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destroy milesbackground and miles on game over
Code edit (3 edits merged)
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jump duration should be reduced by 5% every 10 seconds
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reduce split time by 5% every 10 seconds
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add a contnrol check to make sure nothing happens if uses swipes down again while player is split.
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while player is split, disable touch screen until it is merged again
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1517
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1545
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1545
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1545
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1549
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1549
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1549
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1587
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1517
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1517
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replance obstacleline, to use 3 small obsacles next to each other
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For obstacle line, use 3 small obstacles one on each lane, instead of using lineobstacle
Code edit (2 edits merged)
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make sure obstacleline attaches obstacles one next to each other
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bigobstacles should spawn offscreen more
Code edit (1 edits merged)
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Code edit (1 edits merged)
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every 10 seconds reduce 5% the interval of the obstacle spawned
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1525
===================================================================
--- original.js
+++ change.js
@@ -895,8 +895,9 @@
// Initialize game speed
var gameSpeed = 5;
// Initialize global spawn interval
var globalSpawnInterval = 120; // Default interval in frames (2 seconds at 60 FPS)
+var spawnIntervalReductionTimer = 0; // Timer to track interval reduction
var scoreTxt = new Text2('0', {
size: 50,
fill: "#ffffff",
stroke: "#000000",
@@ -1286,9 +1287,16 @@
}
// Update player
player.update();
// Increase game speed and decrease global spawn interval over time
+ spawnIntervalReductionTimer++;
+ if (spawnIntervalReductionTimer >= 600) {
+ // Every 10 seconds
+ globalSpawnInterval = Math.max(30, globalSpawnInterval * 0.95); // Reduce spawn interval by 5%
+ spawnIntervalReductionTimer = 0; // Reset timer
+ }
if (LK.ticks % 600 == 0) {
+ globalSpawnInterval = Math.max(30, globalSpawnInterval * 0.95); // Reduce spawn interval by 5% every 10 seconds
// Increase speed every 10 seconds
gameSpeed *= 1.05; // Increase speed by 5%
// Decrease global spawn interval to make spawns more frequent
globalSpawnInterval = Math.max(30, globalSpawnInterval - 10); // Ensure interval doesn't go below 30 frames (0.5 seconds)
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle