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enemy2 should sligtlhy shake when hit by a bulle
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when enemy2 is hit by a bullet it should change its tint to yellow, for a tenth of a second and then go back to white
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yellos tint on enemy should last one milisecond
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change enemy2 tint to yellow for a milisecond when hit by a bullet
Code edit (3 edits merged)
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'enemies[j].alpha = 1;' Line Number: 1213
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add a very very tiny flicker to enemy2 and boss when hit by a bullet. but very minos
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backround music should start playing every 10 seconds
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make sure bakcroundmusic is finished playing before starting it agai
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waves should spawn every 12 seconds
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once enemy2 spanws it shoudl not be affect by threshold
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enemy2 position shoudl not be impacted by enemy spawning
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prevent enemy2 from doing a starnge jump when the next wave spawns
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enemy2 should slowly move in the direction of the fairy but always keep downwards speed until it is offscreen
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update enemy2 movement make it smoother
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enemy2 is still getting to close to borders of screen, make movement better
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enemy2 should not stay moving next to a side of the screen, if stuck it should move to the opposite side for at least 2 seconds and then go back to random
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replace Not Now, for Maybe next time!
Code edit (1 edits merged)
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play yes when an upgrade is purchased instead of hooray
Code edit (1 edits merged)
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play hooray when boss is destroyed
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fix performace on bosses bullet shooting
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boss2 should not shoot two bullets together
===================================================================
--- original.js
+++ change.js
@@ -1166,26 +1166,15 @@
LK.getSound('hit').play(); // Play hit sound when HeroBullet, HeroBullet2, or HeroBullet3 is destroyed
bullets[k].destroy();
bullets.splice(k, 1);
enemies[j].hitpoints -= bullets[k] instanceof HeroBullet2 ? 2 : bullets[k] instanceof HeroBullet3 ? 3 : 1;
- // Add a very tiny flicker effect to Enemy2 when hit by a bullet
+ // Flash Enemy2 yellow for a millisecond when hit by a bullet
if (enemies[j] instanceof Enemy2) {
- enemies[j].alpha = 0.8;
+ enemies[j].children[0].tint = 0xFFFF00; // Change tint to yellow
LK.setTimeout(function () {
- if (enemies[j]) {
- if (enemies[j]) {
- enemies[j].alpha = 1;
- }
- }
- }, 5);
+ enemies[j].children[0].tint = 0xFFFFFF; // Reset tint to white
+ }, 1); // Reset after 1 millisecond
}
- // Add a very tiny flicker effect to Boss when hit by a bullet
- if (enemies[j] instanceof Boss || enemies[j] instanceof Boss2 || enemies[j] instanceof Boss3) {
- enemies[j].alpha = 0.8;
- LK.setTimeout(function () {
- enemies[j].alpha = 1;
- }, 50);
- }
if (enemies[j].hitpoints <= 0) {
var enemyX = enemies[j].x;
var enemyY = enemies[j].y;
// Create particle effect
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect