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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1225
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stars in starfield should have different sizes
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1245
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add a background button to each title in the mennu
Code edit (3 edits merged)
Please save this source code
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add more space between menu1 and menu2
Code edit (6 edits merged)
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add box behind game title too
Code edit (3 edits merged)
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make font color bright green
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add animations to the box for the menus
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Please fix the bug: 'Uncaught TypeError: LK.effects.scaleTo is not a function' in or related to this line: 'LK.effects.scaleTo(titleBackground, {' Line Number: 576
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(updateScale);' Line Number: 544
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animation in menu buttons should be constant
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buttons with text should have a very small up and down movement
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Please fix the bug: 'TypeError: titleButton.update is not a function' in or related to this line: 'titleButton.update();' Line Number: 1162
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make up and down movement slower and only for menu1 and menu2
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stop moving game title
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Please fix the bug: 'TypeError: titleButton.update is not a function' in or related to this line: 'titleButton.update();' Line Number: 1177
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make font on the buttons a little grey
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do not move buttons, instead meke them increase and decrease their size very slighty
Code edit (3 edits merged)
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add the saame scale effect to game title
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use a cooler font on the menus
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replace home title and menu1 and menu2 by assets instead of text and buttons
===================================================================
--- original.js
+++ change.js
@@ -552,9 +552,10 @@
stroke: "#000000",
strokeThickness: 10,
border: true,
borderColor: "#000000",
- borderWidth: 5
+ borderWidth: 5,
+ font: "'Comic Sans MS', 'Comic Sans', cursive"
});
titleText.anchor.set(0.5, 0.5);
titleButton.addChild(titleBackground);
titleButton.addChild(titleText);
@@ -588,12 +589,12 @@
size: 150,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 10,
- // Increase stroke thickness to make font thicker
border: true,
borderColor: "#000000",
- borderWidth: 5
+ borderWidth: 5,
+ font: "'Comic Sans MS', 'Comic Sans', cursive"
});
mode1ButtonText.anchor.set(0.5, 0.5);
mode1Button.addChild(mode1ButtonBackground);
mode1Button.addChild(mode1ButtonText);
@@ -622,12 +623,12 @@
size: 150,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 10,
- // Increase stroke thickness to make font thicker
border: true,
borderColor: "#000000",
- borderWidth: 5
+ borderWidth: 5,
+ font: "'Comic Sans MS', 'Comic Sans', cursive"
});
mode2ButtonText.anchor.set(0.5, 0.5);
mode2Button.addChild(mode2ButtonBackground);
mode2Button.addChild(mode2ButtonText);
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle