Code edit (2 edits merged)
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only update score based on destroyed stars
Code edit (7 edits merged)
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add particle effect when star is destroyed.
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add a new particle effect for when the dot is destroyed
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when dot is destroyed wait for 2 seconds before game over
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star should increase and decresase its size all the time.
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make star scale update on tick
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add scale effect to start during the game. it should increase and decreases its size all the time
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stars should be painted with random colors
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random star colors should be very bright
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start particle effect should have the same color as the start that is destroyed
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make sure start particles have the same color asthe previously destroyed star
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Fix Bug: 'ReferenceError: starColor is not defined' in or related to this line: 'var particle = self.attachAsset('star', {' Line Number: 10
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particles should have the saame color as the start that was last destroyed.
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console log start color
Code edit (1 edits merged)
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update start color in particle after every star is destoyed
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Fix Bug: 'ReferenceError: particle is not defined' in or related to this line: 'particle.tint = star.color;' Line Number: 184
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Fix Bug: 'ReferenceError: particle is not defined' in or related to this line: 'particle.tint = star.color;' Line Number: 184
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Fix Bug: 'ReferenceError: j is not defined' in or related to this line: 'createParticleEffect(stars[j].x, stars[j].y, stars[j].color);' Line Number: 17
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when star i destroyed and new color is set to start, update the particle effect class and change the particle.tint to the new color.
===================================================================
--- original.js
+++ change.js
@@ -90,9 +90,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.color = Math.random() * 0xFFFFFF + 0xAAAAAA;
- starGraphics.tint = self.color;
+ starGraphics.tint = self.color; // Set the tint of the star to the randomly generated color
console.log(self.color);
self.scaleDirection = 1;
self.scaleSpeed = 0.01;
self.moveDown = function (distance) {
@@ -180,9 +180,9 @@
if (dot.intersects(stars[j])) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore().toString());
var oldStarY = stars[j].y;
- particle.tint = star.color;
+ // This line has been removed as it was incorrectly referencing 'particle' which is not defined in this scope.
createParticleEffect(stars[j].x, stars[j].y, stars[j].color);
stars[j].destroy();
stars.splice(j, 1);
var newStar = game.addChild(new Star());