User prompt
make sure all speed of obstacles coins and powerups are set to 0 when game over is up, even the accumulated one
User prompt
miles and coiins displlye on the top right has to be rendered behind the game over screen when up
User prompt
destroy miles and coinis counter on the top right when game over screen is up
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'setText')' in or related to this line: 'milesTxt.setText(Math.floor(milesTraveled));' Line Number: 1405
User prompt
remove miles and coins background image ont he top right when game over is up
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'setText')' in or related to this line: 'milesTxt.setText(Math.floor(milesTraveled));' Line Number: 1422
User prompt
game over text should be higher
User prompt
add animation on how game over text appears
User prompt
add space bteween miles coins and final score
User prompt
game over animationo should make it come from the back forward, from very small to big
Code edit (2 edits merged)
Please save this source code
User prompt
instead of ccounting upwards, miles on gmae over screen should go from the number they were on game over to 0, and while doing that, final score should be increasing from 0 to the miles number
User prompt
Please fix the bug: 'Timeout.tick error: finalScoreText is not defined' in or related to this line: 'finalScoreText.setText('Final Score: ' + currentFinalScore);' Line Number: 144
User prompt
when game over screen is loaded, first should miles and final score for 1 second and keep coins hidden. then start decreasing miles and increasing final score. after that is done, show coins.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'setText')' in or related to this line: 'milesTxt.setText(Math.floor(milesTraveled));' Line Number: 1444
Code edit (2 edits merged)
Please save this source code
User prompt
add 100 pixels of space between miles travelled, coins and final score
User prompt
create a final score for the game. that final score is the result of the miles traveled plus 100 extra points per each coin collected
User prompt
show final score in the game over message from the lk engine
User prompt
use lk.setscore to track final score
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make flash screen game white
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play gameover sound when before game over pops up
User prompt
change music to gameover before game over
User prompt
wait one second after playing gameover sound before showing game over
Code edit (3 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -93,20 +93,22 @@
milesText.x = 2048 / 2;
milesText.y = 2732 / 2 + 50;
self.addChild(milesText);
// Animate miles counter from 0 to milesTraveled
- var currentMiles = 0;
+ var currentMiles = Math.floor(milesTraveled);
+ var currentFinalScore = 0;
var milesInterval = LK.setInterval(function () {
- if (currentMiles < Math.floor(milesTraveled)) {
- currentMiles += Math.ceil(Math.floor(milesTraveled) / 30); // Increment quickly
- if (currentMiles > Math.floor(milesTraveled)) {
- currentMiles = Math.floor(milesTraveled);
+ if (currentMiles > 0) {
+ currentMiles -= Math.ceil(Math.floor(milesTraveled) / 30); // Decrement quickly
+ if (currentMiles < 0) {
+ currentMiles = 0;
}
milesText.setText('Miles: ' + currentMiles);
+ currentFinalScore = Math.floor(milesTraveled) - currentMiles;
+ finalScoreText.setText('Final Score: ' + currentFinalScore);
} else {
LK.clearInterval(milesInterval);
var coinsText = new Text2('Coins: 0', {
- // Animate coins counter from 0 to score after miles are done
size: 100,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 5,
@@ -128,9 +130,8 @@
coinsText.setText('Coins: ' + currentCoins);
} else {
LK.clearInterval(coinsInterval);
var finalScoreText = new Text2('Final Score: 0', {
- // Animate final score counter from 0 to final score after coins are done
size: 100,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 5,
@@ -142,9 +143,8 @@
finalScoreText.x = 2048 / 2;
finalScoreText.y = 2732 / 2 + 250;
self.addChild(finalScoreText);
var finalScore = Math.floor(milesTraveled) + score * 100;
- // Animate final score counter from 0 to final score
var currentFinalScore = 0;
var finalScoreInterval = LK.setInterval(function () {
if (currentFinalScore < finalScore) {
currentFinalScore += Math.ceil(finalScore / 30); // Increment quickly
@@ -154,13 +154,13 @@
finalScoreText.setText('Final Score: ' + currentFinalScore);
} else {
LK.clearInterval(finalScoreInterval);
}
- }, 30); // Update every 30ms
+ }, 30);
}
- }, 30); // Update every 30ms
+ }, 30);
}
- }, 30); // Update every 30ms
+ }, 30);
});
// Define the LaneSeparator class
var LaneSeparator = Container.expand(function () {
var self = Container.call(this);
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle