User prompt
move challanges container display to the bottom right o the screen
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challenges can have multiple obstacles and quantities per challenge. for example, make first challenge have 2 yellow stars and 1 purple one.
Code edit (1 edits merged)
Please save this source code
User prompt
when one of the obstacles of the challenge is collected, update the quantity of found from the goal
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instead of decreasing the /3 number in challenges, keep the original goal on the right, and add the number on the left.
Code edit (1 edits merged)
Please save this source code
User prompt
instead of showin x 1 for challenges, show 0/1 and show the reamining obstacles of that challegne
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When dot bounces add effect to shrink sideways
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Squeeze ball on the x axis when bouncing
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Make ball squeze in and back every time it bounces
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Do not show bounce effect when ball bounces om hand
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A little more
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Move bounce effect a little lower on the ball
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Make bounce visual effect start from th bottom of the ball
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Bounce visual effect should have the current color of the dot
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Boince visual effect sjould use a new asset
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Add a visual effect when the ball bounces.
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Ball should not shrink
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Please fix the bug: 'Timeout.tick error: shrinkFrame is not defined' in or related to this line: 'if (shrinkFrame < shrinkDuration / 2) {' Line Number: 158
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Remove shrinking condition for ball
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Dot should shrink and retunrn to its original size every time
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It did not work, ball keeps staying smalle in size when tapped many times. Please fic
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Squeezing should not decrease permamently the size of the ball
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Also rotate particles of ball when explodes
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Please fix the bug: 'Uncaught ReferenceError: color is not defined' in or related to this line: 'var obstacleGraphics = self.attachAsset('obstacle', {' Line Number: 98
/**** * Classes ****/ var Challenge = Container.expand(function (color, amount) { var self = Container.call(this); self.color = color; self.amount = amount; self.completed = false; var obstacleIcon = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, tint: color, scaleX: 0.5, scaleY: 0.5 }); obstacleIcon.x = 80; obstacleIcon.y = 30; var challengeText = new Text2('x ' + amount, { size: 50, fill: "#ffffff", stroke: "#000000", // Add border color strokeThickness: 8, // Set border thickness anchorX: 0.5, anchorY: 0.5 }); challengeText.x = 150; self.addChild(obstacleIcon); self.addChild(challengeText); self.updateProgress = function () { self.amount -= 1; challengeText.setText('x ' + self.amount); if (self.amount <= 0) { self.completed = true; self.completed = true; LK.setScore(LK.getScore() + 50); scoreTxt.setText(LK.getScore().toString()); var randomWord = motivationalWords[Math.floor(Math.random() * motivationalWords.length)]; var challengeCompletePopup = new Text2(randomWord, { size: 150, fill: "#" + self.color.toString(16), stroke: "#000000", strokeThickness: 8, font: "Comic Sans MS, Comic Sans, cursive", anchorX: 0.5, anchorY: 0.5, alpha: 0 // Set initial alpha to 0 to prevent blinking }); challengeCompletePopup.x = 2048 / 2 - 300; challengeCompletePopup.y = 2732 / 2 - 200; game.addChild(challengeCompletePopup); // Animate the text pop out and drain out var animationDuration = 120; // 2 seconds at 60 FPS var animationFrame = 0; var animationInterval = LK.setInterval(function () { if (animationFrame < animationDuration / 2) { // Pop out effect if (animationFrame === 0) { challengeCompletePopup.alpha = 1; // Set alpha to 1 after initial frame } challengeCompletePopup.scaleX = challengeCompletePopup.scaleY = 1 + 0.5 * (animationFrame / (animationDuration / 2)); challengeCompletePopup.scaleX = challengeCompletePopup.scaleY = 1 + 0.5 * (animationFrame / (animationDuration / 2)); } else { // Drain out effect challengeCompletePopup.alpha = 1 - (animationFrame - animationDuration / 2) / (animationDuration / 2); challengeCompletePopup.scaleX = challengeCompletePopup.scaleY = 1.5 - 0.5 * (animationFrame - animationDuration / 2) / (animationDuration / 2); } animationFrame++; if (animationFrame >= animationDuration) { LK.clearInterval(animationInterval); challengeCompletePopup.destroy(); } }, 1000 / 60); self.destroy(); } }; }); var CircularObstacle = Container.expand(function (starX, starY, radius, angleSpeed, initialAngle) { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, tint: [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500][Math.floor(Math.random() * 5)] }); self.angle = initialAngle || 0; self.radius = radius; self.angleSpeed = angleSpeed * 0.75; self.starX = starX; self.starY = starY; self.updatePosition = function () { self.x = self.starX + Math.cos(self.angle) * self.radius; self.y = self.starY + Math.sin(self.angle) * self.radius; self.angle += self.angleSpeed * 0.35; obstacleGraphics.rotation += self.angleSpeed * 0.35; }; self.moveDown = function (distance, dotY) { var speedMultiplier = dotY < 1200 ? 3 : dotY < 1400 ? 2 : dotY < 2000 ? 1.3 : 1.2; self.starY += distance * speedMultiplier; }; self.updatePosition(); }); var Dot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5 }); self.destroyed = false; self.velocityY = 0; self.gravity = 0.7; self.bounce = -15; self._update_migrated = function () { var previousY = self.y; self.velocityY += self.gravity; self.y += self.velocityY; if (!self.firstTouch && !self.intersects(hand)) { self.y = 2732 - self.height / 2 - 500; } else if (self.intersects(hand)) { self.bounceUp(); } else if (self.y > 2232 - self.height / 2 && self.firstTouch && !self.firstStarDestroyed) { self.velocityY = self.bounce; } else if (self.y > 2832 && !self.destroyed) { createDotParticleEffect(self.x, self.y); LK.getSound('explosion').play(); self.destroyed = true; self.destroy(); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } self.movedDistance = self.y - previousY; }; self.bounceUp = function () { if (!self.destroyed) { self.velocityY = self.bounce; LK.getSound('bounce').play(); // Shrink effect var shrinkDuration = 15; // Duration for the shrink effect (in frames) var shrinkFrame = 0; var originalScaleX = dotGraphics.scale.x; var originalScaleY = dotGraphics.scale.y; if (typeof self.shrinkInterval !== 'undefined') { LK.clearInterval(self.shrinkInterval); } self.shrinkInterval = LK.setInterval(function () { if (shrinkFrame < shrinkDuration / 2) { dotGraphics.scale.x = originalScaleX * (1 - 0.2 * (shrinkFrame / (shrinkDuration / 2))); dotGraphics.scale.y = originalScaleY * (1 - 0.2 * (shrinkFrame / (shrinkDuration / 2))); } else { dotGraphics.scale.x = originalScaleX * (0.8 + 0.2 * ((shrinkFrame - shrinkDuration / 2) / (shrinkDuration / 2))); dotGraphics.scale.y = originalScaleY * (0.8 + 0.2 * ((shrinkFrame - shrinkDuration / 2) / (shrinkDuration / 2))); } shrinkFrame++; if (shrinkFrame >= shrinkDuration) { LK.clearInterval(self.shrinkInterval); dotGraphics.scale.x = originalScaleX; // Ensure it returns to original size dotGraphics.scale.y = originalScaleY; // Ensure it returns to original size } }, 1000 / 60); var originalScaleX = dotGraphics.scale.x; var originalScaleY = dotGraphics.scale.y; var shrinkInterval = LK.setInterval(function () { if (shrinkFrame < shrinkDuration / 2) { // Shrink sideways dotGraphics.scale.x = originalScaleX * (1 - 0.2 * (shrinkFrame / (shrinkDuration / 2))); dotGraphics.scale.y = originalScaleY * (1 - 0.2 * (shrinkFrame / (shrinkDuration / 2))); } else { // Return to original size dotGraphics.scale.x = originalScaleX * (0.8 + 0.2 * ((shrinkFrame - shrinkDuration / 2) / (shrinkDuration / 2))); dotGraphics.scale.y = originalScaleY * (0.8 + 0.2 * ((shrinkFrame - shrinkDuration / 2) / (shrinkDuration / 2))); } shrinkFrame++; if (shrinkFrame >= shrinkDuration) { LK.clearInterval(shrinkInterval); dotGraphics.scale.x = originalScaleX; // Ensure it returns to original size dotGraphics.scale.y = originalScaleY; // Ensure it returns to original size } }, 1000 / 60); self.firstTouch = true; if (!self.firstStarDestroyed) { self.firstStarDestroyed = true; } } }; self.inheritStarColor = function (star) { dotGraphics.tint = star.children[0].tint; }; }); var DotParticleEffect = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var particles = []; var angleIncrement = Math.PI * 2 / 20; var speed = 30; var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500]; for (var i = 0; i < 20; i++) { var particle = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5, tint: colors[Math.floor(Math.random() * colors.length)] }); particle.scaleX = particle.scaleY = 0.5; particle.alpha = 1; var angle = i * angleIncrement; particle.vx = Math.cos(angle) * speed; particle.vy = Math.sin(angle) * speed; particles.push(particle); } self._update_migrated = function () { for (var i = particles.length - 1; i >= 0; i--) { particles[i].x += particles[i].vx; particles[i].y += particles[i].vy; particles[i].rotation += 0.1; // Rotate the particle particles[i].alpha -= 0.0167; if (particles[i].alpha <= 0) { particles[i].destroy(); particles.splice(i, 1); } } if (particles.length === 0) { self.destroy(); } }; game.addChild(self); }); // Add Hand asset below the dot var Hand = Container.expand(function () { var self = Container.call(this); var handGraphics = self.attachAsset('hand', { anchorX: 0.5, anchorY: 0, alpha: 0.9 }); self._update_migrated = function (distance) { if (distance) { self.y += distance; } }; }); var ObstacleParticleEffect = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var particles = []; var angleIncrement = Math.PI * 2 / 30; var speed = 20; var colors = [0xff6666, 0x00ff00, 0x0000ff, 0xffe066, 0xcc66ff, 0x99ccff]; for (var i = 0; i < 30; i++) { var particle = self.attachAsset('smallObstacle', { anchorX: 0.5, anchorY: 0.5, tint: colors[Math.floor(Math.random() * colors.length)] }); particle.scaleX = particle.scaleY = 0.5; particle.alpha = 1; var angle = i * angleIncrement; particle.vx = Math.cos(angle) * speed; particle.vy = Math.sin(angle) * speed; particles.push(particle); } self._update_migrated = function () { for (var i = particles.length - 1; i >= 0; i--) { particles[i].x += particles[i].vx; particles[i].y += particles[i].vy; particles[i].alpha -= 0.0167; if (particles[i].alpha <= 0) { particles[i].destroy(); particles.splice(i, 1); } } if (particles.length === 0) { self.destroy(); } }; game.addChild(self); }); var ObstacleScorePopup = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var scoreText = new Text2('+10', { size: 100, fill: "#ffffff", anchorX: 0.5, anchorY: 0.5 }); scoreText.x = -scoreText.width / 2; scoreText.y = -scoreText.height / 2; self.addChild(scoreText); self.alpha = 1; var duration = 120; self._update_migrated = function () { duration--; self.y -= 2; self.alpha -= 1 / 120; if (duration <= 0) { self.destroy(); } }; game.addChild(self); }); var OrbitLine = Container.expand(function (starX, starY, radius) { var self = Container.call(this); self.starX = starX; self.starY = starY; self.radius = radius; var segments = 50; var angleIncrement = Math.PI * 2 / segments; for (var i = 0; i < segments; i++) { var angle = i * angleIncrement; var dot = self.attachAsset('smallObstacle', { x: starX + Math.cos(angle) * radius, y: starY + Math.sin(angle) * radius, anchorX: 0.5, anchorY: 0.5, tint: [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500][Math.floor(Math.random() * 5)] }); if (i % 2 === 0) { dot.alpha = 0; } } self.moveDown = function (distance, dotY) { var speedMultiplier = dotY < 1200 ? 3 : dotY < 1400 ? 2 : dotY < 2000 ? 1.3 : dotY < 2300 ? 1.2 : 1; self.y += distance * speedMultiplier; }; }); var ParticleEffect = Container.expand(function (x, y, color) { var self = Container.call(this); self.x = x; self.y = y; var particles = []; for (var i = 0; i < 20; i++) { var particle = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, tint: color }); particle.scaleX = particle.scaleY = Math.random() * 0.5 + 0.5; particle.alpha = 0.7; particle.vx = (Math.random() - 0.5) * 10; particle.vy = (Math.random() - 0.5) * 10; particles.push(particle); } self._update_migrated = function () { for (var i = particles.length - 1; i >= 0; i--) { particles[i].x += particles[i].vx; particles[i].y += particles[i].vy; particles[i].alpha -= 0.02; if (particles[i].alpha <= 0) { particles[i].destroy(); particles.splice(i, 1); } } if (particles.length === 0) { self.destroy(); } }; game.addChild(self); }); var PregameScreen = Container.expand(function () { var self = Container.call(this); // Create background overlay var overlay = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); overlay.width = 2048; overlay.height = 2732; overlay.x = 2048 / 2; overlay.y = 2732 / 2; // Create Endless button using endless asset var endlessButton = self.attachAsset('Endless', { anchorX: 0.5, anchorY: 0.5 }); endlessButton.x = 2048 / 2; endlessButton.y = 2732 / 2 - 100; endlessButton.down = function () { self.destroy(); startGame('endless'); }; // Create Challenges button using challenges asset var challengesButton = self.attachAsset('Challenges', { anchorX: 0.5, anchorY: 0.5 }); challengesButton.x = 2048 / 2; challengesButton.y = 2732 / 2 + 100; challengesButton.down = function () { self.destroy(); startGame('challenges'); }; self.addChild(endlessButton); self.addChild(challengesButton); }); var ScorePopup = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; var scoreText = new Text2('+' + (10 * (starCount + 1)).toString(), { size: 100, fill: "#ffffff", anchorX: 0.5, anchorY: 0.5 }); scoreText.x = -scoreText.width / 2; scoreText.y = -scoreText.height / 2; self.addChild(scoreText); self.alpha = 1; var duration = 120; self._update_migrated = function () { duration--; self.y -= 2; self.alpha -= 1 / 120; if (duration <= 0) { self.destroy(); } }; game.addChild(self); }); var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, tint: [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500][Math.floor(Math.random() * 5)] }); self.scaleDirection = 1; self.scaleSpeed = 0.005; self.minScale = 1; self.maxScale = 1.2; self.moveDown = function (distance, dotY) { var speedMultiplier = dotY < 1200 ? 3 : dotY < 1400 ? 2 : dotY < 2000 ? 1.3 : 1.2; self.y += distance * speedMultiplier; if (self.y > 2732 - self.height / 2) { self.y = -self.height / 2; } }; self.updateScale = function () { if (self.scaleDirection === 1 && starGraphics.scale.x < self.maxScale) { starGraphics.scale.x += self.scaleSpeed; starGraphics.scale.y += self.scaleSpeed; } else if (self.scaleDirection === -1 && starGraphics.scale.x > self.minScale) { starGraphics.scale.x -= self.scaleSpeed; starGraphics.scale.y -= self.scaleSpeed; } if (starGraphics.scale.x >= self.maxScale || starGraphics.scale.x <= self.minScale) { self.scaleDirection *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xD3D3D3 }); /**** * Game Code ****/ function startGame(mode) { if (mode === 'endless') { // Start endless mode // Add your endless mode initialization code here } else if (mode === 'challenges') { // Start challenges mode startNextChallenge(); } } // Pregame screen removed var challenges = [{ color: 0xffe066, amount: 1 }, { color: 0xcc66ff, amount: 1 }, { color: 0xff6666, amount: 1 }, { color: 0x99ccff, amount: 1 }, { color: 0xffa500, amount: 1 }]; var currentChallengeIndex = 0; var currentChallenge = null; function startNextChallenge() { if (currentChallengeIndex < challenges.length) { var challengeData = challenges[currentChallengeIndex]; currentChallenge = game.addChild(new Challenge(challengeData.color, challengeData.amount)); currentChallenge.x = 2048 / 2 + 650; if (scoreTxt) { currentChallenge.y = scoreTxt.y + scoreTxt.height + 50; } else { currentChallenge.y = 50; // Default position if scoreTxt is not defined } currentChallengeIndex++; } } startNextChallenge(); function createObstacleParticleEffect(x, y) { var effect = new ObstacleParticleEffect(x, y); LK.on('tick', function () { effect._update_migrated(); }); } function changeStarColor(star) { var colors = [0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500]; var currentColorIndex = colors.indexOf(star.children[0].tint); var nextColorIndex = (currentColorIndex + 1) % colors.length; star.children[0].tint = colors[nextColorIndex]; } function updateStarColors() { for (var i = 0; i < stars.length; i++) { changeStarColor(stars[i]); } } LK.setInterval(updateStarColors, 2000); var starCount = 0; // Initialize the offscreen threshold for destroying obstacles var offscreenThreshold = 2732 + 1000; function createParticleEffect(x, y, color) { var effect = new ParticleEffect(x, y, color); LK.on('tick', function () { effect._update_migrated(); }); } function createDotParticleEffect(x, y) { var effect = new DotParticleEffect(x, y); LK.on('tick', function () { effect._update_migrated(); }); } var obstacles = []; function updateObstacles() { var obstacleCount = 5 + starCount; while (obstacles.length < obstacleCount) { var obstacle = game.addChild(new Obstacle()); obstacle.x = obstacle.direction === 1 ? -obstacle.width / 2 : 2048 + obstacle.width / 2; obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2; obstacles.push(obstacle); } } var scoreTxt = new Text2('0', { size: 128, // Reduced size by 20% from original 160 fill: "#ffffff", stroke: "#000000", // Add border color strokeThickness: 8 // Set border thickness }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 550; LK.gui.top.addChild(scoreTxt); currentChallenge.y = scoreTxt.y + scoreTxt.height + 50; LK.gui.top.addChild(scoreTxt); game.on('down', function (x, y, obj) { if (dot) { dot.bounceUp(); } }); var stars = []; var star = game.addChild(new Star()); star.x = 2048 / 2; star.y = 2732 / 2 - 500; stars.push(star); LK.setInterval(function () { changeStarColor(star); }, 1000); // Initialize star with a random color from the obstacles // Add dotted orbit for the first star var orbitLine = game.addChild(new OrbitLine(star.x, star.y, 300)); obstacles.push(orbitLine); function spawnInitialObstacles() { var starX = 2048 / 2; var starY = 2732 / 2 - 500; var radius = 300; var angleSpeed = 0.05; var obstacle = new CircularObstacle(starX, starY, radius, angleSpeed); game.addChild(obstacle); obstacles.push(obstacle); // No additional obstacles for the first star } spawnInitialObstacles(); LK.on('tick', function () { dot._update_migrated(); for (var i = 0; i < obstacles.length; i++) { if (obstacles[i] instanceof CircularObstacle) { obstacles[i].updatePosition(); } else { if (typeof obstacles[i]._move_migrated === 'function') { obstacles[i]._move_migrated(); } } if (dot.y < 2300 && dot.movedDistance < 0) { obstacles[i].moveDown(-dot.movedDistance, dot.y); } if (dot.intersects(obstacles[i]) && !(obstacles[i] instanceof OrbitLine)) { if (dot.children[0].tint === obstacles[i].children[0].tint) { createObstacleParticleEffect(obstacles[i].x, obstacles[i].y); LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore().toString()); var obstacleScorePopup = new ObstacleScorePopup(obstacles[i].x, obstacles[i].y); LK.on('tick', function () { obstacleScorePopup._update_migrated(); }); LK.getSound('obstacle').play(); // Update challenge progress before destroying the obstacle if (currentChallenge && obstacles[i].children[0].tint === currentChallenge.color) { currentChallenge.updateProgress(); if (currentChallenge.completed) { startNextChallenge(); } } obstacles[i].destroy(); obstacles.splice(i, 1); } else { if (!dot.destroyed) { createDotParticleEffect(dot.x, dot.y); LK.getSound('explosion').play(); dot.destroyed = true; } dot.destroy(); LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } else if (obstacles[i].y > offscreenThreshold) { obstacles[i].destroy(); obstacles.splice(i, 1); } } for (var j = stars.length - 1; j >= 0; j--) { stars[j].updateScale(); if (dot.intersects(stars[j])) { dot.inheritStarColor(stars[j]); LK.setScore(LK.getScore() + 10 * (starCount + 1)); scoreTxt.setText(LK.getScore().toString()); scoreTxt.alpha = 1; var oldStarY = stars[j].y; createParticleEffect(stars[j].x, stars[j].y, stars[j].children[0].tint); LK.getSound('star').play(); var scorePopup = new ScorePopup(stars[j].x, stars[j].y); LK.on('tick', function () { scorePopup._update_migrated(); }); stars[j].destroy(); stars.splice(j, 1); starCount += 1; var newStar = game.addChild(new Star()); newStar.x = 2048 / 2; var additionalYOffset = starCount > 1 ? (starCount - 1) * 200 : 0; newStar.y = oldStarY - 2000 - additionalYOffset; stars.push(newStar); // Ensure new star also has the color change function changeStarColor(newStar); if (!handMoved && hand) { var handMoveDistance = 0; var handMoveInterval = LK.setInterval(function () { handMoveDistance += 1; hand._update_migrated(handMoveDistance); if (handMoveDistance >= 1000) { LK.clearInterval(handMoveInterval); } }, 10); handMoved = true; } // Increase the offscreen threshold for destroying obstacles offscreenThreshold += 300; // Add a cumulative number of CircularObstacles at random positions around the new star var cumulativeObstacles = 1 + starCount; for (var k = 0; k < cumulativeObstacles; k++) { var randomAngle = Math.random() * Math.PI * 2; // Random angle in radians var radiusOffset = k * 100; var circularObstacle = game.addChild(new CircularObstacle(newStar.x, newStar.y, 300 + radiusOffset, 0.05 * (k % 2 === 0 ? 1 : -1), randomAngle)); obstacles.push(circularObstacle); } // Add orbit line before creating all obstacles var orbitLine = new OrbitLine(newStar.x, newStar.y, 300 + radiusOffset); game.addChildAt(orbitLine, 0); obstacles.push(orbitLine); } else if (dot.y < 2300 && dot.movedDistance < 0) { stars[j].moveDown(-dot.movedDistance, dot.y); } } }); var dot = game.addChild(new Dot()); dot.x = 2048 / 2; dot.y = 2732 - dot.height / 2 - 200; var hand; var handMoved = false; function createHand() { hand = game.addChild(new Hand()); hand.x = dot.x; hand.y = dot.y + dot.height / 2; } createHand(); var motivationalWords = ["Great Job!", "Well Done!", "Keep Going!", "Awesome!", "Fantastic!", "You're Amazing!", "Superb!", "Excellent!", "Nice Work!", "Bravo!"];
===================================================================
--- original.js
+++ change.js
@@ -137,24 +137,26 @@
LK.getSound('bounce').play();
// Shrink effect
var shrinkDuration = 15; // Duration for the shrink effect (in frames)
var shrinkFrame = 0;
+ var originalScaleX = dotGraphics.scale.x;
+ var originalScaleY = dotGraphics.scale.y;
if (typeof self.shrinkInterval !== 'undefined') {
LK.clearInterval(self.shrinkInterval);
}
- if (typeof self.resetSizeTimeout !== 'undefined') {
- LK.clearTimeout(self.resetSizeTimeout);
- }
self.shrinkInterval = LK.setInterval(function () {
if (shrinkFrame < shrinkDuration / 2) {
dotGraphics.scale.x = originalScaleX * (1 - 0.2 * (shrinkFrame / (shrinkDuration / 2)));
+ dotGraphics.scale.y = originalScaleY * (1 - 0.2 * (shrinkFrame / (shrinkDuration / 2)));
} else {
dotGraphics.scale.x = originalScaleX * (0.8 + 0.2 * ((shrinkFrame - shrinkDuration / 2) / (shrinkDuration / 2)));
+ dotGraphics.scale.y = originalScaleY * (0.8 + 0.2 * ((shrinkFrame - shrinkDuration / 2) / (shrinkDuration / 2)));
}
shrinkFrame++;
if (shrinkFrame >= shrinkDuration) {
LK.clearInterval(self.shrinkInterval);
dotGraphics.scale.x = originalScaleX; // Ensure it returns to original size
+ dotGraphics.scale.y = originalScaleY; // Ensure it returns to original size
}
}, 1000 / 60);
var originalScaleX = dotGraphics.scale.x;
var originalScaleY = dotGraphics.scale.y;
Cartoon, white star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon. white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white dot with eyes (just black dots).. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white ring. simple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white cloud.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.