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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 843
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first time a challenge is complete reste the game twice
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make sure first time game is reseted on challenge mode that the hand appears
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when reseting the game when a challenge is complete, make sure hand is back in the original position and that the first star has an obstacle around it
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when playing on challegnes mode, after each challenge is completed, reset the game to the starting point, with only 1 star, white dot, and the hand in the screen
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 797
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j] !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 801
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 801
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 801
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 803
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 803
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loop main background music while main menu is on
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play background music when main menu is on
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 797
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 796
Code edit (1 edits merged)
Please save this source code
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add game title in main menu
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 787
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 787
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Please fix the bug: 'TypeError: mainMenuStars[i].update is not a function' in or related to this line: 'mainMenuStars[i].update();' Line Number: 560
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add obstacles and starts moveing obliquoes from top to bottom in main menu screen. they will be destroyed when a mode is selectd
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When endless game is selected, make game have all 5 colors. So make sure the amount of colors an be different for each different moved
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 787
Code edit (14 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && stars[j] && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) {' Line Number: 787
/**** * Classes ****/ var BounceEffect = Container.expand(function (x, y, color) { var self = Container.call(this); self.x = x; self.y = y; var bounceGraphics = self.attachAsset('bounceEffect', { anchorX: 0.5, anchorY: 0.5 }); bounceGraphics.tint = color; var duration = 30; self._update_migrated = function () { duration--; bounceGraphics.scaleX += 0.1; bounceGraphics.scaleY += 0.1; bounceGraphics.alpha -= 0.033; bounceGraphics.scaleX -= 0.01; bounceGraphics.scaleY -= 0.01; if (duration <= 0) { self.destroy(); } }; game.addChild(self); }); var Challenge = Container.expand(function (color, amount) { var self = Container.call(this); self.color = color; self.amount = amount; self.completed = false; var obstacleIcon = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, tint: color, scaleX: 0.5, scaleY: 0.5 }); obstacleIcon.x = 80; obstacleIcon.y = 30; var challengeText = new Text2('0/' + amount, { size: 50, fill: "#ffffff", stroke: "#000000", strokeThickness: 8, anchorX: 0.5, anchorY: 0.5 }); challengeText.x = 150; self.addChild(obstacleIcon); self.addChild(challengeText); self.updateProgress = function () { self.amount -= 1; challengeText.setText(amount - self.amount + '/' + amount); if (self.amount <= 0) { self.completed = true; if (currentChallenge.every(function (challenge) { return challenge.completed; })) { LK.setScore(LK.getScore() + 50); hud.updateScore(LK.getScore()); showChallengeCompletePopup(self.color); currentChallenge.forEach(function (challenge) { return challenge.destroy(); }); currentChallenge = []; resetGameToStartingPoint(); startNextChallenge(); } } }; }); var CircularObstacle = Container.expand(function (starX, starY, radius, angleSpeed, initialAngle) { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, tint: getRandomTint() }); self.angle = initialAngle || 0; self.radius = radius; self.angleSpeed = angleSpeed * 0.75; self.starX = starX; self.starY = starY; self.updatePosition = function () { self.x = self.starX + Math.cos(self.angle) * self.radius; self.y = self.starY + Math.sin(self.angle) * self.radius; self.angle += self.angleSpeed * 0.35; obstacleGraphics.rotation += self.angleSpeed * 0.35; }; self.moveDown = function (distance, dotY) { self.starY += distance * getSpeedMultiplier(dotY); }; self.updatePosition(); }); var Dot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5 }); self.destroyed = false; self.velocityY = 0; self.gravity = 0.7; self.bounce = -15; self._update_migrated = function () { if (!dotBouncing) { return; } var previousY = self.y; self.velocityY += self.gravity; if (self.velocityY > 0 && dotGraphics.scaleX < 1) { dotGraphics.scaleX += 0.02; dotGraphics.scaleY -= 0.02; } self.y += self.velocityY; if (!self.firstTouch && !self.intersects(hand)) { self.y = 2732 - self.height / 2 - 500; } else if (self.intersects(hand)) { self.bounceUp(); } else if (self.y > 2232 - self.height / 2 && self.firstTouch && !self.firstStarDestroyed) { self.velocityY = self.bounce; } else if (self.y > 2832 && !self.destroyed) { handleDotDestruction(); } self.movedDistance = self.y - previousY; }; self.bounceUp = function () { if (!self.destroyed) { self.velocityY = self.bounce; dotGraphics.scaleX = 0.8; dotGraphics.scaleY = 1.2; LK.setTimeout(function () { dotGraphics.scaleX = 1.2; dotGraphics.scaleY = 0.8; LK.setTimeout(function () { dotGraphics.scaleX = 1; dotGraphics.scaleY = 1; }, 100); }, 100); LK.getSound('bounce').play(); if (!self.intersects(hand)) { createBounceEffect(self.x, self.y, dotGraphics.tint); } self.firstTouch = true; if (!self.firstStarDestroyed) { self.firstStarDestroyed = true; } } }; self.inheritStarColor = function (star) { dotGraphics.tint = star.children[0].tint; }; }); var DotParticleEffect = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var particles = []; var angleIncrement = Math.PI * 2 / 20; var speed = 30; var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors); for (var i = 0; i < 20; i++) { var particle = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5, tint: colors[Math.floor(Math.random() * colors.length)] }); particle.scaleX = particle.scaleY = 0.5; particle.alpha = 1; var angle = i * angleIncrement; particle.vx = Math.cos(angle) * speed; particle.vy = Math.sin(angle) * speed; particles.push(particle); } self._update_migrated = function () { for (var i = particles.length - 1; i >= 0; i--) { particles[i].x += particles[i].vx; particles[i].y += particles[i].vy; particles[i].rotation += 0.1; // Rotate the particle particles[i].alpha -= 0.0167; if (particles[i].alpha <= 0) { particles[i].destroy(); particles.splice(i, 1); } } if (particles.length === 0) { self.destroy(); } }; game.addChild(self); }); var HUD = Container.expand(function () { var self = Container.call(this); // Create background line for HUD var backgroundLine = self.attachAsset('backgroundLine', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); backgroundLine.x = 2048 / 2; backgroundLine.y = 75; // Create score text scoreTxt = new Text2('0', { size: 150, // Reduced size to fit within the HUD fill: "#ffffff", stroke: "#000000", strokeThickness: 8 }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 2048 - 200; // Adjusted position to fit within the HUD scoreTxt.y = -10; // Adjusted position to fit within the HUD self.addChild(scoreTxt); // Create challenges container var challengesContainer = new Container(); challengesContainer.scaleX = 1.5; challengesContainer.scaleY = 1.5; challengesContainer.x = 2048 / 2; challengesContainer.y = 60; challengesContainer.anchorX = 0.5; challengesContainer.anchorY = 0.5; challengesContainer.pivotX = challengesContainer.width / 2; challengesContainer.pivotY = challengesContainer.height / 2; self.addChild(challengesContainer); self.updateScore = function (score) { scoreTxt.setText(score.toString()); }; self.updateChallenges = function (challenges) { challengesContainer.removeChildren(); var totalWidth = challenges.reduce(function (acc, challenge) { return acc + challenge.width + 20; // 20px gap }, -20); // Subtract the last gap var startX = -totalWidth / 2; challenges.forEach(function (challenge, i) { challenge.x = startX + i * (challenge.width + 20); challengesContainer.addChild(challenge); }); }; return self; }); // Add Hand asset below the dot var Hand = Container.expand(function () { var self = Container.call(this); var handGraphics = self.attachAsset('hand', { anchorX: 0.5, anchorY: 0, alpha: 0.9 }); self._update_migrated = function (distance) { if (distance) { self.y += distance; } }; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Create background var background = self.attachAsset('mainMenuBackground', { anchorX: 0.5, anchorY: 0.5, alpha: 1.0 }); background.x = 0; background.y = 600; // Create Endless button using endless asset var endlessButton = self.attachAsset('Endless', { anchorX: 0.5, anchorY: 0.5 }); endlessButton.x = 0; endlessButton.y = 1200; endlessButton.down = function () { self.destroy(); startGame('endless'); }; // Create Challenges button using challenges asset var challengesButton = self.attachAsset('Challenges', { anchorX: 0.5, anchorY: 0.5 }); challengesButton.x = 0; challengesButton.y = 1400; challengesButton.down = function () { self.destroy(); startGame('challenges'); }; // Create game title using gametitle asset var gameTitle = self.attachAsset('gametitle', { anchorX: 0.5, anchorY: 0.5 }); gameTitle.x = 0; gameTitle.y = 600; self.addChild(background); self.addChild(gameTitle); self.addChild(endlessButton); self.addChild(challengesButton); }); var ObstacleParticleEffect = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var particles = []; var angleIncrement = Math.PI * 2 / 30; var speed = 20; var colors = [0xff6666, 0x00ff00, 0x0000ff, 0xffe066, 0xcc66ff, 0x99ccff].slice(0, CONFIG.numColors); for (var i = 0; i < 30; i++) { var particle = self.attachAsset('smallObstacle', { anchorX: 0.5, anchorY: 0.5, tint: colors[Math.floor(Math.random() * colors.length)] }); particle.scaleX = particle.scaleY = 0.5; particle.alpha = 1; var angle = i * angleIncrement; particle.vx = Math.cos(angle) * speed; particle.vy = Math.sin(angle) * speed; particles.push(particle); } self._update_migrated = function () { for (var i = particles.length - 1; i >= 0; i--) { particles[i].x += particles[i].vx; particles[i].y += particles[i].vy; particles[i].alpha -= 0.0167; if (particles[i].alpha <= 0) { particles[i].destroy(); particles.splice(i, 1); } } if (particles.length === 0) { self.destroy(); } }; game.addChild(self); }); var ObstacleScorePopup = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var scoreText = new Text2('+10', { size: 100, fill: "#ffffff", anchorX: 0.5, anchorY: 0.5 }); scoreText.x = -scoreText.width / 2; scoreText.y = -scoreText.height / 2; self.addChild(scoreText); self.alpha = 1; var duration = 120; self._update_migrated = function () { duration--; self.y -= 2; self.alpha -= 1 / 120; if (duration <= 0) { self.destroy(); } }; game.addChild(self); }); var OrbitLine = Container.expand(function (starX, starY, radius) { var self = Container.call(this); self.starX = starX; self.starY = starY; self.radius = radius; var segments = 50; var angleIncrement = Math.PI * 2 / segments; for (var i = 0; i < segments; i++) { var angle = i * angleIncrement; var dot = self.attachAsset('smallObstacle', { x: starX + Math.cos(angle) * radius, y: starY + Math.sin(angle) * radius, anchorX: 0.5, anchorY: 0.5, tint: [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500][Math.floor(Math.random() * 5)] }); if (i % 2 === 0) { dot.alpha = 0; } } self.moveDown = function (distance, dotY) { var speedMultiplier = dotY < 1200 ? 3 : dotY < 1400 ? 2 : dotY < 2000 ? 1.3 : dotY < 2300 ? 1.2 : 1; self.y += distance * speedMultiplier; }; }); var ParticleEffect = Container.expand(function (x, y, color) { var self = Container.call(this); self.x = x; self.y = y; var particles = []; for (var i = 0; i < 20; i++) { var particle = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, tint: color }); particle.scaleX = particle.scaleY = Math.random() * 0.5 + 0.5; particle.alpha = 0.7; particle.vx = (Math.random() - 0.5) * 10; particle.vy = (Math.random() - 0.5) * 10; particles.push(particle); } self._update_migrated = function () { for (var i = particles.length - 1; i >= 0; i--) { particles[i].x += particles[i].vx; particles[i].y += particles[i].vy; particles[i].alpha -= 0.02; if (particles[i].alpha <= 0) { particles[i].destroy(); particles.splice(i, 1); } } if (particles.length === 0) { self.destroy(); } }; game.addChild(self); }); var ScorePopup = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var scoreText = new Text2('+' + (10 * (starCount + 1)).toString(), { size: 100, fill: "#ffffff", anchorX: 0.5, anchorY: 0.5 }); scoreText.x = -scoreText.width / 2; scoreText.y = -scoreText.height / 2; self.addChild(scoreText); self.alpha = 1; var duration = 120; self._update_migrated = function () { duration--; self.y -= 2; self.alpha -= 1 / 120; if (duration <= 0) { self.destroy(); } }; game.addChild(self); }); var Star = Container.expand(function (starNumber) { var self = Container.call(this); self.starNumber = starNumber; var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, tint: getRandomTint() }); self.scaleDirection = 1; self.scaleSpeed = 0.005; self.minScale = 1; self.maxScale = 1.2; self.moveDown = function (distance, dotY) { self.y += distance * getSpeedMultiplier(dotY); if (self.y > 2732 - self.height / 2) { self.y = -self.height / 2; } }; self.updateScale = function () { if (self.scaleDirection === 1 && starGraphics.scale.x < self.maxScale) { starGraphics.scale.x += self.scaleSpeed; starGraphics.scale.y += self.scaleSpeed; } else if (self.scaleDirection === -1 && starGraphics.scale.x > self.minScale) { starGraphics.scale.x -= self.scaleSpeed; starGraphics.scale.y -= self.scaleSpeed; } if (starGraphics.scale.x >= self.maxScale || starGraphics.scale.x <= self.minScale) { self.scaleDirection *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xD3D3D3 // Light gray color }); /**** * Game Code ****/ function resetGameToStartingPoint() { // Destroy all existing stars, obstacles, and the dot stars.forEach(function (star) { star.destroy(); }); stars = []; obstacles.forEach(function (obstacle) { obstacle.destroy(); }); obstacles = []; if (dot) { dot.destroy(); dot = null; } // Reset star count starCount = 0; // Add initial star var star = game.addChildAt(new Star(), 1); star.x = 2048 / 2; star.y = 2732 / 2 - 500; stars.push(star); // Add initial dot dot = game.addChild(new Dot()); dot.x = 2048 / 2; dot.y = 2732 - dot.height / 2 - 200; dotBouncing = true; // Add initial hand createHand(); // Add initial orbit line var orbitLine = game.addChild(new OrbitLine(star.x, star.y, 300)); obstacles.push(orbitLine); // Add initial circular obstacle var starX = 2048 / 2; var starY = 2732 / 2 - 500; var radius = 300; var angleSpeed = 0.05; var obstacle = new CircularObstacle(starX, starY, radius, angleSpeed); game.addChildAt(obstacle, 1); obstacles.push(obstacle); } var CONFIG = { numColors: 2 // Default number of colors, can be set between 2 and 5 }; var gameMode = 'challenges'; // Default game mode var mainMenu = new MainMenu(); LK.gui.top.addChild(mainMenu); var scoreTxt; var hud = new HUD(); game.addChild(hud); function getRandomTint() { var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors); return colors[Math.floor(Math.random() * Math.min(CONFIG.numColors, colors.length))]; } function showChallengeCompletePopup(color) { var challengeCompletePopup = LK.getAsset('success', { anchorX: 0.5, anchorY: 0.5, tint: color, alpha: 0 }); challengeCompletePopup.x = 2048 / 2; challengeCompletePopup.y = 2732 / 2; game.addChild(challengeCompletePopup); var animationDuration = 120; var animationFrame = 0; var animationInterval = LK.setInterval(function () { if (animationFrame < animationDuration / 2) { if (animationFrame === 0) { challengeCompletePopup.alpha = 1; } challengeCompletePopup.scaleX = challengeCompletePopup.scaleY = 1 + 0.5 * (animationFrame / (animationDuration / 2)); } else { challengeCompletePopup.alpha = 1 - (animationFrame - animationDuration / 2) / (animationDuration / 2); challengeCompletePopup.scaleX = challengeCompletePopup.scaleY = 1.5 - 0.5 * (animationFrame - animationDuration / 2) / (animationDuration / 2); } animationFrame++; if (animationFrame >= animationDuration) { LK.clearInterval(animationInterval); challengeCompletePopup.destroy(); } }, 1000 / 60); } function getStarColor(starNumber) { var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors); return colors[starNumber % Math.min(CONFIG.numColors, colors.length)]; } function getSpeedMultiplier(dotY) { if (dotY < 1200) { return 3; } if (dotY < 1400) { return 2; } if (dotY < 2000) { return 1.3; } return 1.2; } function handleDotDestruction() { createDotParticleEffect(dot.x, dot.y); LK.getSound('explosion').play(); dot.destroyed = true; dot.destroy(); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } function createBounceEffect(x, y, color) { var effect = new BounceEffect(x, y + 80, color); // Adjust y position to start from a little more lower on the ball LK.on('tick', function () { effect._update_migrated(); }); } var shrinkFrame = 0; var shrinkDuration = 60; function startGame(mode) { gameMode = mode; dot = game.addChild(new Dot()); dot.x = 2048 / 2; dot.y = 2732 - dot.height / 2 - 200; dotBouncing = true; hand = new Hand(); game.addChild(hand); hand.x = dot.x; hand.y = dot.y + dot.height / 2; if (mode === 'endless') { CONFIG.numColors = 5; // Start endless mode // Add your endless mode initialization code here hud.removeChild(hud.children[0]); // Remove HUD background } else if (mode === 'challenges') { CONFIG.numColors = 2; // Start challenges mode startNextChallenge(); } } // Pregame screen removed var challenges = [{ obstacles: [{ color: 0xffe066, amount: 1 }] }, { obstacles: [{ color: 0xcc66ff, amount: 1 }, { color: 0xff6666, amount: 1 }] }, { obstacles: [{ color: 0xff6666, amount: 1 }, { color: 0x99ccff, amount: 1 }, { color: 0xffa500, amount: 1 }] }, { obstacles: [{ color: 0x99ccff, amount: 4 }] }, { obstacles: [{ color: 0xffa500, amount: 5 }] }]; var currentChallengeIndex = 0; var currentChallenge = null; function startNextChallenge() { if (gameMode === 'endless') { return; } if (currentChallengeIndex < challenges.length) { var challengeData = challenges[currentChallengeIndex]; var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors); currentChallenge = challengeData.obstacles.map(function (obstacleData, i) { var challengeColor = colors[i % colors.length]; var challenge = game.addChild(new Challenge(challengeColor, obstacleData.amount)); return challenge; }); var totalWidth = currentChallenge.reduce(function (acc, challenge) { return acc + challenge.width + 20; // 20px gap }, -20); // Subtract the last gap hud.updateChallenges(currentChallenge); hud.updateScore(LK.getScore()); // Ensure score is updated in the HUD } currentChallengeIndex++; } // startNextChallenge(); // Removed initial call to startNextChallenge function createObstacleParticleEffect(x, y) { var effect = new ObstacleParticleEffect(x, y); LK.on('tick', function () { effect._update_migrated(); }); } function changeStarColor(star) { var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500].slice(0, CONFIG.numColors); var currentColorIndex = colors.indexOf(star.children[0].tint); var nextColorIndex = (currentColorIndex + 1) % Math.min(CONFIG.numColors, colors.length); star.children[0].tint = colors[nextColorIndex]; } function updateStarColors() { for (var i = 0; i < stars.length; i++) { changeStarColor(stars[i]); } } LK.setInterval(updateStarColors, 2000); var starCount = 0; // Initialize the offscreen threshold for destroying obstacles var offscreenThreshold = 2732 + 1000; function createParticleEffect(x, y, color) { var effect = new ParticleEffect(x, y, color); LK.on('tick', function () { effect._update_migrated(); }); } function createDotParticleEffect(x, y) { var effect = new DotParticleEffect(x, y); LK.on('tick', function () { effect._update_migrated(); }); } var obstacles = []; function updateObstacles() { var obstacleCount = 5 + starCount; while (obstacles.length < obstacleCount) { var obstacle = game.addChild(new Obstacle()); obstacle.x = obstacle.direction === 1 ? -obstacle.width / 2 : 2048 + obstacle.width / 2; obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2; obstacles.push(obstacle); } } // Removed duplicate score text initialization and addition to the screen game.on('down', function (x, y, obj) { if (dot) { dot.bounceUp(); } }); var stars = []; var star = game.addChildAt(new Star(), 1); star.x = 2048 / 2; star.y = 2732 / 2 - 500; stars.push(star); LK.setInterval(function () { changeStarColor(star); }, 1000); // Initialize star with a random color from the obstacles // Add dotted orbit for the first star var orbitLine = game.addChild(new OrbitLine(star.x, star.y, 300)); obstacles.push(orbitLine); function spawnInitialObstacles() { var starX = 2048 / 2; var starY = 2732 / 2 - 500; var radius = 300; var angleSpeed = 0.05; var obstacle = new CircularObstacle(starX, starY, radius, angleSpeed); game.addChildAt(obstacle, 1); obstacles.push(obstacle); // No additional obstacles for the first star } spawnInitialObstacles(); game.addChild(hud); LK.on('tick', function () { if (dot) { dot._update_migrated(); } for (var i = 0; i < obstacles.length; i++) { if (obstacles[i] instanceof CircularObstacle) { obstacles[i].updatePosition(); } else { if (typeof obstacles[i]._move_migrated === 'function') { obstacles[i]._move_migrated(); } } if (dot && dot.y < 2300 && dot.movedDistance < 0) { obstacles[i].moveDown(-dot.movedDistance, dot.y); } if (dot && dot.intersects && dot.intersects(obstacles[i]) && !(obstacles[i] instanceof OrbitLine)) { if (dot.children[0].tint === obstacles[i].children[0].tint) { createObstacleParticleEffect(obstacles[i].x, obstacles[i].y); LK.setScore(LK.getScore() + 10); hud.updateScore(LK.getScore()); var obstacleScorePopup = new ObstacleScorePopup(obstacles[i].x, obstacles[i].y); LK.on('tick', function () { obstacleScorePopup._update_migrated(); }); LK.getSound('obstacle').play(); // Update challenge progress before destroying the obstacle if (currentChallenge) { for (var j = 0; j < currentChallenge.length; j++) { if (obstacles[i].children[0].tint === currentChallenge[j].color) { currentChallenge[j].updateProgress(); if (currentChallenge[j].completed) { currentChallenge.splice(j, 1); if (currentChallenge.length === 0) { startNextChallenge(); } } break; } } } obstacles[i].destroy(); obstacles.splice(i, 1); } else { if (!dot.destroyed) { createDotParticleEffect(dot.x, dot.y); LK.getSound('explosion').play(); dot.destroyed = true; } dot.destroy(); LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } else if (obstacles[i].y > offscreenThreshold) { obstacles[i].destroy(); obstacles.splice(i, 1); } } for (var j = stars.length - 1; j >= 0; j--) { stars[j].updateScale(); if (dot && dot.intersects && stars[j] && stars[j].children && stars[j].children[0] && typeof stars[j].children[0].tint !== 'undefined' && stars[j] !== null && typeof stars[j] !== 'undefined' && stars[j].y !== null && typeof stars[j].y !== 'undefined' && dot.intersects(stars[j])) { dot.inheritStarColor(stars[j]); LK.setScore(LK.getScore() + 10 * (starCount + 1)); hud.updateScore(LK.getScore()); var oldStarY = stars[j].y; createParticleEffect(stars[j].x, stars[j].y, stars[j].children[0].tint); LK.getSound('star').play(); var scorePopup = new ScorePopup(stars[j].x, stars[j].y); LK.on('tick', function () { scorePopup._update_migrated(); }); stars[j].destroy(); stars.splice(j, 1); starCount += 1; var newStar = game.addChildAt(new Star(), 1); newStar.x = 2048 / 2; var additionalYOffset = starCount > 1 ? (starCount - 1) * 200 : 0; newStar.y = oldStarY - 2000 - additionalYOffset; stars.push(newStar); // Ensure new star also has the color change function changeStarColor(newStar); if (!handMoved && hand) { var handMoveDistance = 0; var handMoveInterval = LK.setInterval(function () { handMoveDistance += 1; hand._update_migrated(handMoveDistance); if (handMoveDistance >= 1000) { LK.clearInterval(handMoveInterval); } }, 10); handMoved = true; } // Increase the offscreen threshold for destroying obstacles offscreenThreshold += 300; // Add a cumulative number of CircularObstacles at random positions around the new star var cumulativeObstacles = 1 + starCount; for (var k = 0; k < cumulativeObstacles; k++) { var randomAngle = Math.random() * Math.PI * 2; // Random angle in radians var radiusOffset = k * 100; var circularObstacle = game.addChildAt(new CircularObstacle(newStar.x, newStar.y, 300 + radiusOffset, 0.05 * (k % 2 === 0 ? 1 : -1), randomAngle), 1); obstacles.push(circularObstacle); } // Add orbit line before creating all obstacles var orbitLine = new OrbitLine(newStar.x, newStar.y, 300 + radiusOffset); game.addChildAt(orbitLine, 1); obstacles.push(orbitLine); } else if (dot.y < 2300 && dot.movedDistance < 0) { stars[j].moveDown(-dot.movedDistance, dot.y); } } }); var dot = null; var dotBouncing = false; var hand; var handMoved = false; function createHand() { hand = new Hand(); game.addChild(hand); hand.x = dot.x; hand.y = dot.y + dot.height / 2; } var motivationalWords = ["Great Job!", "Well Done!", "Keep Going!", "Awesome!", "Fantastic!", "Superb!", "Excellent!", "Nice Work!", "Bravo!"];
===================================================================
--- original.js
+++ change.js
@@ -63,8 +63,9 @@
currentChallenge.forEach(function (challenge) {
return challenge.destroy();
});
currentChallenge = [];
+ resetGameToStartingPoint();
startNextChallenge();
}
}
};
@@ -483,8 +484,48 @@
/****
* Game Code
****/
+function resetGameToStartingPoint() {
+ // Destroy all existing stars, obstacles, and the dot
+ stars.forEach(function (star) {
+ star.destroy();
+ });
+ stars = [];
+ obstacles.forEach(function (obstacle) {
+ obstacle.destroy();
+ });
+ obstacles = [];
+ if (dot) {
+ dot.destroy();
+ dot = null;
+ }
+ // Reset star count
+ starCount = 0;
+ // Add initial star
+ var star = game.addChildAt(new Star(), 1);
+ star.x = 2048 / 2;
+ star.y = 2732 / 2 - 500;
+ stars.push(star);
+ // Add initial dot
+ dot = game.addChild(new Dot());
+ dot.x = 2048 / 2;
+ dot.y = 2732 - dot.height / 2 - 200;
+ dotBouncing = true;
+ // Add initial hand
+ createHand();
+ // Add initial orbit line
+ var orbitLine = game.addChild(new OrbitLine(star.x, star.y, 300));
+ obstacles.push(orbitLine);
+ // Add initial circular obstacle
+ var starX = 2048 / 2;
+ var starY = 2732 / 2 - 500;
+ var radius = 300;
+ var angleSpeed = 0.05;
+ var obstacle = new CircularObstacle(starX, starY, radius, angleSpeed);
+ game.addChildAt(obstacle, 1);
+ obstacles.push(obstacle);
+}
var CONFIG = {
numColors: 2 // Default number of colors, can be set between 2 and 5
};
var gameMode = 'challenges'; // Default game mode
Cartoon, white star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon. white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white dot with eyes (just black dots).. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white ring. simple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white cloud.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.