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add 50 points when an enemy2 is destroyed
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mirror image of enemy2 when moving left
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enemy2 tint of explosion should be black
Code edit (1 edits merged)
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change fairy explosion style. make it with lest particles but bigger and slower
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once fairy is destroyed do not allow player to drag and move the fafiry ghost
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destroy fairy ghost when fairy is destoyed
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when fairy is destroyed it should nto be moove anymore
Code edit (2 edits merged)
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make pink or green tint of fairy explosion softer versions
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fairy explosion particles tint should be pink and green
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only play death once
Code edit (1 edits merged)
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play death sound when fairy is destroyed
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destroy fairy asset when destroyed
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do not flash screen when fairy is desttoye
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wait for one second before showing game over
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fairy should explode like an enemy on death and wait for one second before game over scree
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do not let bosses move outside of the left of the screen
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please add death animation to fairy before game over
Code edit (1 edits merged)
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make fairy explosion particles as big as enemy explosion particles
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play death when fairy is exploding
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play death sound when fairy is destroyed
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make fairy explosion bigger and with a lot of colors
===================================================================
--- original.js
+++ change.js
@@ -899,8 +899,9 @@
var diamondCounterTxt; // Declare diamondCounterTxt variable
var isFairyHeld = false; // Track if the fairy is being held
var shield = null; // Initialize shield variable
var isPowerupScreenActive = false; // Track if the powerup screen is active
+var deathSoundPlayed = false; // Flag to track if the death sound has been played
var waveCount = 0; // Track the wave count
var waveConfig = [{
enemies: 3,
hitpoints: [1],
@@ -1105,13 +1106,16 @@
};
game.addChild(particle);
}
// Play death sound and destroy fairy asset when destroyed by enemy
- LK.getSound('death').play();
+ if (!deathSoundPlayed) {
+ LK.getSound('death').play();
+ deathSoundPlayed = true;
+ }
fairy.destroy();
LK.setTimeout(function () {
LK.showGameOver();
- }, 1000);
+ }, 2000);
}
for (var k = bullets.length - 1; k >= 0; k--) {
if ((bullets[k] instanceof HeroBullet || bullets[k] instanceof HeroBullet2 || bullets[k] instanceof HeroBullet3) && bullets[k].intersects(enemies[j])) {
LK.getSound('hit').play(); // Play hit sound when HeroBullet, HeroBullet2, or HeroBullet3 is destroyed
@@ -1204,9 +1208,12 @@
};
game.addChild(particle);
}
// Play death sound and destroy fairy asset when destroyed by BossBullet
- LK.getSound('death').play();
+ if (!deathSoundPlayed) {
+ LK.getSound('death').play();
+ deathSoundPlayed = true;
+ }
fairy.destroy();
LK.setTimeout(function () {
LK.showGameOver();
}, 2000);
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.