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double the size of the number in the shield
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
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coins sould be orbited by particles
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add a new element in mode2 obstaclespawnorder that includes a shield on the left lane, smallobstacle in the middle, and coin on the right
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'trail.y = leftPlayer.y + leftPlayer.height / 2;' Line Number: 1370
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add explosion of player and end screen before game over
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destroy enemy and trail when it hits an obstacle and is not invulnerable
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Please fix the bug: 'ReferenceError: trail is not defined' in or related to this line: 'if (trail) {' Line Number: 1332
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show game over screen before game over
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add a gameover screen to be displayed when player hits an obstacle
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delete player and trail when they collide with an obsacle and they are not invulnerable
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remove player hitbox when destroyed
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'some')' in or related to this line: 'if (player && !player.isJumping && player.hitbox.some(function (hitbox) {' Line Number: 1451
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'some')' in or related to this line: 'if (player && !player.isJumping && player.hitbox.some(function (hitbox) {' Line Number: 1451
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create a type powerupleft center small obstacle and coin right. add it to mode 2.
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create a type powerup on the left, in the center a small obstacle and a coin on the right. add it to mode 2.
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
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add a new type for mode 2. this will have a powerup on the left lane, a smallobstacle in the middle, and a coin on the right lane.
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when any player collides with and obstacles and is destroyed, remove it from the game and so the hitboxes, and make a small particle explosion
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when player is destroyed wait 3 seconds before game over
===================================================================
--- original.js
+++ change.js
@@ -1252,9 +1252,9 @@
// Update obstacles, coins, and powerups
for (var i = powerups.length - 1; i >= 0; i--) {
powerups[i].y += gameSpeed;
powerups[i].update();
- if (player && !player.isJumping && player.hitbox.some(function (hitbox) {
+ if (player && !player.isJumping && Array.isArray(player.hitbox) && player.hitbox.some(function (hitbox) {
return hitbox.intersects(powerups[i]);
})) {
player.isInvulnerable = true;
player.invulnerableTimer = 600; // 10 seconds at 60 FPS
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle