User prompt
Obstacles should spawn forming a stair
User prompt
When dot collides with obstacle just stop dot in that position
User prompt
Obstacles reposition shoild always be 1000 y pixels from the previous and next obstacle
User prompt
Obstacles should have 1000 pixela y of separation amongst each other
User prompt
Dot should spawn in y = 1800
User prompt
Firs obstacle y shoild be 1400
User prompt
Remove random y from obstacle initial position
User prompt
Obstacles y will always be less than 1400
User prompt
Obstacle y will be 1000 time more than the rpevious obstacle
User prompt
When a obstacle is repositioned it should be 1000 pixela y from the previous one
Code edit (3 edits merged)
Please save this source code
User prompt
Obstacles always have to be 1000 y pixels away from each other
User prompt
Obstacles should be 1000 pixels in y appart from each other
Code edit (1 edits merged)
Please save this source code
User prompt
Obstacles should only start moving downwards when dot's y is less than 1000
User prompt
When dot passes the center of the screen, obstacles should move downwards the same distance dot is moving upwarda
Initial prompt
Dot Bounce
/**** * Classes ****/ var Dot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.5; self.bounce = -15; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > 2732 - self.height / 2) { self.velocityY = self.bounce; } }; self.bounceUp = function () { self.velocityY = self.bounce; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.move = function (offsetY) { self.x += self.speed; if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; self.y = Math.random() * (2732 - self.height) + self.height / 2; } if (offsetY) { self.y += offsetY; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var dot = game.addChild(new Dot()); dot.x = 2048 / 2; dot.y = 2732 / 2; var obstacles = []; for (var i = 0; i < 5; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = 2048 / 2 + i * 450; obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2; obstacles.push(obstacle); } var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 2048 / 2; scoreTxt.y = 50; LK.gui.top.addChild(scoreTxt); game.on('down', function (obj) { dot.bounceUp(); }); LK.on('tick', function () { var previousY = dot.y; dot.update(); var offsetY = previousY - dot.y; for (var i = 0; i < obstacles.length; i++) { obstacles[i].move(offsetY > 0 ? offsetY : 0); if (dot.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update score based on the dot's survival time var currentScore = Math.floor(LK.ticks / 60); LK.setScore(currentScore); scoreTxt.setText(LK.getScore().toString()); });
===================================================================
--- original.js
+++ change.js
@@ -1,84 +1,89 @@
-/****
+/****
* Classes
****/
var Dot = Container.expand(function () {
- var self = Container.call(this);
- var dotGraphics = self.attachAsset('dot', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocityY = 0;
- self.gravity = 0.5;
- self.bounce = -15;
- self.update = function () {
- self.velocityY += self.gravity;
- self.y += self.velocityY;
- if (self.y > 2732 - self.height / 2) {
- self.velocityY = self.bounce;
- }
- };
- self.bounceUp = function () {
- self.velocityY = self.bounce;
- };
+ var self = Container.call(this);
+ var dotGraphics = self.attachAsset('dot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityY = 0;
+ self.gravity = 0.5;
+ self.bounce = -15;
+ self.update = function () {
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ if (self.y > 2732 - self.height / 2) {
+ self.velocityY = self.bounce;
+ }
+ };
+ self.bounceUp = function () {
+ self.velocityY = self.bounce;
+ };
});
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.move = function () {
- self.x += self.speed;
- if (self.x < -self.width / 2) {
- self.x = 2048 + self.width / 2;
- self.y = Math.random() * (2732 - self.height) + self.height / 2;
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.move = function (offsetY) {
+ self.x += self.speed;
+ if (self.x < -self.width / 2) {
+ self.x = 2048 + self.width / 2;
+ self.y = Math.random() * (2732 - self.height) + self.height / 2;
+ }
+ if (offsetY) {
+ self.y += offsetY;
+ }
+ };
});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x000000
});
-/****
+/****
* Game Code
****/
var dot = game.addChild(new Dot());
dot.x = 2048 / 2;
dot.y = 2732 / 2;
var obstacles = [];
for (var i = 0; i < 5; i++) {
- var obstacle = game.addChild(new Obstacle());
- obstacle.x = 2048 / 2 + i * 450;
- obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2;
- obstacles.push(obstacle);
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = 2048 / 2 + i * 450;
+ obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2;
+ obstacles.push(obstacle);
}
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.x = 2048 / 2;
scoreTxt.y = 50;
LK.gui.top.addChild(scoreTxt);
game.on('down', function (obj) {
- dot.bounceUp();
+ dot.bounceUp();
});
LK.on('tick', function () {
- dot.update();
- for (var i = 0; i < obstacles.length; i++) {
- obstacles[i].move();
- if (dot.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update score based on the dot's survival time
- var currentScore = Math.floor(LK.ticks / 60);
- LK.setScore(currentScore);
- scoreTxt.setText(LK.getScore().toString());
+ var previousY = dot.y;
+ dot.update();
+ var offsetY = previousY - dot.y;
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].move(offsetY > 0 ? offsetY : 0);
+ if (dot.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update score based on the dot's survival time
+ var currentScore = Math.floor(LK.ticks / 60);
+ LK.setScore(currentScore);
+ scoreTxt.setText(LK.getScore().toString());
});
\ No newline at end of file