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fix performace on bosses bullet shooting
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boss2 should not shoot two bullets together
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boss should not wait for its bullet to be destroyed or offscreen to shoot next bullet
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boss should shoot bullets more often
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bullets[i].y < -50) {' Line Number: 1117
Code edit (10 edits merged)
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boss can shoot when a bossbullet is on screen, but not two together
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enemy2 should keep on movinng dowrwads an elimate the instance when off screen
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increase bosses shooting rate
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increase boss speed rate
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make sure enemy2 does not do sudden position changes
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make sure enemy waves spawn offscreen and start apeparing down from the top
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make sure only shoots one bossbullet at a time
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when boss is destroyed, make sure its bullets are also destroyed and memory is released
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make sure boss adds score when destroyed, add 200 points
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'hitpoints')' in or related to this line: 'score += enemies[l].hitpoints * 10; // Add points based on enemy hitpoints' Line Number: 1250
Code edit (3 edits merged)
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for hitpoints from 4 to 12 use tints similar to: 0xffe066, 0xcc66ff, 0xff6666, 0x99ccff, 0xffa500
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make higher colors of higher hitpoints colorfull but soft
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maake sure enemy2 stays within the limits of the sides of the screen, a little off is ok
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make sure all enemy waves enemies have the same size and keep aligned like originally intendend
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improve enemy array to improve performance
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make sure every enemy adds points
===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,9 @@
anchorY: 0.5
// Removed tint for the boss
});
self.speed = 2 * bossSpawnCount;
- self.hitpoints = 1 * bossSpawnCount; // High hitpoints for the boss
+ self.hitpoints = 15 * bossSpawnCount; // High hitpoints for the boss
self.update = function () {
self.x += Math.sin(LK.ticks / 30) * (5 + bossSpeedIncrement); // Sideways movement
self.y += Math.cos(LK.ticks / 50) * 3; // Top-down movement
self.x = Math.max(Math.min(self.x, 2048 + self.width * 0.25), -self.width * 0.25); // Allow part of the body outside the screen horizontally
@@ -49,9 +49,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3 * boss2SpawnCount;
- self.hitpoints = 1 * boss2SpawnCount; // Higher hitpoints for the second boss
+ self.hitpoints = 25 * boss2SpawnCount; // Higher hitpoints for the second boss
self.update = function () {
self.x += Math.sin(LK.ticks / 30) * (5 + bossSpeedIncrement); // Sideways movement
self.y += Math.cos(LK.ticks / 50) * 3; // Top-down movement
self.x = Math.max(Math.min(self.x, 2048 + self.width * 0.25), -self.width * 0.25); // Allow part of the body outside the screen horizontally
@@ -86,9 +86,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4 * boss3SpawnCount;
- self.hitpoints = 1 * boss3SpawnCount; // Higher hitpoints for the third boss
+ self.hitpoints = 35 * boss3SpawnCount; // Higher hitpoints for the third boss
self.update = function () {
self.x += Math.sin(LK.ticks / 30) * (5 + bossSpeedIncrement); // Sideways movement
self.y += Math.cos(LK.ticks / 50) * 3; // Top-down movement
self.x = Math.max(Math.min(self.x, 2048 + self.width * 0.25), -self.width * 0.25); // Allow part of the body outside the screen horizontally
@@ -1138,8 +1138,15 @@
}
if (enemies[j] instanceof Boss || enemies[j] instanceof Boss2 || enemies[j] instanceof Boss3) {
bossSpeedIncrement = 0; // Reset boss speed increment when a boss is killed
LK.effects.flashScreen(0xff0000, 1000); // Flash screen red for 1 second
+ // Destroy all boss bullets
+ for (var b = bullets.length - 1; b >= 0; b--) {
+ if (bullets[b] instanceof BossBullet || bullets[b] instanceof BossBullet2 || bullets[b] instanceof BossBullet3) {
+ bullets[b].destroy();
+ bullets.splice(b, 1);
+ }
+ }
var powerupMenu = new PowerupMenu();
powerupMenu.x = 2048 / 2 - powerupMenu.width / 2;
powerupMenu.y = 2732 / 2 - powerupMenu.height / 2;
game.addChild(powerupMenu);
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shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect