Code edit (1 edits merged)
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move ''Next'' 100 pixels left and 200 pixels down
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position ''Next'' text 300 pixels over the suit of previous nextcard
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position next 300 pixels over the suit of the previewnextcard
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move next 100 pixels down
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add ''Next'' text on top of previewnextcard
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make previewnextcard dim
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hide first previewnextcard
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'setSuit')' in this line: 'previewNextCard.setSuit(deck[deck.length - 1].suit);' Line Number: 288
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'setSuit')' in this line: 'previewNextCard.setSuit(deck[deck.length - 1].suit);' Line Number: 288
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'setSuit')' in this line: 'previewNextCard.setSuit(deck[deck.length - 1].suit);' Line Number: 288
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'setSuit')' in this line: 'previewNextCard.setSuit(deck[deck.length - 1].suit);' Line Number: 288
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Fix Bug: 'Uncaught ReferenceError: previewNextCard is not defined' in this line: 'if (previewNextCard) {' Line Number: 379
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when a newprevie nextcard spawns, destroy the previous one
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preview next card should only show the suit of the card, not the value
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previewnexcatd should be updated after every swipe
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console log value of previewnextcard
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create a previewnextcard. this class will hold the value of the next card before it is even swiped.
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next card value should be defined as soon as the currentcard thakes the value of the last next card. So before even swiping we have in memory the value of the next card.
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Fix Bug: 'Timeout.tick error: Cannot set properties of null (setting 'x')' in this line: 'currentCard.x = 2048 / 2;' Line Number: 286
Code edit (1 edits merged)
Please save this source code
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instead of showing preview card, only show the suit of the next card below the left cards text
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remove hint
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suit of next card should be deleted after card swipes in
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show suit of nextcard before swipe
/**** * Classes ****/ var StartMessageDisplay = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('start_message_background', 'Start Message Background', 0.5, 0.5); background.x = 1024 + 500; background.y = 1266; self.addChildAt(background, 0); var messageText = new Text2(' Swipe Up\n for Higher!\n\n or\n\n Swipe Down\n for Lower!', { size: 100, fill: '#0000000', stroke: '#000000', strokeThickness: 0, anchor: { x: 0.5, y: 0 } }); self.addChild(messageText); messageText.y = 800; messageText.x = 1150; self.showMessage = function (message) { messageText.setText(message); messageText.x = 2000; self.addChild(messageText); LK.setTimeout(function () { messageText.setText(''); }, 2000); }; }); var MessageDisplay = Container.expand(function () { var self = Container.call(this); var messageText = new Text2('', { size: 150, fill: '#ffffff', stroke: '#000000', strokeThickness: 16, anchor: { x: 0.5, y: 0 } }); self.addChild(messageText); messageText.y = 500 - messageText.height; self.showMessage = function (message) { messageText.setText(message); messageText.x = 2048 / 2 - messageText.width / 2; self.addChild(messageText); LK.setTimeout(function () { messageText.setText(''); }, 2000); }; }); var Card = Container.expand(function () { var self = Container.call(this); self.setSuit = function (suit) { self.suit = suit; var suitAsset = self.createAsset('suit_' + suit, 'Suit Asset', 0.5, 0.5); suitAsset.x = 0; suitAsset.y = 0; self.addChild(suitAsset); }; var cardGraphics = self.createAsset('card', 'Card Graphics', 0.5, 0.5); cardGraphics.anchor.set(0.5, 0.5); var valueText = new Text2('', { size: 120, fill: '#000000', font: 'bold', anchor: { x: 0, y: 0 } }); valueText.anchor.set(0, 0); valueText.x = -cardGraphics.width / 2 + 50; valueText.y = -cardGraphics.height / 2 + 30; var valueText2 = new Text2('', { size: 120, fill: '#000000', font: 'bold', anchor: { x: 1, y: 1 } }); valueText2.anchor.set(0, 0); valueText2.x = cardGraphics.width / 2 - 50; valueText2.y = cardGraphics.height / 2 - 30; valueText2.scale.y = -1; valueText2.scale.x = -1; self.addChild(valueText2); self.setValue = function (value) { self.value = value; valueText.setText(value.toString()); valueText2.setText(value.toString()); }; self.addChild(valueText); self.addChild(valueText2); var suitText = new Text2('', { size: 120, fill: '#000000', anchor: { x: 0.5, y: 1 } }); suitText.y = 0; self.addChild(suitText); self.setValue = function (value) { self.value = value; var displayValue = value; if (value === 11) { displayValue = 'J'; } else if (value === 12) { displayValue = 'Q'; } else if (value === 13) { displayValue = 'K'; } else if (value === 1) { displayValue = 'A'; } valueText.setText(displayValue.toString()); valueText2.setText(displayValue.toString()); }; self.value = 0; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player Graphics', .5, .5); self.score = 0; self.updateScore = function (score) { self.score = score; }; }); var MiniCard = Container.expand(function () { var self = Container.call(this); self.setSuit = function (suit) { self.suit = suit; var suitAsset = self.createAsset('suit_' + suit, 'Mini Suit Asset', 0.5, 0.5); suitAsset.scale.x = 0.125; suitAsset.scale.y = 0.125; suitAsset.x = 0; suitAsset.y = 0; self.addChild(suitAsset); }; var cardGraphics = self.createAsset('card', 'Mini Card Graphics', 0.5, 0.5); cardGraphics.scale.x = 0.125; cardGraphics.scale.y = 0.125; cardGraphics.anchor.set(0.5, 0.5); var valueText = new Text2('', { size: 60, fill: '#000000', font: 'bold', anchor: { x: 0, y: 0 } }); valueText.anchor.set(0, 0); valueText.x = -cardGraphics.width / 16 + 6.25; valueText.y = -cardGraphics.height / 16 + 3.75; self.addChild(valueText); self.setValue = function (value) { self.value = value; var displayValue = value; if (value === 11) { displayValue = 'J'; } else if (value === 12) { displayValue = 'Q'; } else if (value === 13) { displayValue = 'K'; } else if (value === 1) { displayValue = 'A'; } valueText.setText(displayValue.toString()); }; self.value = 0; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var player = new Player(); var background = game.createAsset('background', 'Background Asset', 0.5, 0.5); background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); var canSwipe = true; game.on('up', function (obj) { if (!canSwipe) { return; } canSwipe = false; LK.setTimeout(function () { canSwipe = true; }, 1500); var endY = obj.event.getLocalPosition(game).y; if (startY === null || endY === null) { return; } var swipeDirection = startY - endY; var guess = swipeDirection > 0 ? 'higher' : 'lower'; if (deck.length === 0) { LK.showGameOver(); return; } if (deck.length > 0) { nextCard = deck[deck.length - 1]; } else { nextCard = null; } if (!nextCard) { return; } // Decrease the cards left counter cardsLeftTxt.setText('Left: ' + deck.length); if (startMessageDisplay) { startMessageDisplay.destroy(); startMessageDisplay = null; } console.log('Next Card:', 'Value:', nextCard.value, 'Suit:', nextCard.suit); game.addChild(nextCard); nextCard.x = 2048 / 2 + 500; nextCard.y = swipeDirection > 0 ? 2732 + nextCard.height - 100 : -nextCard.height - 100; var speed = 50; var moveCard = function moveCard() { if (nextCard) { if (swipeDirection > 0 && nextCard.y > 2732 / 2 - 100) { nextCard.y -= speed; } else if (swipeDirection < 0 && nextCard.y < 2732 / 2 - 100) { nextCard.y += speed; } if (Math.abs(nextCard.y - 2732 / 2 + 100) <= 20) { LK.off('tick', moveCard); } } }; LK.on('tick', moveCard); if (game.messageDisplay) { game.messageDisplay.destroy(); } game.messageDisplay = game.addChild(new MessageDisplay()); var correctGuess = guess === 'higher' && nextCard.value >= currentCard.value || guess === 'lower' && nextCard.value <= currentCard.value; LK.setTimeout(function () { if (correctGuess) { player.updateScore(player.score + 1); game.updateScoreDisplay(player.score); LK.setScore(player.score); game.messageDisplay.showMessage('Correct!'); } else { game.messageDisplay.showMessage('Wrong!'); } }, 1000); console.log('Current Card:', 'Value:', currentCard.value, 'Suit:', currentCard.suit); LK.on('tick', function moveCard() { if (Math.abs(nextCard.y - 2732 / 2 + 100) <= 20) { LK.setTimeout(function () { LK.on('tick', function moveCardLeft() { if (currentCard && currentCard.x > 2048 / 2 - 500) { currentCard.x -= 20; } else if (currentCard) { var miniCard = new MiniCard(); miniCard.setValue(currentCard.value); miniCard.setSuit(currentCard.suit); miniCard.x = (game.miniCardX || 110) + miniCard.width / 6; miniCard.y = 2732 - miniCard.height - 550 - (game.miniCardYOffset || 0); game.addChild(miniCard); game.miniCardCount = (game.miniCardCount || 0) + 1; if (game.miniCardCount % 13 === 0) { game.miniCardX = 110; game.miniCardYOffset = (game.miniCardYOffset || 0) - 200; } else { game.miniCardX = miniCard.x + miniCard.width + 20; } LK.off('tick', moveCardLeft); } }); currentCard = nextCard; nextCard = null; startY = null; if (currentCard) { currentCard.x = 2048 / 2; currentCard.y = 2732 / 2 - 100; } }, 500); LK.off('tick', moveCard); } }); }); var scoreTxt = new Text2('0', { size: 80, fill: "#ffffff", stroke: '#000000', strokeThickness: 14, anchor: { x: .5, y: .5 } }); var cardsLeftTxt = new Text2('Left: 51', { size: 80, fill: "#ffffff", stroke: '#000000', strokeThickness: 14, anchor: { x: 0, y: .5 } }); scoreTxt.y = 50; scoreTxt.x = -1340; cardsLeftTxt.x = scoreTxt.x + scoreTxt.width + 870; cardsLeftTxt.y = 50; LK.gui.topRight.addChild(scoreTxt); LK.gui.topRight.addChild(cardsLeftTxt); game.updateScoreDisplay = function (score) { scoreTxt.setText('Score: ' + score.toString()); }; game.updateScoreDisplay(0); var startMessageDisplay = new StartMessageDisplay(); game.addChild(startMessageDisplay); var deck = []; var currentCard = null; var nextCard = null; var suits = ['hearts', 'diamonds', 'clubs', 'spades']; for (var s = 0; s < suits.length; s++) { for (var i = 1; i <= 13; i++) { var card = new Card(); card.setValue(i); card.setSuit(suits[s]); deck.push(card); } } deck.sort(function () { return 0.5 - Math.random(); }); currentCard = deck.pop(); nextCard = deck.length > 0 ? deck[deck.length - 1] : null; console.log('First Card:', 'Value:', currentCard.value, 'Suit:', currentCard.suit); game.addChild(currentCard); currentCard.x = 2048 / 2 - 500; currentCard.y = 2732 / 2 - 100; // Spawn the miniCard for the current card var miniCard = new MiniCard(); miniCard.setValue(currentCard.value); miniCard.setSuit(currentCard.suit); miniCard.x = 110 + miniCard.width / 6; miniCard.y = 2732 - miniCard.height - 550; game.addChild(miniCard); // Initialize miniCard positioning variables game.miniCardX = miniCard.x + miniCard.width + 20; game.miniCardCount = 1; game.miniCardYOffset = 0; // Update the cards left counter cardsLeftTxt.setText('Left: ' + deck.length); var startY = null; game.on('down', function (obj) { startY = obj.event.getLocalPosition(game).y; });
===================================================================
--- original.js
+++ change.js
@@ -210,9 +210,13 @@
if (deck.length === 0) {
LK.showGameOver();
return;
}
- nextCard = deck.pop();
+ if (deck.length > 0) {
+ nextCard = deck[deck.length - 1];
+ } else {
+ nextCard = null;
+ }
if (!nextCard) {
return;
}
// Decrease the cards left counter
@@ -336,12 +340,11 @@
}
deck.sort(function () {
return 0.5 - Math.random();
});
-currentCard = deck[Math.floor(Math.random() * deck.length)];
+currentCard = deck.pop();
+nextCard = deck.length > 0 ? deck[deck.length - 1] : null;
console.log('First Card:', 'Value:', currentCard.value, 'Suit:', currentCard.suit);
-var index = deck.indexOf(currentCard);
-deck.splice(index, 1);
game.addChild(currentCard);
currentCard.x = 2048 / 2 - 500;
currentCard.y = 2732 / 2 - 100;
Green casino baize. To be used as background. No shade. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white rectangle flat. rounded corners. no background. no shadow. card shape.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.