User prompt
add tint to particle on obstales explosions
User prompt
To fix this, you would need to ensure that the `tint` property is correctly applied to the graphical asset representing the particle within the `Particle` class.
User prompt
Here's a summary of the potential issue: - The `tint` property is not being applied to the graphical asset within the `Particle` class. - Ensure that the `tint` property is set on the graphical asset (e.g., `particleGraphics`) when initializing the particle.
User prompt
make particle tint white
User prompt
change particle tint to green when exploding an obstacle
User prompt
particle should have two tints. green and white. use green one when obstacle is epxloding.
User prompt
set green particle tint same tint as green for obsacles
User prompt
add a new type for mode 2 that will have staired small obstacles but with positive y
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'trail.y = leftPlayer.y + leftPlayer.height / 2;' Line Number: 1600
User prompt
update the obstaclespawnorder interval value reducing it by 5% every 10 seconds.
User prompt
use different particles for coin explosion and obstacle explosion
User prompt
create two different explosions of particles, one for coins, and one for all other obstacles
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'interval')' in or related to this line: 'obstacleSpawnOrder[i].interval = Math.max(1, Math.floor(obstacleSpawnOrder[i].interval * 0.95));' Line Number: 1433
Code edit (1 edits merged)
Please save this source code
User prompt
duplicate stairedspawnedobstacle the function and everything and just add a 2 in the bottom
Code edit (2 edits merged)
Please save this source code
User prompt
staired small osbtacles should have allways the obstacle in the center lane in the same position, but the right and left lanes can be either positive or negative offset
Code edit (2 edits merged)
Please save this source code
User prompt
add fade out effect to hometitle, menu1 and menu2
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.fadeOut is not a function' in or related to this line: 'LK.effects.fadeOut(titleButton, 1000, function () {' Line Number: 788
User prompt
Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var fadeInterval = setInterval(function () {' Line Number: 642
===================================================================
--- original.js
+++ change.js
@@ -36,26 +36,8 @@
self.scale.x = 1 + Math.sin(LK.ticks / 20) * 0.05;
self.scale.y = 1 + Math.sin(LK.ticks / 20) * 0.05;
};
});
-var CoinParticle = Container.expand(function () {
- var self = Container.call(this);
- var particleGraphics = self.attachAsset('coinParticle', {
- anchorX: 0.5,
- anchorY: 0.5,
- tint: 0xffff00 // Apply yellow tint for coin particles
- });
- self.speed = Math.random() * 5 + 2; // Random speed for each particle
- self.direction = Math.random() * Math.PI * 2; // Random direction for each particle
- self.update = function () {
- self.x += Math.cos(self.direction) * self.speed; // Move the particle in the direction
- self.y += Math.sin(self.direction) * self.speed;
- self.alpha -= 0.01; // Fade out the particle
- if (self.alpha <= 0) {
- self.destroy();
- }
- };
-});
// Define the LaneSeparator class
var LaneSeparator = Container.expand(function () {
var self = Container.call(this);
var separatorGraphics = self.attachAsset('lineobstacle', {
@@ -542,8 +524,25 @@
self.destroy();
}
};
});
+var StairedSmallObstacle2 = Container.expand(function (lane, yOffset) {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ tint: 0xa8ed15
+ });
+ self.speed = gameSpeed;
+ self.x = lanes[lane];
+ self.y = -self.height * 2 - yOffset;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732 + self.height / 2) {
+ self.destroy();
+ }
+ };
+});
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
@@ -625,8 +624,20 @@
game.addChild(stairedObstacle);
yOffset -= 350; // Increase the offset to create a more pronounced stair shape
}
}
+function spawnStairedSmallObstacles2() {
+ var yOffset = 0;
+ for (var i = 0; i < lanes.length; i++) {
+ var stairedObstacle = new StairedSmallObstacle(i, yOffset);
+ if (!obstacles) {
+ obstacles = [];
+ }
+ obstacles.push(stairedObstacle);
+ game.addChild(stairedObstacle);
+ yOffset -= 350; // Increase the offset to create a more pronounced stair shape
+ }
+}
function spawnSmallObstacleMiddlePowerUpLeftCoinRight() {
var smallObstacleMiddle = new SmallObstacleMiddlePowerUpLeftCoinRight();
smallObstacleMiddle.x = lanes[1]; // Middle lane
smallObstacleMiddle.y = -smallObstacleMiddle.height * 2;
@@ -856,9 +867,12 @@
type: 'SmallObstacleMiddlePowerUpLeftCoinRight',
interval: 100
}, {
type: 'StairedSmallObstacles',
- interval: 100
+ interval: 130
+ },, {
+ type: 'StairedSmallObstacles2',
+ interval: 130
}, {
type: 'BigObstacle',
interval: 150
}];
@@ -1066,8 +1080,11 @@
}, {
type: 'StairedSmallObstacles',
interval: 100
}, {
+ type: 'StairedSmallObstacles2',
+ interval: 120
+}, {
type: 'BigObstacle',
interval: 150
}];
// Initialize queue for predicting next obstacle
@@ -1411,13 +1428,13 @@
return checkBoundingBoxCollision(hitbox, obstacles[i]) && obstacles[i].hitbox !== null;
})) {
if (player.isInvulnerable) {
// Spawn particles
- for (var j = 0; j < 20; j++) {
+ for (var j = 0; j < 40; j++) {
var particle = new Particle();
particle.x = obstacles[i].x;
particle.y = obstacles[i].y;
- particle.scale.set(1.5); // Increase the size of the particles
+ particle.scale.set(1); // Increase the size of the particles
particle.setTint(0xa8ed15); // Set particle color to match obstacle green tint
game.addChild(particle);
}
// Play destroy sound when an obstacle is destroyed by the player with the shield
@@ -1539,8 +1556,10 @@
} else if (obstacleType === 'PowerUpCenterLane') {
spawnPowerUpCenterLane();
} else if (obstacleType === 'StairedSmallObstacles') {
spawnStairedSmallObstacles();
+ } else if (obstacleType === 'StairedSmallObstacles2') {
+ spawnStairedSmallObstacles2();
}
currentObstacleIndex++;
if (currentObstacleIndex >= obstacleSpawnOrder.length) {
currentObstacleIndex = 0;
@@ -1622,11 +1641,12 @@
// Play bling sound
LK.getSound('bling').play();
// Spawn particles
for (var j = 0; j < 10; j++) {
- var particle = new CoinParticle();
+ var particle = new Particle();
particle.x = coins[i].x;
particle.y = coins[i].y;
+ particle.setTint(0xffffff); // Set particle color to white
game.addChild(particle);
}
coins[i].destroy();
coins.splice(i, 1);
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle