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Center menu overlay
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When menu is up evrytging else needs to be dimmed down
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1235
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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make sure leftplayer and rightplayer are created before game, but initialized only when needed.
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
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also attach smallobtacles when 3 are next to each other
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
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add a little trasparency to the lane lines
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add transparency to all obstacles
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add transparency to small obstacle too
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lanelines should be behind the z axis of all obstacles
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coin particle should use the tint of the color defined to coin in the lk.init.
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particle tint when a coin explodes should be yellow
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Make frase to collect shield shorter
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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Scroe should count distance and coinc collected should be diplayed on the top right
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Use background as background music
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1226
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Instead of automatically closing the split, wait for player swipe down again to close split
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Fix backgoeund music not playing
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1222
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add a counter on the top right to count the miles traveled
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1225
===================================================================
--- original.js
+++ change.js
@@ -911,9 +911,9 @@
} // Prevent player movement when the home screen is up
if (Math.abs(y - touchStartY) > Math.abs(x - touchStartX)) {
if (y < touchStartY && !leftPlayer && !rightPlayer) {
player.jump();
- } else if (y > touchStartY && !leftPlayer && !rightPlayer && !player.isJumping && player.lane === 1) {
+ } else if (y > touchStartY && !leftPlayer && !rightPlayer && !player.isJumping && player.lane === 1 && !player.splitActive) {
// Animate leftPlayer and rightPlayer to move to the sides
var leftTargetX = player.x - 650;
var rightTargetX = player.x + 550;
var animationDuration = 20; // Duration in frames (0.33 seconds at 60 FPS)
@@ -930,8 +930,9 @@
game.addChild(rightPlayer);
}
player.visible = false; // Hide the original player
player.hitbox = [leftPlayer, rightPlayer]; // Move player hitbox to left and right players
+ player.splitActive = true;
// Initialize update functions after adding to game
if (!leftPlayer) {
leftPlayer = new LeftPlayer();
leftPlayer.x = player.x;
@@ -1075,8 +1076,52 @@
};
}
// Start split timer
splitTimer = splitDuration;
+ } else if (y > touchStartY && player.splitActive) {
+ // Animate leftPlayer and rightPlayer back to the center
+ var centerX = player.x;
+ var animationDuration = 20; // Duration in frames (0.33 seconds at 60 FPS)
+ leftPlayer.update = function () {
+ if (animationDuration > 0) {
+ leftPlayer.x += (centerX - leftPlayer.x) * 0.1; // Smooth movement using linear interpolation
+ animationDuration--;
+ } else {
+ leftPlayer.destroy();
+ leftPlayer = null;
+ player.visible = true;
+ player.hitbox = [player]; // Reset player hitbox to original player
+ player.splitActive = false;
+ }
+ if (LK.ticks % 4 == 0) {
+ var trail = new Trail();
+ trail.scale.x = 0.5;
+ trail.scale.y = 0.5;
+ trail.x = leftPlayer.x;
+ trail.y = leftPlayer.y + leftPlayer.height / 2;
+ game.addChildAt(trail, game.getChildIndex(leftPlayer));
+ }
+ };
+ rightPlayer.update = function () {
+ if (animationDuration > 0) {
+ rightPlayer.x += (centerX - rightPlayer.x) * 0.1; // Smooth movement using linear interpolation
+ animationDuration--;
+ } else {
+ rightPlayer.destroy();
+ rightPlayer = null;
+ player.visible = true;
+ player.hitbox = [player]; // Reset player hitbox to original player
+ player.splitActive = false;
+ }
+ if (LK.ticks % 4 == 0) {
+ var trail = new Trail();
+ trail.scale.x = 0.5;
+ trail.scale.y = 0.5;
+ trail.x = rightPlayer.x;
+ trail.y = rightPlayer.y + rightPlayer.height / 2;
+ game.addChildAt(trail, game.getChildIndex(rightPlayer));
+ }
+ };
} else {
if (x < touchStartX) {
player.moveLeft();
} else {
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle