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every 10 seconds reduce 5% the interval of the obstacle spawned
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1525
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1525
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add a type to mode 2. it should be stairedobsacles. this means there will be one small obstacle in each lane, but with different in y position making them like a star
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add a type for mode 2 called stairedsmallobstacles. this means that there will be one smallobstacle in each lane, but making a stair shape, cos they have different y positions.
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'trail.y = leftPlayer.y + leftPlayer.height / 2;' Line Number: 1579
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1561
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staried obstacles can yoffset can be positive or negative randmoly
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yoffset for staired obsacles should always be the same number, but positive or negative
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stairedsmallobstacles group should have the same positive or negative value
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increase y offset of staried obstacle
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every 3 spawnstariedsmallosbtacles, allow ofset to randmoly change to positive or negative
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create a new spwanstariredobtacle but with positive y offset
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1564
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make color of shield remainng time darker
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make shieldcount black
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shield powerup on player should blink when it is about to dissapear
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add tint to particle on obstales explosions
===================================================================
--- original.js
+++ change.js
@@ -895,8 +895,9 @@
// Initialize game speed
var gameSpeed = 5;
// Initialize global spawn interval
var globalSpawnInterval = 120; // Default interval in frames (2 seconds at 60 FPS)
+var spawnIntervalReductionTimer = 0; // Timer to track interval reduction
var scoreTxt = new Text2('0', {
size: 50,
fill: "#ffffff",
stroke: "#000000",
@@ -1286,9 +1287,16 @@
}
// Update player
player.update();
// Increase game speed and decrease global spawn interval over time
+ spawnIntervalReductionTimer++;
+ if (spawnIntervalReductionTimer >= 600) {
+ // Every 10 seconds
+ globalSpawnInterval = Math.max(30, globalSpawnInterval * 0.95); // Reduce spawn interval by 5%
+ spawnIntervalReductionTimer = 0; // Reset timer
+ }
if (LK.ticks % 600 == 0) {
+ globalSpawnInterval = Math.max(30, globalSpawnInterval * 0.95); // Reduce spawn interval by 5% every 10 seconds
// Increase speed every 10 seconds
gameSpeed *= 1.05; // Increase speed by 5%
// Decrease global spawn interval to make spawns more frequent
globalSpawnInterval = Math.max(30, globalSpawnInterval - 10); // Ensure interval doesn't go below 30 frames (0.5 seconds)
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle