle and OrbitLine assets should slightly move downwards on tick.
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move smallobstacle asset slightly downward on tick.
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add method to move down orbitline on tick slighty
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star, circularobstacle and smallobsacle and orbitline, should all move downwards slightly on tick
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Orbitline should move slightly down on tick
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Orbitline should contiously move downwards on tick slighly.
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add method to move orbitline downwards slightly on tick
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On tick event, make orbitline move slighly downwards
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on tick make star move slighly downwards
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on tick make circularobstacles move slightly downwards
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Star, CirularObstacle and OrbitLine should move slighly downards on every tick. Make sure the code is updated and the instance of this movement is executed on tick.
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make sure orbitline move event is executed on tick
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orbitlines shhould move downards slighty on tick
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add orbitline movement downwards on tick like start and circularobstacles.
Code edit (1 edits merged)
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Fix Bug: 'ReferenceError: orbitline is not defined' in or related to this line: 'orbitline.update();' Line Number: 313
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'orbitLine.update();' Line Number: 313
Code edit (2 edits merged)
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make sure orbtiline.update on tick makes the orbitline move downwards slightly
Code edit (1 edits merged)
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orbitline smallobstacles should increase and decrease their size on tick
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add scaling to smallobstacles from orbitline
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smallobstacles in orbitline should increase and decrease their size on tick
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -299,9 +299,9 @@
}
}
spawnInitialObstacles();
LK.on('tick', function () {
- orbitline.update();
+ orbitLine.update();
dot.update();
for (var i = 0; i < obstacles.length; i++) {
if (obstacles[i] instanceof CircularObstacle) {
obstacles[i].updatePosition();