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wait one second after playing gameover sound before showing game over
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make sure gameover sound is only played once
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stop background music on game over
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1491
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when player is split, disable swipe down until player merges again
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add a flag to track if player is split. if player is split do not allow player to try to split again
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1491
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1491
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after game over flash screen game screen should be just pitch black
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make grey backround darker
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make grey background darker
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after flash on game over add a new black asset that covers the whole screen
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game.addChild(gameOverCover) should have the highest position on the z axis
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Please fix the bug: 'Error: [object Object]addChildAt: The index undefined supplied is out of bounds 61' in or related to this line: 'game.addChildAt(gameOverCover);' Line Number: 1441
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destroy score and scorebackground on game over
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destroy milesbackground and miles on game over
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jump duration should be reduced by 5% every 10 seconds
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reduce split time by 5% every 10 seconds
===================================================================
--- original.js
+++ change.js
@@ -870,8 +870,10 @@
var coins = [];
// Initialize split duration timer
var splitDuration = 120; // Duration in frames (2 seconds at 60 FPS)
var splitTimer = 0;
+// Initialize flag to track if player is split
+var isPlayerSplit = false;
// Initialize score and final score text
var score = 0;
var finalScoreTxt = new Text2('Final Score: 0', {
size: 100,
@@ -1050,9 +1052,9 @@
} // Prevent player movement when the home screen is up
if (Math.abs(y - touchStartY) > Math.abs(x - touchStartX)) {
if (y < touchStartY && !leftPlayer && !rightPlayer) {
player.jump();
- } else if (y > touchStartY && !leftPlayer && !rightPlayer && !player.isJumping && player.lane === 1 && splitTimer === 0) {
+ } else if (y > touchStartY && !leftPlayer && !rightPlayer && !player.isJumping && player.lane === 1 && !isPlayerSplit) {
// Animate leftPlayer and rightPlayer to move to the sides
var leftTargetX = player.x - 650;
var rightTargetX = player.x + 550;
var animationDuration = 20; // Duration in frames (0.33 seconds at 60 FPS)
@@ -1071,8 +1073,9 @@
// Play swipe sound when player splits
LK.getSound('swipe').play();
player.visible = false; // Hide the original player
player.hitbox = [leftPlayer, rightPlayer]; // Move player hitbox to left and right players
+ isPlayerSplit = true; // Set flag to true when player splits
// Initialize update functions after adding to game
if (!leftPlayer) {
leftPlayer = new LeftPlayer();
leftPlayer.x = player.x;
@@ -1457,8 +1460,9 @@
leftPlayer.destroy();
leftPlayer = null;
player.visible = true;
player.hitbox = [player]; // Reset player hitbox to original player
+ isPlayerSplit = false; // Reset flag when player merges back together
// Play swipe sound when player merges back together
LK.getSound('swipe').play();
}
// Add any specific update logic for LeftPlayer here
@@ -1479,9 +1483,8 @@
rightPlayer.destroy();
rightPlayer = null;
player.visible = true;
player.hitbox = [player]; // Reset player hitbox to original player
- splitTimer = 0; // Reset splitTimer to 0 when player merges back
// Play swipe sound when player merges back together
LK.getSound('swipe').play();
}
// Add any specific update logic for RightPlayer here
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle