User prompt
Obstacles should spawn and be repositioned always over y = 1400
Code edit (2 edits merged)
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User prompt
If ball interects with top of a obstacle is should roll on top of it
User prompt
Obstacles shouls spawn one at a time
User prompt
First obstacle should spawn in the bottom of the screen and next ones should always have a stair patter even when repositioned
Code edit (1 edits merged)
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User prompt
First obstacle should spawn in y = 2800
User prompt
Obstacles should spawn forming a stair
User prompt
When dot collides with obstacle just stop dot in that position
User prompt
Obstacles reposition shoild always be 1000 y pixels from the previous and next obstacle
User prompt
Obstacles should have 1000 pixela y of separation amongst each other
User prompt
Dot should spawn in y = 1800
User prompt
Firs obstacle y shoild be 1400
User prompt
Remove random y from obstacle initial position
User prompt
Obstacles y will always be less than 1400
User prompt
Obstacle y will be 1000 time more than the rpevious obstacle
User prompt
When a obstacle is repositioned it should be 1000 pixela y from the previous one
Code edit (3 edits merged)
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User prompt
Obstacles always have to be 1000 y pixels away from each other
User prompt
Obstacles should be 1000 pixels in y appart from each other
Code edit (1 edits merged)
Please save this source code
User prompt
Obstacles should only start moving downwards when dot's y is less than 1000
User prompt
When dot passes the center of the screen, obstacles should move downwards the same distance dot is moving upwarda
Initial prompt
Dot Bounce
/****
* Classes
****/
var Dot = Container.expand(function () {
var self = Container.call(this);
var dotGraphics = self.attachAsset('dot', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.5;
self.bounce = -15;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
if (self.y > 2732 - self.height / 2) {
self.velocityY = self.bounce;
}
for (var i = 0; i < obstacles.length; i++) {
if (self.intersectsTop(obstacles[i])) {
self.velocityY = 0;
self.y = obstacles[i].y - self.height / 2;
}
}
};
self.intersectsTop = function (obstacle) {
var dotBottom = self.y + self.height / 2;
var obstacleTop = obstacle.y - obstacle.height / 2;
var withinXBounds = self.x > obstacle.x - obstacle.width / 2 && self.x < obstacle.x + obstacle.width / 2;
return dotBottom >= obstacleTop && dotBottom < obstacleTop + self.gravity && withinXBounds;
};
self.bounceUp = function () {
self.velocityY = self.bounce;
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.move = function (offsetY) {
self.x += self.speed;
if (self.x < -self.width / 2) {
self.x = 2048 + self.width / 2;
self.y = Math.random() * (2732 - self.height) + self.height / 2;
if (obstacles.indexOf(self) === obstacles.length - 1) {
var newObstacle = game.addChild(new Obstacle());
newObstacle.x = 2048 + self.width / 2;
newObstacle.y = Math.random() * (2732 - newObstacle.height) + newObstacle.height / 2;
obstacles.push(newObstacle);
}
}
if (offsetY) {
self.y += offsetY;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var dot = game.addChild(new Dot());
dot.x = 2048 / 2;
dot.y = 2732 / 2;
var obstacles = [];
var obstacle = game.addChild(new Obstacle());
obstacle.x = 2048 / 2;
obstacle.y = 2732 - obstacle.height / 2;
obstacles.push(obstacle);
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.x = 2048 / 2;
scoreTxt.y = 50;
LK.gui.top.addChild(scoreTxt);
game.on('down', function (obj) {
dot.bounceUp();
});
LK.on('tick', function () {
var previousY = dot.y;
dot.update();
var offsetY = previousY - dot.y;
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].move(dot.y < 1400 && offsetY > 0 ? offsetY : 0);
if (dot.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update score based on the dot's survival time
var currentScore = Math.floor(LK.ticks / 60);
LK.setScore(currentScore);
scoreTxt.setText(LK.getScore().toString());
}); ===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,21 @@
self.y += self.velocityY;
if (self.y > 2732 - self.height / 2) {
self.velocityY = self.bounce;
}
+ for (var i = 0; i < obstacles.length; i++) {
+ if (self.intersectsTop(obstacles[i])) {
+ self.velocityY = 0;
+ self.y = obstacles[i].y - self.height / 2;
+ }
+ }
};
+ self.intersectsTop = function (obstacle) {
+ var dotBottom = self.y + self.height / 2;
+ var obstacleTop = obstacle.y - obstacle.height / 2;
+ var withinXBounds = self.x > obstacle.x - obstacle.width / 2 && self.x < obstacle.x + obstacle.width / 2;
+ return dotBottom >= obstacleTop && dotBottom < obstacleTop + self.gravity && withinXBounds;
+ };
self.bounceUp = function () {
self.velocityY = self.bounce;
};
});