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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1225
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stars in starfield should have different sizes
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1245
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add a background button to each title in the mennu
Code edit (3 edits merged)
Please save this source code
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add more space between menu1 and menu2
Code edit (6 edits merged)
Please save this source code
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add box behind game title too
Code edit (3 edits merged)
Please save this source code
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make font color bright green
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add animations to the box for the menus
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Please fix the bug: 'Uncaught TypeError: LK.effects.scaleTo is not a function' in or related to this line: 'LK.effects.scaleTo(titleBackground, {' Line Number: 576
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(updateScale);' Line Number: 544
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animation in menu buttons should be constant
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buttons with text should have a very small up and down movement
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Please fix the bug: 'TypeError: titleButton.update is not a function' in or related to this line: 'titleButton.update();' Line Number: 1162
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make up and down movement slower and only for menu1 and menu2
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stop moving game title
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Please fix the bug: 'TypeError: titleButton.update is not a function' in or related to this line: 'titleButton.update();' Line Number: 1177
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make font on the buttons a little grey
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do not move buttons, instead meke them increase and decrease their size very slighty
Code edit (3 edits merged)
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add the saame scale effect to game title
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use a cooler font on the menus
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replace home title and menu1 and menu2 by assets instead of text and buttons
===================================================================
--- original.js
+++ change.js
@@ -527,9 +527,10 @@
}
// Create main menu container
var mainMenu = new Container();
game.addChildAt(mainMenu, game.children.length);
-// Create title text
+// Create title text with background button
+var titleButton = new Container();
var titleText = new Text2('Endless TRIP', {
size: 200,
fill: "#ffffff",
stroke: "#000000",
@@ -539,18 +540,26 @@
borderColor: "#000000",
borderWidth: 5
});
titleText.anchor.set(0.5, 0.5);
+titleButton.addChild(titleText);
// Ensure lanes array is properly initialized before accessing its elements
if (!lanes || lanes.length < 3) {
console.error("Lanes array is not properly initialized.");
lanes = [2048 / 4, 2048 / 2, 2048 / 4 * 3]; // Reinitialize lanes array
}
-titleText.x = lanes[1]; // Center the title text over the middle lane
-titleText.y = 2732 / 4;
-mainMenu.addChild(titleText);
-// Create mode 1 button
+titleButton.x = lanes[1]; // Center the title button over the middle lane
+titleButton.y = 2732 / 4;
+mainMenu.addChild(titleButton);
+// Create mode 1 button with background
var mode1Button = new Container();
+var mode1ButtonBackground = LK.getAsset('box', {
+ width: 400,
+ height: 200,
+ color: 0x000000,
+ anchorX: 0.5,
+ anchorY: 0.5
+});
var mode1ButtonText = new Text2('->Training!', {
size: 150,
fill: "#ffffff",
stroke: "#000000",
@@ -560,14 +569,22 @@
borderColor: "#000000",
borderWidth: 5
});
mode1ButtonText.anchor.set(0.5, 0.5);
+mode1Button.addChild(mode1ButtonBackground);
mode1Button.addChild(mode1ButtonText);
-mode1Button.x = lanes[1]; // Center the mode 1 button text over the middle lane
+mode1Button.x = lanes[1]; // Center the mode 1 button over the middle lane
mode1Button.y = 2732 / 2;
mainMenu.addChildAt(mode1Button, mainMenu.children.length);
-// Create mode 2 button
+// Create mode 2 button with background
var mode2Button = new Container();
+var mode2ButtonBackground = LK.getAsset('box', {
+ width: 400,
+ height: 200,
+ color: 0x000000,
+ anchorX: 0.5,
+ anchorY: 0.5
+});
var mode2ButtonText = new Text2('->I am Ready!', {
size: 150,
fill: "#ffffff",
stroke: "#000000",
@@ -577,10 +594,11 @@
borderColor: "#000000",
borderWidth: 5
});
mode2ButtonText.anchor.set(0.5, 0.5);
+mode2Button.addChild(mode2ButtonBackground);
mode2Button.addChild(mode2ButtonText);
-mode2Button.x = lanes[1]; // Center the mode 2 button text over the middle lane
+mode2Button.x = lanes[1]; // Center the mode 2 button over the middle lane
mode2Button.y = 2732 / 2 + 300;
mainMenu.addChildAt(mode2Button, mainMenu.children.length);
// Add event listeners for buttons
mode1Button.down = function () {
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle