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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1276
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1276
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update SmallObstacleCenterCoinSides with tint SmallObstacleCenterCoinSides
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1283
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'trail.y = leftPlayer.y + leftPlayer.height / 2;' Line Number: 1299
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1283
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move score to the top right of the screen
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anchor score so that it it in the screen an not outside
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1283
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hide lane lines when main menu is up
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'laneSeparators.forEach(function (separator) {' Line Number: 559
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'leftLaneOutline.visible = false;' Line Number: 564
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Hide lane lines when main menu is up on game load
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move score 500 pixels to the right
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make score smaller
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add scorebackgorund asset behind score
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move scorebackgorund 500 pixels to the right
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score should be in front of scorebackgorund
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hide scorebacgkround when menu is up
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make score smaller
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move score and score backtound 200 pixels down
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1294
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move scor 40 pixels to the right
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add an exacto copy of the score and thee score background below the current on with 100 pixels difrenece. name it score2
===================================================================
--- original.js
+++ change.js
@@ -528,11 +528,13 @@
}
// Create main menu container
var mainMenu = new Container();
game.addChildAt(mainMenu, game.children.length);
-laneSeparators.forEach(function (separator) {
- separator.visible = false;
-});
+if (laneSeparators && laneSeparators.length > 0) {
+ laneSeparators.forEach(function (separator) {
+ separator.visible = false;
+ });
+}
leftLaneOutline.visible = false;
rightLaneOutline.visible = false;
// Create title text with background button
var titleButton = new Container();
@@ -608,11 +610,13 @@
};
// Function to start the game
function startGame(mode) {
mainMenu.visible = false;
- laneSeparators.forEach(function (separator) {
- separator.visible = true;
- });
+ if (laneSeparators && laneSeparators.length > 0) {
+ laneSeparators.forEach(function (separator) {
+ separator.visible = true;
+ });
+ }
leftLaneOutline.visible = true;
rightLaneOutline.visible = true;
scoreTxt.visible = true; // Show score when game starts
// Initialize game elements based on selected mode
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle