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destroy milesbackground and miles on game over
Code edit (3 edits merged)
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jump duration should be reduced by 5% every 10 seconds
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reduce split time by 5% every 10 seconds
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add a contnrol check to make sure nothing happens if uses swipes down again while player is split.
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while player is split, disable touch screen until it is merged again
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1517
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1545
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1545
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1545
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1549
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1549
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1549
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1587
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1517
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1517
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replance obstacleline, to use 3 small obsacles next to each other
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For obstacle line, use 3 small obstacles one on each lane, instead of using lineobstacle
Code edit (2 edits merged)
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make sure obstacleline attaches obstacles one next to each other
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bigobstacles should spawn offscreen more
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
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every 10 seconds reduce 5% the interval of the obstacle spawned
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1525
===================================================================
--- original.js
+++ change.js
@@ -1068,24 +1068,57 @@
leftPlayer = new LeftPlayer();
leftPlayer.x = player.x;
leftPlayer.y = player.y;
game.addChild(leftPlayer);
- if (leftPlayer) {
- leftPlayer.update = function () {
- if (animationDuration > 0) {
- leftPlayer.x += (leftTargetX - leftPlayer.x) / animationDuration;
- animationDuration--;
- }
- if (LK.ticks % 4 == 0) {
- var trail = new Trail();
- trail.scale.x = 0.5;
- trail.scale.y = 0.5;
- trail.x = leftPlayer ? leftPlayer.x : 0;
- trail.y = leftPlayer && leftPlayer.height ? leftPlayer.y + leftPlayer.height / 2 : 0;
- game.addChildAt(trail, game.getChildIndex(leftPlayer));
- }
- };
- } else {
+ }
+ if (leftPlayer) {
+ leftPlayer.update = function () {
+ if (animationDuration > 0) {
+ leftPlayer.x += (leftTargetX - leftPlayer.x) / animationDuration;
+ animationDuration--;
+ }
+ if (LK.ticks % 4 == 0) {
+ var trail = new Trail();
+ trail.scale.x = 0.5;
+ trail.scale.y = 0.5;
+ trail.x = leftPlayer ? leftPlayer.x : 0;
+ trail.y = leftPlayer && leftPlayer.height ? leftPlayer.y + leftPlayer.height / 2 : 0;
+ game.addChildAt(trail, game.getChildIndex(leftPlayer));
+ }
+ };
+ }
+ if (!rightPlayer) {
+ rightPlayer = new RightPlayer();
+ rightPlayer.x = player.x;
+ rightPlayer.y = player.y;
+ game.addChild(rightPlayer);
+ if (LK.ticks % 4 == 0) {
+ var trail = new Trail();
+ trail.scale.x = 0.5;
+ trail.scale.y = 0.5;
+ trail.x = rightPlayer ? rightPlayer.x : 0;
+ trail.y = rightPlayer && rightPlayer.height ? rightPlayer.y + rightPlayer.height / 2 : 0;
+ game.addChildAt(trail, game.getChildIndex(rightPlayer));
+ }
+ if (rightPlayer) {}
+ ;
+ } else {
+ rightPlayer = new RightPlayer();
+ rightPlayer.x = player.x;
+ rightPlayer.y = player.y;
+ game.addChild(rightPlayer);
+ rightPlayer.update = function () {
+ if (animationDuration > 0) {
+ rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
+ animationDuration--;
+ }
+ };
+ // Play swipe sound when player splits
+ LK.getSound('swipe').play();
+ player.visible = false; // Hide the original player
+ player.hitbox = [leftPlayer, rightPlayer]; // Move player hitbox to left and right players
+ // Initialize update functions after adding to game
+ if (!leftPlayer) {
leftPlayer = new LeftPlayer();
leftPlayer.x = player.x;
leftPlayer.y = player.y;
game.addChild(leftPlayer);
@@ -1097,166 +1130,95 @@
if (LK.ticks % 4 == 0) {
var trail = new Trail();
trail.scale.x = 0.5;
trail.scale.y = 0.5;
- trail.x = leftPlayer ? leftPlayer.x : 0;
- trail.y = leftPlayer && leftPlayer.height ? leftPlayer.y + leftPlayer.height / 2 : 0;
- game.addChildAt(trail, game.getChildIndex(leftPlayer));
+ if (leftPlayer && leftPlayer.x !== undefined) {
+ trail.x = leftPlayer.x;
+ trail.x = 0;
+ }
+ trail.y = this.y + (leftPlayer.height ? leftPlayer.height / 2 : 0);
+ game.addChildAt(trail, game.getChildIndex(this));
}
};
}
+ }
+ if (!rightPlayer) {
if (!rightPlayer) {
rightPlayer = new RightPlayer();
rightPlayer.x = player.x;
rightPlayer.y = player.y;
game.addChild(rightPlayer);
- if (rightPlayer) {
- rightPlayer.update = function () {
- if (animationDuration > 0) {
- rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
- animationDuration--;
- }
- if (LK.ticks % 4 == 0) {
- var trail = new Trail();
- trail.scale.x = 0.5;
- trail.scale.y = 0.5;
- trail.x = rightPlayer ? rightPlayer.x : 0;
- trail.y = rightPlayer && rightPlayer.height ? rightPlayer.y + rightPlayer.height / 2 : 0;
- game.addChildAt(trail, game.getChildIndex(rightPlayer));
- }
- };
- } else {
- rightPlayer = new RightPlayer();
- rightPlayer.x = player.x;
- rightPlayer.y = player.y;
- game.addChild(rightPlayer);
- rightPlayer.update = function () {
- if (animationDuration > 0) {
- rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
- animationDuration--;
- }
- if (LK.ticks % 4 == 0) {
- var trail = new Trail();
- trail.scale.x = 0.5;
- trail.scale.y = 0.5;
- trail.x = rightPlayer ? rightPlayer.x : 0;
- trail.y = rightPlayer && rightPlayer.height ? rightPlayer.y + rightPlayer.height / 2 : 0;
- game.addChildAt(trail, game.getChildIndex(rightPlayer));
- }
- };
- }
- // Play swipe sound when player splits
- LK.getSound('swipe').play();
- player.visible = false; // Hide the original player
- player.hitbox = [leftPlayer, rightPlayer]; // Move player hitbox to left and right players
- // Initialize update functions after adding to game
- if (!leftPlayer) {
- leftPlayer = new LeftPlayer();
- leftPlayer.x = player.x;
- leftPlayer.y = player.y;
- game.addChild(leftPlayer);
- leftPlayer.update = function () {
- if (animationDuration > 0) {
- leftPlayer.x += (leftTargetX - leftPlayer.x) / animationDuration;
- animationDuration--;
- }
- if (LK.ticks % 4 == 0) {
- var trail = new Trail();
- trail.scale.x = 0.5;
- trail.scale.y = 0.5;
- if (leftPlayer && leftPlayer.x !== undefined) {
- trail.x = leftPlayer.x;
- } else {
- trail.x = 0;
- }
- trail.y = this.y + (leftPlayer.height ? leftPlayer.height / 2 : 0);
- game.addChildAt(trail, game.getChildIndex(this));
- }
- };
- }
- }
- if (!rightPlayer) {
- rightPlayer = new RightPlayer();
- rightPlayer.x = player.x;
- rightPlayer.y = player.y;
- game.addChild(rightPlayer);
- if (!rightPlayer) {
- rightPlayer = new RightPlayer();
- rightPlayer.x = player.x;
- rightPlayer.y = player.y;
- game.addChild(rightPlayer);
- rightPlayer.update = function () {
- if (animationDuration > 0) {
- rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
- animationDuration--;
- }
- if (LK.ticks % 4 == 0) {
- var trail = new Trail();
- trail.scale.x = 0.5;
- trail.scale.y = 0.5;
- if (rightPlayer && rightPlayer.x !== undefined) {
- trail.x = rightPlayer.x;
- } else {
- trail.x = 0;
- }
- trail.y = this.y + (rightPlayer.height ? rightPlayer.height / 2 : 0);
- game.addChildAt(trail, game.getChildIndex(this));
- }
- };
- }
- }
- // Initialize update functions after adding to game
- leftPlayer.update = function () {
- if (animationDuration > 0) {
- leftPlayer.x += (leftTargetX - leftPlayer.x) * 0.1; // Smooth movement using linear interpolation
- animationDuration--;
- titleButton.update = function () {
- if (LK.ticks % 60 < 30) {
- titleButton.y += 1;
- } else {
- titleButton.y -= 1;
- }
- };
+ rightPlayer.update = function () {
+ if (animationDuration > 0) {
+ rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
+ animationDuration--;
+ }
if (LK.ticks % 4 == 0) {
var trail = new Trail();
trail.scale.x = 0.5;
trail.scale.y = 0.5;
- trail.x = leftPlayer ? leftPlayer.x : 0;
- trail.y = leftPlayer && leftPlayer.height ? leftPlayer.y + leftPlayer.height / 2 : 0;
- game.addChildAt(trail, game.getChildIndex(leftPlayer));
+ if (rightPlayer && rightPlayer.x !== undefined) {
+ trail.x = rightPlayer.x;
+ } else {
+ trail.x = 0;
+ }
+ trail.y = this.y + (rightPlayer.height ? rightPlayer.height / 2 : 0);
+ game.addChildAt(trail, game.getChildIndex(this));
}
- }
- ;
- };
- rightPlayer.update = function () {
- if (animationDuration > 0) {
- rightPlayer.x += (rightTargetX - rightPlayer.x) * 0.1; // Smooth movement using linear interpolation
- animationDuration--;
- }
- mode1Button.update = function () {
+ };
+ }
+ }
+ // Initialize update functions after adding to game
+ leftPlayer.update = function () {
+ if (animationDuration > 0) {
+ leftPlayer.x += (leftTargetX - leftPlayer.x) * 0.1; // Smooth movement using linear interpolation
+ animationDuration--;
+ titleButton.update = function () {
if (LK.ticks % 60 < 30) {
- mode1Button.y += 1;
+ titleButton.y += 1;
} else {
- mode1Button.y -= 1;
+ titleButton.y -= 1;
}
};
if (LK.ticks % 4 == 0) {
var trail = new Trail();
trail.scale.x = 0.5;
trail.scale.y = 0.5;
- trail.x = rightPlayer ? rightPlayer.x : 0;
- trail.y = rightPlayer && rightPlayer.height ? rightPlayer.y + rightPlayer.height / 2 : 0;
- game.addChildAt(trail, game.getChildIndex(rightPlayer));
+ trail.x = leftPlayer ? leftPlayer.x : 0;
+ trail.y = leftPlayer && leftPlayer.height ? leftPlayer.y + leftPlayer.height / 2 : 0;
+ game.addChildAt(trail, game.getChildIndex(leftPlayer));
}
- };
- }
- ;
- // Initialize update functions after adding to game
- leftPlayer.update = function () {
+ }
+ ;
+ };
+ rightPlayer.update = function () {
if (animationDuration > 0) {
- leftPlayer.x += (leftTargetX - leftPlayer.x) / animationDuration;
+ rightPlayer.x += (rightTargetX - rightPlayer.x) * 0.1; // Smooth movement using linear interpolation
animationDuration--;
}
+ mode1Button.update = function () {
+ if (LK.ticks % 60 < 30) {
+ mode1Button.y += 1;
+ } else {
+ mode1Button.y -= 1;
+ }
+ };
+ if (LK.ticks % 4 == 0) {
+ var trail = new Trail();
+ trail.scale.x = 0.5;
+ trail.scale.y = 0.5;
+ trail.x = rightPlayer ? rightPlayer.x : 0;
+ trail.y = rightPlayer && rightPlayer.height ? rightPlayer.y + rightPlayer.height / 2 : 0;
+ game.addChildAt(trail, game.getChildIndex(rightPlayer));
+ }
+ };
+ }
+ ;
+ // Initialize update functions after adding to game
+ leftPlayer.update = function () {
+ if (animationDuration > 0) {
+ leftPlayer.x += (leftTargetX - leftPlayer.x) / animationDuration;
+ animationDuration--;
mode2Button.update = function () {
if (LK.ticks % 60 < 30) {
mode2Button.y += 1;
} else {
@@ -1270,9 +1232,10 @@
trail.x = leftPlayer.x;
trail.y = leftPlayer && leftPlayer.y !== undefined ? leftPlayer.y + (leftPlayer.height ? leftPlayer.height / 2 : 0) : 0;
game.addChildAt(trail, game.getChildIndex(leftPlayer));
}
- };
+ }
+ ;
rightPlayer.update = function () {
if (animationDuration > 0) {
rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
animationDuration--;
@@ -1317,9 +1280,9 @@
trail.y = rightPlayer.y + rightPlayer.height / 2;
game.addChildAt(trail, game.getChildIndex(rightPlayer));
}
};
- }
+ };
// Start split timer
splitTimer = splitDuration;
} else {
if (x < touchStartX) {
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle