User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1401
User prompt
when player is destroyed, add a player particle explosion before showing the game over
User prompt
show player explosion before game over
Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: trail is not defined' in or related to this line: 'trail.destroy();' Line Number: 1355
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: player.hitbox.destroy is not a function' in or related to this line: 'player.hitbox.destroy();' Line Number: 1355
User prompt
how can I show a player explosion before game over. considering player and its trail and left and right player should be destroyed
User prompt
wait fo2 seconds before showing game over messag
Code edit (1 edits merged)
Please save this source code
User prompt
only flashcreen oncce before game over, and make it white
Code edit (1 edits merged)
Please save this source code
User prompt
when player is destroyed pause all game, and wait 2 seconds before showing game over
Code edit (1 edits merged)
Please save this source code
User prompt
when player is destroyed, reduce all movement of obstacles, particles, starts and everything in game to 0.
User prompt
wait for 2 seconds before game over after player is desttoyed
User prompt
fix loop of all lksettime for showgameover
User prompt
gameover should still be executed after 2 seconds even if game speed is 0
User prompt
create a game over screen that will be displayed when player is destroyed. This screen will last for 3 seconds before the game is over
User prompt
remove flash screen when plyaer is destroyed
User prompt
game over screen should also display the number of miles and coins collected at the moment the game is over
User prompt
once game over screen is up, disable all hitboxes so nothing can collide withnothing
User prompt
add a black background to game over screen
User prompt
game over screen background should not be transparent
User prompt
when gameover screen is up, player should no be moved anymore
===================================================================
--- original.js
+++ change.js
@@ -136,9 +136,9 @@
});
self.speed = 15;
self.update = function () {
// Add any specific update logic for LeftPlayer here
- if (LK.ticks % 4 == 0) {
+ if (LK.ticks % 4 == 0 && !gameOverScreen) {
var trail = new Trail();
trail.scale.x = 0.5;
trail.scale.y = 0.5;
if (self && self.x !== undefined) {
@@ -301,9 +301,9 @@
if (Math.abs(playerGraphics.rotation) < 0.1) {
playerGraphics.rotation = 0; // Reset rotation when player is not moving
}
}
- if (!self.isJumping && self.visible) {
+ if (!self.isJumping && self.visible && !gameOverScreen) {
if (self.isMoving && LK.ticks % 1 == 0) {
var trail = new Trail();
trail.x = self.x;
trail.y = self.y + playerGraphics.height / 2;
@@ -454,9 +454,9 @@
});
self.speed = 15;
self.update = function () {
// Add any specific update logic for RightPlayer here
- if (LK.ticks % 4 == 0) {
+ if (LK.ticks % 4 == 0 && !gameOverScreen) {
var trail = new Trail();
trail.scale.x = 0.5;
trail.scale.y = 0.5;
if (self && self.x !== undefined) {
@@ -609,8 +609,9 @@
/****
* Game Code
****/
+var gameOverScreen = null;
function spawnSmallObstacleMiddlePowerUpLeftCoinRight() {
var smallObstacleMiddle = new SmallObstacleMiddlePowerUpLeftCoinRight();
smallObstacleMiddle.x = lanes[1]; // Middle lane
smallObstacleMiddle.y = -smallObstacleMiddle.height * 2;
@@ -1355,9 +1356,9 @@
LK.getSound('destroy').play();
obstacles[i].destroy();
obstacles.splice(i, 1);
} else {
- var gameOverScreen = new GameOverScreen();
+ gameOverScreen = new GameOverScreen();
game.addChild(gameOverScreen);
// Disable all hitboxes
player.hitbox = null;
if (leftPlayer) {
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle