User prompt
Center menu overlay
User prompt
When menu is up evrytging else needs to be dimmed down
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1235
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
make sure leftplayer and rightplayer are created before game, but initialized only when needed.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
User prompt
also attach smallobtacles when 3 are next to each other
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
User prompt
add a little trasparency to the lane lines
User prompt
add transparency to all obstacles
User prompt
add transparency to small obstacle too
User prompt
lanelines should be behind the z axis of all obstacles
User prompt
coin particle should use the tint of the color defined to coin in the lk.init.
User prompt
particle tint when a coin explodes should be yellow
User prompt
Make frase to collect shield shorter
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
Scroe should count distance and coinc collected should be diplayed on the top right
User prompt
Use background as background music
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1226
User prompt
Instead of automatically closing the split, wait for player swipe down again to close split
User prompt
Fix backgoeund music not playing
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1222
User prompt
add a counter on the top right to count the miles traveled
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1225
===================================================================
--- original.js
+++ change.js
@@ -587,10 +587,8 @@
// Function to start the game
function startGame(mode) {
mainMenu.visible = false;
scoreTxt.visible = true; // Show score when game starts
- // Play background music
- LK.playMusic('musicId');
// Initialize game elements based on selected mode
if (mode === 'mode1') {
// Initialize mode 1 specific elements
obstacleSpawnOrder = [{
@@ -936,51 +934,51 @@
leftPlayer = new LeftPlayer();
leftPlayer.x = player.x;
leftPlayer.y = player.y;
game.addChild(leftPlayer);
- }
- leftPlayer.update = function () {
- if (animationDuration > 0) {
- leftPlayer.x += (leftTargetX - leftPlayer.x) / animationDuration;
- animationDuration--;
- }
- if (LK.ticks % 4 == 0) {
- var trail = new Trail();
- trail.scale.x = 0.5;
- trail.scale.y = 0.5;
- if (leftPlayer && leftPlayer.x !== undefined) {
- trail.x = leftPlayer.x;
- } else {
- trail.x = 0;
+ leftPlayer.update = function () {
+ if (animationDuration > 0) {
+ leftPlayer.x += (leftTargetX - leftPlayer.x) / animationDuration;
+ animationDuration--;
}
- trail.y = this.y + (leftPlayer.height ? leftPlayer.height / 2 : 0);
- game.addChildAt(trail, game.getChildIndex(this));
- }
- };
+ if (LK.ticks % 4 == 0) {
+ var trail = new Trail();
+ trail.scale.x = 0.5;
+ trail.scale.y = 0.5;
+ if (leftPlayer && leftPlayer.x !== undefined) {
+ trail.x = leftPlayer.x;
+ } else {
+ trail.x = 0;
+ }
+ trail.y = this.y + (leftPlayer.height ? leftPlayer.height / 2 : 0);
+ game.addChildAt(trail, game.getChildIndex(this));
+ }
+ };
+ }
if (!rightPlayer) {
rightPlayer = new RightPlayer();
rightPlayer.x = player.x;
rightPlayer.y = player.y;
game.addChild(rightPlayer);
- }
- rightPlayer.update = function () {
- if (animationDuration > 0) {
- rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
- animationDuration--;
- }
- if (LK.ticks % 4 == 0) {
- var trail = new Trail();
- trail.scale.x = 0.5;
- trail.scale.y = 0.5;
- if (rightPlayer && rightPlayer.x !== undefined) {
- trail.x = rightPlayer.x;
- } else {
- trail.x = 0;
+ rightPlayer.update = function () {
+ if (animationDuration > 0) {
+ rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
+ animationDuration--;
}
- trail.y = this.y + (rightPlayer.height ? rightPlayer.height / 2 : 0);
- game.addChildAt(trail, game.getChildIndex(this));
- }
- };
+ if (LK.ticks % 4 == 0) {
+ var trail = new Trail();
+ trail.scale.x = 0.5;
+ trail.scale.y = 0.5;
+ if (rightPlayer && rightPlayer.x !== undefined) {
+ trail.x = rightPlayer.x;
+ } else {
+ trail.x = 0;
+ }
+ trail.y = this.y + (rightPlayer.height ? rightPlayer.height / 2 : 0);
+ game.addChildAt(trail, game.getChildIndex(this));
+ }
+ };
+ }
// Initialize update functions after adding to game
leftPlayer.update = function () {
if (animationDuration > 0) {
leftPlayer.x += (leftTargetX - leftPlayer.x) * 0.1; // Smooth movement using linear interpolation
@@ -1144,12 +1142,8 @@
obstacles.splice(i, 1);
} else {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
- // Stop background music
- LK.stopMusic();
- // Stop background music
- LK.stopMusic();
}
}
}
// Handle obstacle spawning based on configuration
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle