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add tint to particle on obstales explosions
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To fix this, you would need to ensure that the `tint` property is correctly applied to the graphical asset representing the particle within the `Particle` class.
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Here's a summary of the potential issue: - The `tint` property is not being applied to the graphical asset within the `Particle` class. - Ensure that the `tint` property is set on the graphical asset (e.g., `particleGraphics`) when initializing the particle.
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make particle tint white
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change particle tint to green when exploding an obstacle
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particle should have two tints. green and white. use green one when obstacle is epxloding.
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set green particle tint same tint as green for obsacles
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add a new type for mode 2 that will have staired small obstacles but with positive y
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'trail.y = leftPlayer.y + leftPlayer.height / 2;' Line Number: 1600
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update the obstaclespawnorder interval value reducing it by 5% every 10 seconds.
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use different particles for coin explosion and obstacle explosion
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create two different explosions of particles, one for coins, and one for all other obstacles
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'interval')' in or related to this line: 'obstacleSpawnOrder[i].interval = Math.max(1, Math.floor(obstacleSpawnOrder[i].interval * 0.95));' Line Number: 1433
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duplicate stairedspawnedobstacle the function and everything and just add a 2 in the bottom
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staired small osbtacles should have allways the obstacle in the center lane in the same position, but the right and left lanes can be either positive or negative offset
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add fade out effect to hometitle, menu1 and menu2
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Please fix the bug: 'Uncaught TypeError: LK.effects.fadeOut is not a function' in or related to this line: 'LK.effects.fadeOut(titleButton, 1000, function () {' Line Number: 788
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var fadeInterval = setInterval(function () {' Line Number: 642
===================================================================
--- original.js
+++ change.js
@@ -946,8 +946,9 @@
var gameSpeed = 5;
// Initialize global spawn interval
var globalSpawnInterval = 120; // Default interval in frames (2 seconds at 60 FPS)
var spawnIntervalReductionTimer = 0; // Timer to track interval reduction
+var intervalReductionTimer = 0; // Timer to track interval reduction for obstacle spawn order
var scoreTxt = new Text2('0', {
size: 50,
fill: "#ffffff",
stroke: "#000000",
@@ -1349,8 +1350,15 @@
// Every 10 seconds
globalSpawnInterval = Math.max(30, globalSpawnInterval * 0.95); // Reduce spawn interval by 5%
spawnIntervalReductionTimer = 0; // Reset timer
}
+ intervalReductionTimer++;
+ if (intervalReductionTimer >= 600) {
+ for (var i = 0; i < obstacleSpawnOrder.length; i++) {
+ obstacleSpawnOrder[i].interval = Math.max(1, Math.floor(obstacleSpawnOrder[i].interval * 0.95));
+ }
+ intervalReductionTimer = 0;
+ }
if (LK.ticks % 600 == 0) {
globalSpawnInterval = Math.max(30, globalSpawnInterval * 0.95); // Reduce spawn interval by 5% every 10 seconds
// Increase speed every 10 seconds
gameSpeed *= 1.05; // Increase speed by 5%
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle