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To display the "+1" text properly, the `ScorePopup` class should instantiate a `Text2` object and then add it to the container using the `addChild` method, which is the standard way to add display objects to containers in many game engines, including LK.
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When star is destroyed show a +1 message where the star was
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When a star is destoyed show a text for 1 second where the star was that says "+1"
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Fix Bug: 'TypeError: obstacles[i].move is not a function' in or related to this line: 'obstacles[i].move();' Line Number: 235
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Add a very small dotted line marking the orbit of each new obstacle
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When a obstacle is created, draw a dotted line of the onstacles orbit
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When obstacles are 2000 y offscreen destrpy them to increease performance
Code edit (1 edits merged)
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After the player has 6 points, start adding 100 pixles more for the next star y spawn position. This will be cumulative
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dot partcicles should take 1 whole second to dissapear
Code edit (7 edits merged)
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change dot particle effect to be a circular explosion where all the dots have the same distance between each other and the same speed
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when dot is destroyed bounce should be disabled
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add increaase and decrease size animation to star
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decresase obstacle speed in half
Code edit (1 edits merged)
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Code edit (1 edits merged)
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add more obstacles as score increases
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increase game dificulty every time score increases
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remove duplicate start
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obstacle should not rotate on its center
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'firstObstacle.x = star.x;' Line Number: 154
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on game start add 1 obstacles orbiting arroung the first stra
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obstacles should orbit arround the star
/**** * Classes ****/ var ParticleEffect = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var particles = []; for (var i = 0; i < 20; i++) { var particle = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); particle.scaleX = particle.scaleY = Math.random() * 0.5 + 0.5; particle.alpha = 0.7; particle.vx = (Math.random() - 0.5) * 10; particle.vy = (Math.random() - 0.5) * 10; particles.push(particle); } self.update = function () { for (var i = particles.length - 1; i >= 0; i--) { particles[i].x += particles[i].vx; particles[i].y += particles[i].vy; particles[i].alpha -= 0.02; if (particles[i].alpha <= 0) { particles[i].destroy(); particles.splice(i, 1); } } if (particles.length === 0) { self.destroy(); } }; game.addChild(self); }); var DotParticleEffect = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var particles = []; for (var i = 0; i < 20; i++) { var particle = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5 }); particle.scaleX = particle.scaleY = Math.random() * 0.5 + 0.5; particle.alpha = 1; particle.vx = (Math.random() - 0.5) * 20; particle.vy = (Math.random() - 0.5) * 20; particles.push(particle); } self.update = function () { for (var i = particles.length - 1; i >= 0; i--) { particles[i].x += particles[i].vx; particles[i].y += particles[i].vy; particles[i].alpha -= 0.05; if (particles[i].alpha <= 0) { particles[i].destroy(); particles.splice(i, 1); } } if (particles.length === 0) { self.destroy(); } }; game.addChild(self); }); var Dot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5 }); self.destroyed = false; self.velocityY = 0; self.gravity = 0.5; self.bounce = -15; self.update = function () { var previousY = self.y; self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > 2732 - self.height / 2) { self.velocityY = self.bounce; } self.movedDistance = self.y - previousY; }; self.bounceUp = function () { self.velocityY = self.bounce; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.direction = Math.random() < 0.5 ? -1 : 1; self.speed = (Math.random() * 3 + 5) * self.direction; self.rotationSpeed = 0.05; self.rotation = 0; self.move = function (starX, starY) { self.rotation += self.rotationSpeed; var radius = 300; var offsetX = self.width * 0.5; var offsetY = self.height * 0.5; self.x = starX + Math.cos(self.rotation) * radius - offsetX; self.y = starY + Math.sin(self.rotation) * radius - offsetY; }; self.moveDown = function (distance) { self.y += distance; if (self.y > 2732 - self.height / 2) { self.y = -self.height / 2; } }; }); var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.moveDown = function (distance) { self.y += distance; if (self.y > 2732 - self.height / 2) { self.y = -self.height / 2; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function createParticleEffect(x, y) { var effect = new ParticleEffect(x, y); LK.on('tick', function () { effect.update(); }); } function createDotParticleEffect(x, y) { var effect = new DotParticleEffect(x, y); LK.on('tick', function () { effect.update(); }); } var dot = game.addChild(new Dot()); dot.x = 2048 / 2; dot.y = 2732 - dot.height / 2; var obstacles = []; var star = game.addChild(new Star()); star.x = 2048 / 2; star.y = 2732 / 2; var firstObstacle = game.addChild(new Obstacle()); firstObstacle.x = star.x; firstObstacle.y = star.y - 300; // Position it above the star obstacles.push(firstObstacle); for (var i = 1; i < 5; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = obstacle.direction === 1 ? -obstacle.width / 2 : 2048 + obstacle.width / 2; obstacle.y = Math.random() * (1366 - obstacle.height) + obstacle.height / 2; obstacles.push(obstacle); } var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 500; LK.gui.top.addChild(scoreTxt); LK.gui.top.addChild(scoreTxt); game.on('down', function (obj) { if (dot) { dot.bounceUp(); } }); var stars = []; LK.on('tick', function () { dot.update(); for (var i = 0; i < obstacles.length; i++) { obstacles[i].move(); if (dot.y < 1800 && dot.movedDistance < 0) { obstacles[i].moveDown(-dot.movedDistance); } if (dot.intersects(obstacles[i])) { if (!dot.destroyed) { createDotParticleEffect(dot.x, dot.y); dot.destroyed = true; } dot.destroy(); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } for (var j = stars.length - 1; j >= 0; j--) { if (dot.intersects(stars[j])) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); var oldStarY = stars[j].y; createParticleEffect(stars[j].x, stars[j].y); stars[j].destroy(); stars.splice(j, 1); var newStar = game.addChild(new Star()); newStar.x = 2048 / 2; newStar.y = oldStarY - 1500; stars.push(newStar); } else if (dot.y < 1800 && dot.movedDistance < 0) { stars[j].moveDown(-dot.movedDistance); } } });
===================================================================
--- original.js
+++ change.js
@@ -179,12 +179,8 @@
dot.bounceUp();
}
});
var stars = [];
-var star = game.addChild(new Star());
-star.x = 2048 / 2;
-star.y = 2732 / 2;
-stars.push(star);
LK.on('tick', function () {
dot.update();
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].move();