User prompt
double the size of the number in the shield
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
User prompt
coins sould be orbited by particles
User prompt
add a new element in mode2 obstaclespawnorder that includes a shield on the left lane, smallobstacle in the middle, and coin on the right
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'trail.y = leftPlayer.y + leftPlayer.height / 2;' Line Number: 1370
User prompt
add explosion of player and end screen before game over
User prompt
destroy enemy and trail when it hits an obstacle and is not invulnerable
User prompt
Please fix the bug: 'ReferenceError: trail is not defined' in or related to this line: 'if (trail) {' Line Number: 1332
User prompt
show game over screen before game over
User prompt
add a gameover screen to be displayed when player hits an obstacle
User prompt
delete player and trail when they collide with an obsacle and they are not invulnerable
User prompt
remove player hitbox when destroyed
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'some')' in or related to this line: 'if (player && !player.isJumping && player.hitbox.some(function (hitbox) {' Line Number: 1451
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'some')' in or related to this line: 'if (player && !player.isJumping && player.hitbox.some(function (hitbox) {' Line Number: 1451
User prompt
create a type powerupleft center small obstacle and coin right. add it to mode 2.
User prompt
create a type powerup on the left, in the center a small obstacle and a coin on the right. add it to mode 2.
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1352
User prompt
add a new type for mode 2. this will have a powerup on the left lane, a smallobstacle in the middle, and a coin on the right lane.
User prompt
when any player collides with and obstacles and is destroyed, remove it from the game and so the hitboxes, and make a small particle explosion
User prompt
when player is destroyed wait 3 seconds before game over
===================================================================
--- original.js
+++ change.js
@@ -36,8 +36,41 @@
self.scale.x = 1 + Math.sin(LK.ticks / 20) * 0.05;
self.scale.y = 1 + Math.sin(LK.ticks / 20) * 0.05;
};
});
+// Define the GameOverScreen class
+var GameOverScreen = Container.expand(function () {
+ var self = Container.call(this);
+ var gameOverText = new Text2('Game Over', {
+ size: 200,
+ fill: "#ff0000",
+ stroke: "#000000",
+ strokeThickness: 10,
+ border: true,
+ borderColor: "#000000",
+ borderWidth: 5
+ });
+ gameOverText.anchor.set(0.5, 0.5);
+ gameOverText.x = 2048 / 2;
+ gameOverText.y = 2732 / 2;
+ self.addChild(gameOverText);
+ var restartText = new Text2('Tap to Restart', {
+ size: 100,
+ fill: "#ffffff",
+ stroke: "#000000",
+ strokeThickness: 5,
+ border: true,
+ borderColor: "#000000",
+ borderWidth: 3
+ });
+ restartText.anchor.set(0.5, 0.5);
+ restartText.x = 2048 / 2;
+ restartText.y = 2732 / 2 + 200;
+ self.addChild(restartText);
+ self.down = function () {
+ LK.showGameOver(); // Restart the game
+ };
+});
// Define the LaneSeparator class
var LaneSeparator = Container.expand(function () {
var self = Container.call(this);
var separatorGraphics = self.attachAsset('lineobstacle', {
@@ -542,8 +575,11 @@
/****
* Game Code
****/
// New asset for obstacle line
+var gameOverScreen = new GameOverScreen();
+gameOverScreen.visible = false;
+game.addChild(gameOverScreen);
function checkBoundingBoxCollision(obj1, obj2) {
var obj1Bounds = obj1.getBounds();
var obj2Bounds = obj2.getBounds();
var forgivenessX = obj1Bounds.width * 0.1;
@@ -1256,13 +1292,9 @@
obstacles[i].destroy();
obstacles.splice(i, 1);
} else {
LK.effects.flashScreen(0xff0000, 1000);
- // Show game over screen before game over
- LK.showGameOver();
- LK.setTimeout(function () {
- LK.showGameOver();
- }, 1000); // Delay of 1 second before showing game over screen
+ gameOverScreen.visible = true;
}
}
}
// Handle obstacle spawning based on configuration
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle