User prompt
make sure poweups are clickable
User prompt
player should be able to purchase powerups with diamonds
User prompt
if player has not enough diamonds to buy a power up, show message that read, I need more shiny things!
User prompt
powerups should beclickable
User prompt
when player clicks on power up button1 increase fire rate and closepoewerup menu
Code edit (3 edits merged)
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User prompt
start game with 999 diammos. hard cod it. it will be removed later
User prompt
add action to first power up. it should increase the fire rate when selected
Code edit (1 edits merged)
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User prompt
adjust powerup menu asset to cover all screen
User prompt
separate powerup menu from header menu
Code edit (1 edits merged)
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User prompt
adjust powerup menu background to also be centered and occupy the whole screen
Code edit (1 edits merged)
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User prompt
please adjust powerup shop anchor and size to be center in the screen
Code edit (1 edits merged)
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User prompt
remove text of diamons for poweups, only show the icon and the number below each powerup
User prompt
each powerup will have a different asset
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while poweup screen is up, do not spawn enemies
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add value in diamons below each item in the powerup shop
User prompt
center powerup screen in the game screen area
User prompt
please make sure powerup screen is displayed once boss i destroyed
Code edit (1 edits merged)
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enemy2 should increase and decrease its size lightly
User prompt
after boss is destroyed, show a powerup screen offering the player to buy powerups with diamons
===================================================================
--- original.js
+++ change.js
@@ -204,15 +204,13 @@
var PowerupScreen = Container.expand(function () {
var self = Container.call(this);
var screenGraphics = self.attachAsset('menu', {
anchorX: 0.5,
- anchorY: 0.5,
- width: 2048,
- // Full screen width
- height: 2732,
- // Full screen height
- alpha: 0.8
+ anchorY: 0.5
});
+ screenGraphics.width = 1024; // Adjust width to half of the screen width
+ screenGraphics.height = 1366; // Adjust height to half of the screen height
+ screenGraphics.alpha = 0.8;
var title = new Text2('Powerup Shop', {
size: 150,
fill: "#ffffff",
stroke: "#000000",
@@ -301,27 +299,8 @@
powerup3Cost.anchor.set(0.5, 0);
powerup3Cost.x = powerup3.x;
powerup3Cost.y = powerup3DiamondIcon.y + powerup3DiamondIcon.height / 2 + 20;
self.addChild(powerup3Cost);
- var diamondIcon = LK.getAsset('diamond', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1.5,
- scaleY: 1.5
- });
- diamondIcon.x = 2048 / 2 - 100;
- diamondIcon.y = 1500;
- self.addChild(diamondIcon);
- var diamondCost = new Text2('10', {
- size: 120,
- fill: "#ffffff",
- stroke: "#000000",
- strokeThickness: 5
- });
- diamondCost.anchor.set(0.5, 0.5);
- diamondCost.x = 2048 / 2 + 100;
- diamondCost.y = 1500;
- self.addChild(diamondCost);
self.down = function (x, y, obj) {
if (obj.target === powerup1 || obj.target === powerup2 || obj.target === powerup3) {
if (diamondCount >= 10) {
diamondCount -= 10;
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect