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add an icon on the left side of the score
Code edit (1 edits merged)
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move finalscreen out of the game class and create it as a new class
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on game start finalscreen should not be visible
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why is final screen not removed on game start
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when the gamesolvescore is 6, show the asset finalscree in the center of the screen. After 5 seconds, end game.
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On tick, check if gamescore = 6. if so, show new asset on top of the z axis, and after 3 seconds is game over.
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on gamestart dime endscreen to 0
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on game start dim gamescreen to 0
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remove endscreen before starting a new game
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when endscree.visible=true. move endscreen to the top of z axis. should be the most top asset to be displayed
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when gamesolvesscore = 6 show a new asset called endscreen, and after 4 seconds do game over
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Fix Bug: 'Uncaught ReferenceError: ScoreMessage is not defined' in this line: 'ScoreMessage.y += 200;' Line Number: 373
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Fix Bug: 'Uncaught ReferenceError: ScoreMessage is not defined' in this line: 'ScoreMessage.y += 200;' Line Number: 373
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reset scoremessage after every game start
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make sure the previous scoremessage is deleted before the new one is rendered
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var lastScoreMessage = localStorage.getItem('lastScoreMessage') || '0 / 6';' Line Number: 367
===================================================================
--- original.js
+++ change.js
@@ -422,15 +422,14 @@
deadkitty.visible = false;
}
LK.on('tick', function () {
if (gameSolvesScore === 6) {
- var victoryAsset = LK.getAsset('victory', 'Victory Asset', 0.5, 0.5);
- victoryAsset.zIndex = 9999;
- LK.stage.addChild(victoryAsset);
+ var finalScreen = self.createAsset('finalscreen', 'Final Screen Graphics', 0.5, 0.5);
+ finalScreen.x = LK.stage.width / 2;
+ finalScreen.y = LK.stage.height / 2;
LK.setTimeout(function () {
LK.showGameOver();
- }, 3000);
- LK.setScore(0);
+ }, 5000);
}
if (redbutton.isTouched) {
if (box) {
box.enlargeBox();
8-bit. cartoon. red button. do not touch! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. black tub stopper with chain. in game asset.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. axe. in game asset. no shadow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Break in case of emergency square. Ax drawing inside. simple. 8-bit. cartoon. blackand white.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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