Code edit (4 edits merged)
Please save this source code
User prompt
make card 50% bigger
Code edit (5 edits merged)
Please save this source code
User prompt
move valuetext 20 pixels right
Code edit (7 edits merged)
Please save this source code
User prompt
rotate valuetext2 upside down
User prompt
set valuetext2 to be a mirror of valuetext
Code edit (3 edits merged)
Please save this source code
User prompt
change color of valuetext2 to red
Code edit (1 edits merged)
Please save this source code
User prompt
rotate valuetext2
User prompt
make sure displaymessage do not overlalp if they appear to fast one after another
Code edit (2 edits merged)
Please save this source code
User prompt
turn valuetext2 upside down
User prompt
rotate valuetext2 180 degrees
User prompt
fix vavluetext2 not being displayed
User prompt
add self to card of valuetext2
User prompt
Instantiate a second `Text2` object, similar to how `valueText` is created. 2. Set the text of this new object to the card's value, just like `valueText`. 3. Add this new `Text2` object to the `Card` container using the `addChild` method. 4. Position it appropriately within the `Card` container so that it does not overlap with `valueText` and is visible to the player.
User prompt
Fix Bug: 'Uncaught ReferenceError: valueText2 is not defined' in this line: 'self.addChild(valueText2);' Line Number: 50
User prompt
ensure that the `setValue` function is defined only once and includes the logic to set the text for both `valueText` and `valueText2`
User prompt
valuetext2 should be displayed in the bottom right of the car
Code edit (1 edits merged)
Please save this source code
User prompt
Add both `valueText` instances to the `Card` container using the `addChild` method.
Code edit (4 edits merged)
Please save this source code
User prompt
creaate a new valuetext instance identical to the first one
var MessageDisplay = Container.expand(function () { var self = Container.call(this); var messageText = new Text2('', { size: 300, fill: '#ffffff', anchor: { x: 0.5, y: 0 } }); self.addChild(messageText); messageText.y = 2732 - messageText.height - 200; self.showMessage = function (message) { messageText.setText(message); messageText.x = 2048 / 2 - messageText.width / 2; self.addChild(messageText); LK.setTimeout(function () { messageText.setText(''); }, 2000); }; }); var Card = Container.expand(function () { var self = Container.call(this); self.setSuit = function (suit) { self.suit = suit; var suitAsset = self.createAsset('suit_' + suit, 'Suit Asset', 0.5, 0.5); suitAsset.x = 0; suitAsset.y = 0; self.addChild(suitAsset); }; var cardGraphics = self.createAsset('card', 'Card Graphics', 0.5, 0.5); cardGraphics.anchor.set(0.5, 0.5); var valueText = new Text2('', { size: 100, fill: '#000000', anchor: { x: 0, y: 0 } }); valueText.anchor.set(0, 0); valueText.x = -cardGraphics.width / 2 + 30; valueText.y = -cardGraphics.height / 2 + 10; var valueText2 = new Text2('', { size: 100, fill: '#000000', anchor: { x: 1, y: 1 } }); valueText2.anchor.set(0, 0); valueText2.x = cardGraphics.width / 2 - 30; valueText2.y = cardGraphics.height / 2 - 10; valueText2.scale.y = -1; valueText2.scale.x = -1; self.addChild(valueText2); self.setValue = function (value) { self.value = value; valueText.setText(value.toString()); valueText2.setText(value.toString()); }; self.addChild(valueText); self.addChild(valueText2); var suitText = new Text2('', { size: 100, fill: '#000000', anchor: { x: 0.5, y: 1 } }); suitText.y = 0; self.addChild(suitText); self.setValue = function (value) { self.value = value; var displayValue = value; if (value === 11) displayValue = 'J'; else if (value === 12) displayValue = 'Q'; else if (value === 13) displayValue = 'K'; else if (value === 1) displayValue = 'A'; valueText.setText(displayValue.toString()); valueText2.setText(displayValue.toString()); }; self.value = 0; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player Graphics', .5, .5); self.score = 0; self.updateScore = function (score) { self.score = score; }; }); var Game = Container.expand(function () { var self = Container.call(this); stage.on('up', function (obj) { var endY = obj.event.getLocalPosition(self).y; if (startY === null || endY === null) return; var swipeDirection = startY - endY; var guess = swipeDirection > 0 ? 'higher' : 'lower'; if (deck.length === 0) { LK.showGameOver(); return; } nextCard = deck.pop(); if (!nextCard) return; self.addChild(nextCard); nextCard.x = 2048 / 2; nextCard.y = 2732 / 2; var messageDisplay = self.addChild(new MessageDisplay()); var correctGuess = guess === 'higher' && nextCard.value > currentCard.value || guess === 'lower' && nextCard.value < currentCard.value; if (correctGuess) { player.updateScore(player.score + 1); self.updateScoreDisplay(player.score); LK.setScore(player.score); messageDisplay.showMessage('Correct!'); } else { messageDisplay.showMessage('Wrong!'); } currentCard.destroy(); currentCard = nextCard; nextCard = null; startY = null; }); var scoreTxt = new Text2('0', { size: 300, fill: "#ffffff", anchor: { x: .5, y: .5 } }); scoreTxt.y = 50; scoreTxt.x = -140; LK.gui.topCenter.addChild(scoreTxt); self.updateScoreDisplay = function (score) { scoreTxt.setText('Score: ' + score.toString()); }; self.updateScoreDisplay(0); var deck = []; var player = self.addChild(new Player()); var currentCard = null; var nextCard = null; var suits = ['hearts', 'diamonds', 'clubs', 'spades']; for (var s = 0; s < suits.length; s++) { for (var i = 1; i <= 13; i++) { var card = new Card(); card.setValue(i); card.setSuit(suits[s]); deck.push(card); } } deck.sort(function () { return 0.5 - Math.random(); }); currentCard = deck[Math.floor(Math.random() * deck.length)]; var index = deck.indexOf(currentCard); deck.splice(index, 1); self.addChild(currentCard); currentCard.x = 2048 / 2; currentCard.y = 2732 / 2; player.x = 2048 / 2; player.y = 2732 / 2 + 200; var startY = null; stage.on('down', function (obj) { startY = obj.event.getLocalPosition(self).y; }); });
===================================================================
--- original.js
+++ change.js
@@ -29,9 +29,8 @@
self.addChild(suitAsset);
};
var cardGraphics = self.createAsset('card', 'Card Graphics', 0.5, 0.5);
cardGraphics.anchor.set(0.5, 0.5);
- cardGraphics.scale.set(1.5, 1.5);
var valueText = new Text2('', {
size: 100,
fill: '#000000',
anchor: {
@@ -121,9 +120,9 @@
nextCard = null;
startY = null;
});
var scoreTxt = new Text2('0', {
- size: 80,
+ size: 300,
fill: "#ffffff",
anchor: {
x: .5,
y: .5
Green casino baize. To be used as background. No shade. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white rectangle flat. rounded corners. no background. no shadow. card shape.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.