User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined' && dot.children[0] !== null && stars[j].children[0] !== null) {' Line Number: 1078
User prompt
add a second obstacle to challenge id 2. any color.
Code edit (1 edits merged)
Please save this source code
User prompt
make every challenge only have 1 obstacle of 1 color
User prompt
when every new challenge start delete all previous icons and icons text for challenge
Code edit (1 edits merged)
Please save this source code
User prompt
make sure on each challenge only the icons and text of that challenge are displayed
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined' && dot.children[0] !== null && stars[j].children[0] !== null && dot.children[0] && stars[j].children[0]) {' Line Number: 1100
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined' && dot.children[0] !== null && stars[j].children[0] !== null && dot.children[0] && stars[j].children[0]) {' Line Number: 1100
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined' && dot.children[0] !== null && stars[j].children[0] !== null) {' Line Number: 1100
User prompt
do not reset remaining bounces in each challenge per obstacle.
User prompt
third challenge should have 3 colors, fourth 4 and fitgth 5
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined' && dot.children[0] !== null && stars[j].children[0] !== null && dot.children[0] && stars[j].children[0]) {' Line Number: 1085
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined' && dot.children[0] !== null && stars[j].children[0] !== null) {' Line Number: 1085
Code edit (1 edits merged)
Please save this source code
User prompt
Ensure that the `remainingBounces` property is correctly initialized when a new challenge is created. This should be done in the constructor or initialization method of the `Challenge` class. - Verify that the `remainingBounces` value is set to a valid number and not left undefined or null.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined') {' Line Number: 1084
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined') {' Line Number: 1084
User prompt
each tap should deduct one remainin bounce from counter
Code edit (1 edits merged)
Please save this source code
User prompt
fix remaining bouces being NAN
User prompt
refactor remaining bounces for challenges. each challenge id should have 1 number for remaining bounces that will be used for all the obstacles of that challenge.
User prompt
fix remaining bounces being nan
User prompt
fix issue where remaining bounces is nan
User prompt
update challenges var to set a bouncelimit per challenge and not per obstacle
/****
* Classes
****/
var BounceEffect = Container.expand(function (x, y, color) {
var self = Container.call(this);
self.x = x;
self.y = y;
var bounceGraphics = self.attachAsset('bounceEffect', {
anchorX: 0.5,
anchorY: 0.5
});
bounceGraphics.tint = color;
var duration = 30;
self._update_migrated = function () {
duration--;
bounceGraphics.scaleX += 0.1;
bounceGraphics.scaleY += 0.1;
bounceGraphics.alpha -= 0.033;
bounceGraphics.scaleX -= 0.01;
bounceGraphics.scaleY -= 0.01;
if (duration <= 0) {
self.destroy();
}
};
game.addChild(self);
});
var Challenge = Container.expand(function (color, amount, bounceLimit) {
var self = Container.call(this);
self.color = color;
self.amount = amount;
self.bounceLimit = bounceLimit;
self.completed = false;
var obstacleIcon = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
tint: color,
scaleX: 0.5,
scaleY: 0.5
});
obstacleIcon.x = 250;
obstacleIcon.y = 40;
var challengeText = new Text2('0/' + amount, {
size: 75,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 8,
anchorX: 0.5,
anchorY: 0.5
});
challengeText.x = 300;
challengeText.y -= 10;
self.addChild(obstacleIcon);
self.addChild(challengeText);
self.updateProgress = function () {
self.amount -= 1;
challengeText.setText(amount - self.amount + '/' + amount);
if (self.amount <= 0) {
self.completed = true;
if (currentChallenge.every(function (challenge) {
return challenge.completed;
})) {
if (gameMode === 'challenges') {
LK.setScore(LK.getScore() + 1);
}
hud.updateScore(LK.getScore());
showChallengeCompletePopup(self.color);
currentChallenge.forEach(function (challenge) {
return challenge.destroy();
});
currentChallenge = [];
resetGameToStartingPoint();
startNextChallenge();
}
}
};
});
var CircularObstacle = Container.expand(function (starX, starY, radius, angleSpeed, initialAngle) {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
tint: getRandomTint()
});
self.angle = initialAngle || 0;
self.radius = radius;
self.angleSpeed = angleSpeed * 0.75;
self.starX = starX;
self.starY = starY;
self.updatePosition = function () {
self.x = self.starX + Math.cos(self.angle) * self.radius;
self.y = self.starY + Math.sin(self.angle) * self.radius;
self.angle += self.angleSpeed * 0.35;
obstacleGraphics.rotation += self.angleSpeed * 0.35;
};
self.moveDown = function (distance, dotY) {
self.starY += distance * getSpeedMultiplier(dotY);
};
self.updatePosition();
});
var Dot = Container.expand(function () {
var self = Container.call(this);
var dotGraphics = self.attachAsset('dot', {
anchorX: 0.5,
anchorY: 0.5
});
self.destroyed = false;
self.velocityY = 0;
self.gravity = 0.7;
self.bounce = -15;
self._update_migrated = function () {
if (!dotBouncing) {
return;
}
var previousY = self.y;
self.velocityY += self.gravity;
if (self.velocityY > 0 && dotGraphics.scaleX < 1) {
dotGraphics.scaleX += 0.02;
dotGraphics.scaleY -= 0.02;
} else if (self.velocityY < 0 && dotGraphics.scaleX > 0.9) {
dotGraphics.scaleX -= 0.01;
dotGraphics.scaleY += 0.01;
}
self.y += self.velocityY;
if (!self.firstTouch && !self.intersects(hand)) {
self.y = 2732 - self.height / 2 - 500;
} else if (self.intersects(hand)) {
self.bounceUp();
} else if (self.y > 2232 - self.height / 2 && self.firstTouch && !self.firstStarDestroyed) {
self.velocityY = self.bounce;
} else if (self.y > 2832 && !self.destroyed) {
handleDotDestruction();
}
self.movedDistance = self.y - previousY;
};
self.bounceUp = function () {
if (!self.destroyed) {
self.velocityY = self.bounce;
dotGraphics.scaleX = 0.9;
dotGraphics.scaleY = 1.1;
LK.setTimeout(function () {
dotGraphics.scaleX = 1.1;
dotGraphics.scaleY = 0.9;
LK.setTimeout(function () {
dotGraphics.scaleX = 1;
dotGraphics.scaleY = 1;
}, 50);
}, 50);
LK.getSound('bounce').play();
if (!self.intersects(hand)) {
createBounceEffect(self.x, self.y, dotGraphics.tint);
}
self.firstTouch = true;
if (!self.firstStarDestroyed) {
self.firstStarDestroyed = true;
}
if (gameMode === 'challenges' && !self.intersects(hand)) {
currentChallenge[0].remainingBounces--;
hud.remainingBouncesTxt.setText(currentChallenge[0].remainingBounces.toString());
if (currentChallenge[0].remainingBounces <= 0) {
handleDotDestruction();
}
}
}
};
self.inheritStarColor = function (star) {
dotGraphics.tint = star.children[0].tint;
};
});
var DotParticleEffect = Container.expand(function (x, y) {
var self = Container.call(this);
self.x = x;
self.y = y;
var particles = [];
var angleIncrement = Math.PI * 2 / 20;
var speed = 30;
var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors);
for (var i = 0; i < 20; i++) {
var particle = self.attachAsset('dot', {
anchorX: 0.5,
anchorY: 0.5,
tint: colors[Math.floor(Math.random() * colors.length)]
});
particle.scaleX = particle.scaleY = 0.5;
particle.alpha = 1;
var angle = i * angleIncrement;
particle.vx = Math.cos(angle) * speed;
particle.vy = Math.sin(angle) * speed;
particles.push(particle);
}
self._update_migrated = function () {
for (var i = particles.length - 1; i >= 0; i--) {
particles[i].x += particles[i].vx;
particles[i].y += particles[i].vy;
particles[i].rotation += 0.1; // Rotate the particle
particles[i].alpha -= 0.0167;
if (particles[i].alpha <= 0) {
particles[i].destroy();
particles.splice(i, 1);
}
}
if (particles.length === 0) {
self.destroy();
}
};
game.addChild(self);
});
var HUD = Container.expand(function () {
var self = Container.call(this);
// Create background line for HUD
var backgroundLine = self.attachAsset('backgroundLine', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
alpha: 0.5
});
backgroundLine.x = 2048 / 2;
backgroundLine.y = 75;
// Create score text
scoreTxt = new Text2('0', {
size: 150,
// Reduced size to fit within the HUD
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 8
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.x = 2048 - 200; // Adjusted position to fit within the HUD
scoreTxt.y = -10; // Adjusted position to fit within the HUD
self.addChild(scoreTxt);
// Create challenge level text
self.challengeLevelTxt = new Text2('LVL 0', {
size: 75,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 8
});
self.challengeLevelTxt.anchor.set(0, 0);
self.challengeLevelTxt.x = 320;
self.challengeLevelTxt.y = 80;
self.addChild(self.challengeLevelTxt);
// Create remaining bounces text
self.remainingBouncesIcon = self.attachAsset('dot', {
anchorX: 1,
anchorY: 0,
scaleX: 0.5,
scaleY: 0.5
});
self.remainingBouncesIcon.x = 2048 - 30;
self.remainingBouncesIcon.y = 40;
self.remainingBouncesIcon.visible = true; // Ensure the remaining bounces icon is always visible
self.addChild(self.remainingBouncesIcon);
self.remainingBouncesTxt = new Text2('0', {
size: 75,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 8
});
self.remainingBouncesTxt.anchor.set(1, 0);
self.remainingBouncesTxt.x = 2048 + 70;
self.remainingBouncesTxt.y = 30;
self.remainingBouncesTxt.visible = true; // Ensure the remaining bounces text is always visible
self.addChild(self.remainingBouncesTxt);
// Removed challenges container
self.updateScore = function (score) {
scoreTxt.setText(score.toString());
};
self.updateChallenges = function (challenges) {
var totalWidth = challenges.reduce(function (acc, challenge) {
return acc + challenge.width + 20; // 20px gap
}, -20); // Subtract the last gap
var startX = (2048 - totalWidth) / 2;
challenges.forEach(function (challenge, i) {
challenge.x = startX + i * (challenge.width + 20);
challenge.y = 40; // Ensure all challenges are aligned vertically
self.addChild(challenge);
});
// Keep the level text fixed in the initial spot
self.challengeLevelTxt.x = 320;
self.challengeLevelTxt.y = 30;
self.challengeLevelTxt.visible = true; // Ensure the level text is always visible
};
return self;
});
// Add Hand asset below the dot
var Hand = Container.expand(function () {
var self = Container.call(this);
var handGraphics = self.attachAsset('hand', {
anchorX: 0.5,
anchorY: 0,
alpha: 0.9
});
self._update_migrated = function (distance) {
if (distance) {
self.y += distance;
}
};
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Create background
var background = self.attachAsset('mainMenuBackground', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 1.0
});
background.x = 0;
background.y = 600;
// Create Endless button using endless asset
var endlessButton = self.attachAsset('Endless', {
anchorX: 0.5,
anchorY: 0.5
});
endlessButton.x = 0;
endlessButton.y = 1200;
endlessButton.floatDirection = 1;
endlessButton.floatSpeed = 0.5;
endlessButton.floatRange = 10;
endlessButton.down = function () {
self.destroy();
startGame('endless');
};
endlessButton._update_migrated = function () {
endlessButton.y += endlessButton.floatSpeed * endlessButton.floatDirection;
if (endlessButton.y >= 1200 + endlessButton.floatRange || endlessButton.y <= 1200 - endlessButton.floatRange) {
endlessButton.floatDirection *= -1;
}
};
LK.on('tick', function () {
endlessButton._update_migrated();
});
// Create Challenges button using challenges asset
var challengesButton = self.attachAsset('Challenges', {
anchorX: 0.5,
anchorY: 0.5
});
challengesButton.x = 0;
challengesButton.y = 1450;
challengesButton.floatDirection = 1;
challengesButton.floatSpeed = 0.5;
challengesButton.floatRange = 10;
challengesButton.down = function () {
self.destroy();
startGame('challenges');
};
challengesButton._update_migrated = function () {
challengesButton.y += challengesButton.floatSpeed * challengesButton.floatDirection;
if (challengesButton.y >= 1450 + challengesButton.floatRange || challengesButton.y <= 1450 - challengesButton.floatRange) {
challengesButton.floatDirection *= -1;
}
};
LK.on('tick', function () {
challengesButton._update_migrated();
});
// Create game title using gametitle asset
var gameTitle = self.attachAsset('gametitle', {
anchorX: 0.5,
anchorY: 0.5
});
gameTitle.x = 0;
gameTitle.y = 600;
self.addChild(background);
// Create How to Play button using a new asset
var howToPlayButton = new Text2('how to play', {
size: 50,
// Reduced size to half
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5,
align: 'center' // Center justify the text
});
howToPlayButton.x = -125;
howToPlayButton.y = 1700;
howToPlayButton.blinking = true;
howToPlayButton.blinkSpeed = 0.005;
howToPlayButton.blinkDirection = 1;
howToPlayButton.down = function () {
showHowToPlay();
};
howToPlayButton._update_migrated = function () {
if (howToPlayButton.blinking) {
howToPlayButton.alpha += howToPlayButton.blinkSpeed * howToPlayButton.blinkDirection;
if (howToPlayButton.alpha >= 1) {
howToPlayButton.alpha = 1;
howToPlayButton.blinkDirection = -1;
} else if (howToPlayButton.alpha <= 0.1) {
howToPlayButton.alpha = 0.1;
howToPlayButton.blinkDirection = 1;
}
}
};
LK.on('tick', function () {
howToPlayButton._update_migrated();
});
gameTitle.tiltDirection = 1;
gameTitle.tiltSpeed = 0.001;
gameTitle.maxTilt = 0.1;
gameTitle._update_migrated = function () {
gameTitle.rotation += gameTitle.tiltSpeed * gameTitle.tiltDirection;
if (gameTitle.rotation >= gameTitle.maxTilt || gameTitle.rotation <= -gameTitle.maxTilt) {
gameTitle.tiltDirection *= -1;
}
};
LK.on('tick', function () {
gameTitle._update_migrated();
});
self.addChild(gameTitle);
self.addChild(endlessButton);
self.addChild(challengesButton);
self.addChild(howToPlayButton);
});
var ObstacleParticleEffect = Container.expand(function (x, y) {
var self = Container.call(this);
self.x = x;
self.y = y;
var particles = [];
var angleIncrement = Math.PI * 2 / 30;
var speed = 20;
var colors = [0xff6666, 0x00ff00, 0x0000ff, 0xffe066, 0xcc66ff, 0x99ccff].slice(0, CONFIG.numColors);
for (var i = 0; i < 30; i++) {
var particle = self.attachAsset('smallObstacle', {
anchorX: 0.5,
anchorY: 0.5,
tint: colors[Math.floor(Math.random() * colors.length)]
});
particle.scaleX = particle.scaleY = 0.5;
particle.alpha = 1;
var angle = i * angleIncrement;
particle.vx = Math.cos(angle) * speed;
particle.vy = Math.sin(angle) * speed;
particles.push(particle);
}
self._update_migrated = function () {
for (var i = particles.length - 1; i >= 0; i--) {
particles[i].x += particles[i].vx;
particles[i].y += particles[i].vy;
particles[i].alpha -= 0.0167;
if (particles[i].alpha <= 0) {
particles[i].destroy();
particles.splice(i, 1);
}
}
if (particles.length === 0) {
self.destroy();
}
};
game.addChild(self);
});
var ObstacleScorePopup = Container.expand(function (x, y) {
var self = Container.call(this);
self.x = x;
self.y = y;
var scoreText = new Text2('+10', {
size: 100,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5
});
scoreText.x = -scoreText.width / 2;
scoreText.y = -scoreText.height / 2;
self.addChild(scoreText);
self.alpha = 1;
var duration = 120;
self._update_migrated = function () {
duration--;
self.y -= 2;
self.alpha -= 1 / 120;
if (duration <= 0) {
self.destroy();
}
};
game.addChild(self);
});
var OrbitLine = Container.expand(function (starX, starY, radius) {
var self = Container.call(this);
self.starX = starX;
self.starY = starY;
self.radius = radius;
var segments = 50;
var angleIncrement = Math.PI * 2 / segments;
for (var i = 0; i < segments; i++) {
var angle = i * angleIncrement;
var dot = self.attachAsset('smallObstacle', {
x: starX + Math.cos(angle) * radius,
y: starY + Math.sin(angle) * radius,
anchorX: 0.5,
anchorY: 0.5,
tint: [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500][Math.floor(Math.random() * 5)]
});
if (i % 2 === 0) {
dot.alpha = 0;
}
}
self.moveDown = function (distance, dotY) {
var speedMultiplier = dotY < 1200 ? 3 : dotY < 1400 ? 2 : dotY < 2000 ? 1.3 : dotY < 2300 ? 1.2 : 1;
self.y += distance * speedMultiplier;
};
});
var ParticleEffect = Container.expand(function (x, y, color) {
var self = Container.call(this);
self.x = x;
self.y = y;
var particles = [];
for (var i = 0; i < 20; i++) {
var particle = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5,
tint: color
});
particle.scaleX = particle.scaleY = Math.random() * 0.5 + 0.5;
particle.alpha = 0.7;
particle.vx = (Math.random() - 0.5) * 10;
particle.vy = (Math.random() - 0.5) * 10;
particles.push(particle);
}
self._update_migrated = function () {
for (var i = particles.length - 1; i >= 0; i--) {
particles[i].x += particles[i].vx;
particles[i].y += particles[i].vy;
particles[i].alpha -= 0.02;
if (particles[i].alpha <= 0) {
particles[i].destroy();
particles.splice(i, 1);
}
}
if (particles.length === 0) {
self.destroy();
}
};
game.addChild(self);
});
var ScorePopup = Container.expand(function (x, y) {
var self = Container.call(this);
self.x = x;
self.y = y;
var scoreText = new Text2('+' + (10 * (starCount + 1)).toString(), {
size: 100,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5
});
scoreText.x = -scoreText.width / 2;
scoreText.y = -scoreText.height / 2;
self.addChild(scoreText);
self.alpha = 1;
var duration = 120;
self._update_migrated = function () {
duration--;
self.y -= 2;
self.alpha -= 1 / 120;
if (duration <= 0) {
self.destroy();
}
};
game.addChild(self);
});
var Star = Container.expand(function (starNumber) {
var self = Container.call(this);
self.starNumber = starNumber;
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5,
tint: getRandomTint()
});
self.scaleDirection = 1;
self.scaleSpeed = 0.005;
self.minScale = 1;
self.maxScale = 1.2;
self.moveDown = function (distance, dotY) {
self.y += distance * getSpeedMultiplier(dotY);
if (self.y > 2732 - self.height / 2) {
self.y = -self.height / 2;
}
};
self.updateScale = function () {
if (self.scaleDirection === 1 && starGraphics.scale.x < self.maxScale) {
starGraphics.scale.x += self.scaleSpeed;
starGraphics.scale.y += self.scaleSpeed;
} else if (self.scaleDirection === -1 && starGraphics.scale.x > self.minScale) {
starGraphics.scale.x -= self.scaleSpeed;
starGraphics.scale.y -= self.scaleSpeed;
}
if (starGraphics.scale.x >= self.maxScale || starGraphics.scale.x <= self.minScale) {
self.scaleDirection *= -1;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Black color
});
/****
* Game Code
****/
function showHowToPlay() {
var howToPlayScreen = new Container({
width: 2048,
height: 2732,
alpha: 0.5
});
var background = howToPlayScreen.attachAsset('mainMenuBackground', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8,
width: 2048,
height: 2732
});
background.x = 2048 / 4;
background.y = 2732 / 2;
var endlessModeText = new Text2('Endless:\n\n1. Tap to make the dot bounce.\n2. Avoid obstacles.\n3. Collect stars to score points. \n4. Destroy same colored obstacles for extra points.', {
size: 50,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5,
align: 'left',
wordWrap: true,
wordWrapWidth: 900
});
endlessModeText.x = 2048 / 4 - 900;
endlessModeText.y = 2732 / 2 - 900;
var challengesText = new Text2('Challenges:\n\n1. Complete objectives by destroying same colored obstacles.\n2. Earn extra points for each challenge completed.', {
size: 50,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5,
align: 'left',
wordWrap: true,
wordWrapWidth: 900
});
challengesText.x = 2048 / 4 - 900;
challengesText.y = 2732 / 2 - 300;
var backButton = new Text2('Back', {
size: 50,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5
});
backButton.x = 2048 / 4;
backButton.y = 2732 - 200;
backButton.down = function () {
howToPlayScreen.destroy();
var mainMenu = new MainMenu();
LK.gui.top.addChild(mainMenu);
};
howToPlayScreen.addChild(background);
howToPlayScreen.addChild(endlessModeText);
howToPlayScreen.addChild(challengesText);
howToPlayScreen.addChild(backButton);
// Add event listener to close overlay when screen is touched
howToPlayScreen.down = function () {
howToPlayScreen.destroy();
var mainMenu = new MainMenu();
LK.gui.top.addChild(mainMenu);
};
LK.gui.top.addChild(howToPlayScreen);
}
function isValidStar(star) {
return star && star.children && star.children[0] && typeof star.children[0].tint !== 'undefined' && star.y !== null && typeof star.y !== 'undefined';
}
function resetGameToStartingPoint() {
// Destroy all existing stars, obstacles, and the dot
stars.forEach(function (star) {
star.destroy();
});
stars = [];
obstacles.forEach(function (obstacle) {
obstacle.destroy();
});
obstacles = [];
if (dot) {
dot.destroy();
dot = null;
}
// Reset star count
starCount = 0;
// Add initial star
var star = game.addChildAt(new Star(), 1);
star.x = 2048 / 2;
star.y = 2732 / 2 - 500;
stars.push(star);
// Add initial dot
if (!dot) {
dot = game.addChild(new Dot());
dot.x = 2048 / 2;
dot.y = 2732 - dot.height / 2 - 200;
dotBouncing = true;
}
if (!hand) {
createHand();
}
handMoved = false;
// Add initial orbit line
var orbitLine = game.addChild(new OrbitLine(star.x, star.y, 300));
obstacles.push(orbitLine);
// Add initial circular obstacle
var starX = 2048 / 2;
var starY = 2732 / 2 - 500;
var radius = 300;
var angleSpeed = 0.05;
var obstacle = new CircularObstacle(starX, starY, radius, angleSpeed);
game.addChildAt(obstacle, 1);
obstacles.push(obstacle);
// Check if the first star has at least one obstacle, if not, create it
if (obstacles.length === 0) {
var newObstacle = new CircularObstacle(starX, starY, radius, angleSpeed);
game.addChildAt(newObstacle, 1);
obstacles.push(newObstacle);
}
}
// Ensure HUD is still over the rest of the elements
game.addChild(hud);
var CONFIG = {
numColors: 2 // Default number of colors, can be set between 2 and 5
};
var gameMode = 'challenges'; // Default game mode
var mainMenu = new MainMenu();
LK.gui.top.addChild(mainMenu);
var scoreTxt;
var hud = new HUD();
game.addChild(hud);
function getRandomTint() {
var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors);
return colors[Math.floor(Math.random() * Math.min(CONFIG.numColors, colors.length))];
}
function showChallengeCompletePopup(color) {
var challengeCompletePopup = LK.getAsset('success', {
anchorX: 0.5,
anchorY: 0.5,
tint: color,
alpha: 0
});
challengeCompletePopup.x = 2048 / 2;
challengeCompletePopup.y = 2732 / 2;
game.addChild(challengeCompletePopup);
var animationDuration = 120;
var animationFrame = 0;
var animationInterval = LK.setInterval(function () {
if (animationFrame < animationDuration / 2) {
if (animationFrame === 0) {
challengeCompletePopup.alpha = 1;
}
challengeCompletePopup.scaleX = challengeCompletePopup.scaleY = 1 + 0.5 * (animationFrame / (animationDuration / 2));
} else {
challengeCompletePopup.alpha = 1 - (animationFrame - animationDuration / 2) / (animationDuration / 2);
challengeCompletePopup.scaleX = challengeCompletePopup.scaleY = 1.5 - 0.5 * (animationFrame - animationDuration / 2) / (animationDuration / 2);
}
animationFrame++;
if (animationFrame >= animationDuration) {
LK.clearInterval(animationInterval);
challengeCompletePopup.destroy();
}
}, 1000 / 60);
}
function getStarColor(starNumber) {
var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors);
return colors[starNumber % Math.min(CONFIG.numColors, colors.length)];
}
function getSpeedMultiplier(dotY) {
if (dotY < 1200) {
return 3;
}
if (dotY < 1400) {
return 2;
}
if (dotY < 2000) {
return 1.3;
}
return 1.2;
}
function handleDotDestruction() {
createDotParticleEffect(dot.x, dot.y);
LK.getSound('explosion').play();
dot.destroyed = true;
dot.destroy();
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
function createBounceEffect(x, y, color) {
var effect = new BounceEffect(x, y + 80, color); // Adjust y position to start from a little more lower on the ball
LK.on('tick', function () {
// Ensure HUD is on top of everything
if (game.children.indexOf(hud) !== game.children.length - 1) {
game.addChild(hud);
}
effect._update_migrated();
});
}
var shrinkFrame = 0;
var shrinkDuration = 60;
function startGame(mode) {
gameMode = mode;
if (!dot) {
dot = game.addChild(new Dot());
dot.x = 2048 / 2;
dot.y = 2732 - dot.height / 2 - 200;
dotBouncing = true;
}
if (!hand) {
hand = new Hand();
game.addChild(hand);
hand.x = dot.x;
hand.y = dot.y + dot.height / 2;
}
if (mode === 'endless') {
CONFIG.numColors = 5;
// Start endless mode
// Add your endless mode initialization code here
hud.removeChild(hud.children[0]); // Remove HUD background
hud.challengeLevelTxt.visible = false; // Hide level text in endless mode
hud.remainingBouncesIcon.visible = false; // Hide remaining bounces icon in endless mode
hud.remainingBouncesTxt.visible = false; // Hide remaining bounces text in endless mode
scoreTxt.visible = true; // Show score text in endless mode
} else if (mode === 'challenges') {
CONFIG.numColors = 2;
// Start challenges mode
hud.challengeLevelTxt.visible = true; // Show level text in challenge mode
hud.remainingBouncesIcon.visible = true; // Show remaining bounces icon in challenge mode
hud.remainingBouncesTxt.visible = true; // Show remaining bounces text in challenge mode
scoreTxt.visible = false; // Hide score text in challenge mode
startNextChallenge();
}
}
// Pregame screen removed
var challenges = [{
id: 1,
numColors: 2,
remainingBounces: 30,
obstacles: [{
color: 0xffe066,
amount: 1
}]
}, {
id: 2,
numColors: 3,
remainingBounces: 50,
obstacles: [{
color: 0xff6666,
amount: 1
}, {
color: 0x99ccff,
amount: 1
}]
}, {
id: 3,
numColors: 5,
remainingBounces: 40,
obstacles: [{
color: 0xffe066,
amount: 1
}, {
color: 0xcc66ff,
amount: 1
}, {
color: 0xff6666,
amount: 1
}, {
color: 0x99ccff,
amount: 1
}, {
color: 0xffa500,
amount: 1
}]
}, {
id: 4,
numColors: 3,
remainingBounces: 3,
obstacles: [{
color: 0x99ccff,
amount: 4
}]
}, {
id: 5,
numColors: 5,
remainingBounces: 3,
obstacles: [{
color: 0xffa500,
amount: 5
}]
}];
var currentChallengeIndex = 0;
var currentChallenge = null;
function startNextChallenge() {
if (gameMode === 'endless') {
return;
}
if (currentChallengeIndex < challenges.length) {
CONFIG.numColors = challenges[currentChallengeIndex].numColors;
var challengeData = challenges[currentChallengeIndex];
var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors);
currentChallenge = challengeData.obstacles.map(function (obstacleData, i) {
var challengeColor = colors[i % colors.length];
var challenge = game.addChild(new Challenge(challengeColor, obstacleData.amount, challengeData.remainingBounces));
return challenge;
});
bounceCount = 0;
var totalWidth = currentChallenge.reduce(function (acc, challenge) {
return acc + challenge.width + 20; // 20px gap
}, -20); // Subtract the last gap
hud.updateChallenges(currentChallenge);
hud.challengeLevelTxt.setText('LVL ' + currentChallengeIndex);
hud.updateScore(LK.getScore()); // Ensure score is updated in the HUD
hud.remainingBouncesTxt.setText(challengeData.remainingBounces.toString()); // Reset remaining bounces text
// Ensure HUD is still over the rest of the elements
if (hud.y < 0) {
hud.y = 0;
}
if (hud.x < 0) {
hud.x = 0;
}
if (hud.x + hud.width > 2048) {
hud.x = 2048 - hud.width;
}
if (hud.y + hud.height > 2732) {
hud.y = 2732 - hud.height;
}
}
currentChallengeIndex++;
}
// startNextChallenge(); // Removed initial call to startNextChallenge
function createObstacleParticleEffect(x, y) {
var effect = new ObstacleParticleEffect(x, y);
LK.on('tick', function () {
effect._update_migrated();
});
}
function changeStarColor(star) {
var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors);
var currentColorIndex = colors.indexOf(star.children[0].tint);
var nextColorIndex = (currentColorIndex + 1) % Math.min(CONFIG.numColors, colors.length);
star.children[0].tint = colors[nextColorIndex];
}
function updateStarColors() {
for (var i = 0; i < stars.length; i++) {
changeStarColor(stars[i]);
}
}
LK.setInterval(updateStarColors, 2000);
var starCount = 0;
// Initialize the offscreen threshold for destroying obstacles
var offscreenThreshold = 2732 + 1000;
function createParticleEffect(x, y, color) {
var effect = new ParticleEffect(x, y, color);
LK.on('tick', function () {
effect._update_migrated();
});
}
function createDotParticleEffect(x, y) {
var effect = new DotParticleEffect(x, y);
LK.on('tick', function () {
effect._update_migrated();
});
}
var obstacles = [];
function updateObstacles() {
var obstacleCount = 5 + starCount;
while (obstacles.length < obstacleCount) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = obstacle.direction === 1 ? -obstacle.width / 2 : 2048 + obstacle.width / 2;
obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2;
obstacles.push(obstacle);
}
}
// Removed duplicate score text initialization and addition to the screen
game.on('down', function (x, y, obj) {
if (dot) {
dot.bounceUp();
}
});
var stars = [];
var star = game.addChildAt(new Star(), 1);
star.x = 2048 / 2;
star.y = 2732 / 2 - 500;
stars.push(star);
LK.setInterval(function () {
changeStarColor(star);
}, 1000); // Initialize star with a random color from the obstacles
// Add dotted orbit for the first star
var orbitLine = game.addChild(new OrbitLine(star.x, star.y, 300));
obstacles.push(orbitLine);
function spawnInitialObstacles() {
var starX = 2048 / 2;
var starY = 2732 / 2 - 500;
var radius = 300;
var angleSpeed = 0.05;
var obstacle = new CircularObstacle(starX, starY, radius, angleSpeed);
game.addChildAt(obstacle, 1);
obstacles.push(obstacle);
// No additional obstacles for the first star
}
spawnInitialObstacles();
game.addChild(hud);
LK.on('tick', function () {
if (dot) {
dot._update_migrated();
}
for (var i = 0; i < obstacles.length; i++) {
if (obstacles[i] instanceof CircularObstacle) {
obstacles[i].updatePosition();
} else {
if (typeof obstacles[i]._move_migrated === 'function') {
obstacles[i]._move_migrated();
}
}
if (dot && dot.y < 2300 && dot.movedDistance < 0) {
obstacles[i].moveDown(-dot.movedDistance, dot.y);
}
if (dot && dot.intersects && obstacles[i] && dot.intersects(obstacles[i]) && !(obstacles[i] instanceof OrbitLine) && dot !== null && obstacles[i] !== null && typeof dot.intersects === 'function') {
if (dot.children[0].tint === obstacles[i].children[0].tint) {
createObstacleParticleEffect(obstacles[i].x, obstacles[i].y);
if (gameMode === 'endless') {
if (gameMode === 'endless') {
LK.setScore(LK.getScore() + 10);
}
}
hud.updateScore(LK.getScore());
var obstacleScorePopup = new ObstacleScorePopup(obstacles[i].x, obstacles[i].y);
LK.on('tick', function () {
obstacleScorePopup._update_migrated();
});
LK.getSound('obstacle').play();
// Update challenge progress before destroying the obstacle
if (currentChallenge) {
for (var j = 0; j < currentChallenge.length; j++) {
if (obstacles[i].children[0].tint === currentChallenge[j].color) {
currentChallenge[j].updateProgress();
if (currentChallenge[j].completed) {
currentChallenge.splice(j, 1);
if (currentChallenge.length === 0) {
startNextChallenge();
}
}
break;
}
}
}
obstacles[i].destroy();
obstacles.splice(i, 1);
} else {
if (!dot.destroyed) {
createDotParticleEffect(dot.x, dot.y);
LK.getSound('explosion').play();
dot.destroyed = true;
}
dot.destroy();
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
} else if (obstacles[i].y > offscreenThreshold) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
for (var j = stars.length - 1; j >= 0; j--) {
stars[j].updateScale();
if (dot && dot.intersects && stars[j] && isValidStar(stars[j]) && dot.intersects(stars[j]) && dot.y !== null && typeof dot.y !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && typeof dot.intersects === 'function' && stars[j] !== null && stars[j].children && stars[j].children[0] && dot !== null && stars[j] !== null && dot.children && dot.children[0] && dot.children[0].y !== null && typeof dot.children[0].y !== 'undefined') {
if (hand) {
hand.destroy();
hand = null;
}
dot.inheritStarColor(stars[j]);
if (gameMode === 'endless') {
LK.setScore(LK.getScore() + 10 * (starCount + 1));
}
hud.updateScore(LK.getScore());
var oldStarY = stars[j].y;
createParticleEffect(stars[j].x, stars[j].y, stars[j].children[0].tint);
LK.getSound('star').play();
var scorePopup = new ScorePopup(stars[j].x, stars[j].y);
LK.on('tick', function () {
scorePopup._update_migrated();
});
stars[j].destroy();
stars.splice(j, 1);
starCount += 1;
var newStar = game.addChildAt(new Star(), 1);
newStar.x = 2048 / 2;
var additionalYOffset = starCount > 1 ? (starCount - 1) * 200 : 0;
newStar.y = oldStarY - 2000 - additionalYOffset;
stars.push(newStar);
// Ensure new star also has the color change function
changeStarColor(newStar);
if (!handMoved && hand) {
var handMoveDistance = 0;
var handMoveInterval = LK.setInterval(function () {
handMoveDistance += 1;
hand._update_migrated(handMoveDistance);
if (handMoveDistance >= 1000) {
LK.clearInterval(handMoveInterval);
}
}, 10);
handMoved = true;
}
// Increase the offscreen threshold for destroying obstacles
offscreenThreshold += 300;
// Add a cumulative number of CircularObstacles at random positions around the new star
var cumulativeObstacles = 1 + starCount;
for (var k = 0; k < cumulativeObstacles; k++) {
var randomAngle = Math.random() * Math.PI * 2; // Random angle in radians
var radiusOffset = k * 100;
var circularObstacle = game.addChildAt(new CircularObstacle(newStar.x, newStar.y, 300 + radiusOffset, 0.05 * (k % 2 === 0 ? 1 : -1), randomAngle), 1);
obstacles.push(circularObstacle);
}
// Add orbit line before creating all obstacles
var orbitLine = new OrbitLine(newStar.x, newStar.y, 300 + radiusOffset);
game.addChildAt(orbitLine, 1);
obstacles.push(orbitLine);
} else if (dot.y < 2300 && dot.movedDistance < 0) {
stars[j].moveDown(-dot.movedDistance, dot.y);
}
}
});
var dot = null;
var dotBouncing = false;
var hand;
var handMoved = false;
function createHand() {
hand = new Hand();
game.addChild(hand);
hand.x = dot.x;
hand.y = dot.y + dot.height / 2;
}
var motivationalWords = ["Great Job!", "Well Done!", "Keep Going!", "Awesome!", "Fantastic!", "Superb!", "Excellent!", "Nice Work!", "Bravo!"]; ===================================================================
--- original.js
+++ change.js
@@ -828,9 +828,9 @@
// Pregame screen removed
var challenges = [{
id: 1,
numColors: 2,
- remainingBounces: 20,
+ remainingBounces: 30,
obstacles: [{
color: 0xffe066,
amount: 1
}]
Cartoon, white star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon. white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white dot with eyes (just black dots).. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white ring. simple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white cloud.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.