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Center menu overlay
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When menu is up evrytging else needs to be dimmed down
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1235
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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make sure leftplayer and rightplayer are created before game, but initialized only when needed.
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
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also attach smallobtacles when 3 are next to each other
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
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add a little trasparency to the lane lines
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add transparency to all obstacles
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add transparency to small obstacle too
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lanelines should be behind the z axis of all obstacles
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coin particle should use the tint of the color defined to coin in the lk.init.
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particle tint when a coin explodes should be yellow
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Make frase to collect shield shorter
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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Scroe should count distance and coinc collected should be diplayed on the top right
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Use background as background music
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1226
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Instead of automatically closing the split, wait for player swipe down again to close split
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Fix backgoeund music not playing
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1222
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add a counter on the top right to count the miles traveled
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1225
===================================================================
--- original.js
+++ change.js
@@ -587,8 +587,10 @@
// Function to start the game
function startGame(mode) {
mainMenu.visible = false;
scoreTxt.visible = true; // Show score when game starts
+ // Play background music
+ LK.playMusic('Background');
// Initialize game elements based on selected mode
if (mode === 'mode1') {
// Initialize mode 1 specific elements
obstacleSpawnOrder = [{
@@ -754,24 +756,8 @@
var splitDuration = 120; // Duration in frames (2 seconds at 60 FPS)
var splitTimer = 0;
// Initialize score
var score = 0;
-// Initialize coins collected
-var coinsCollected = 0;
-// Create text to display coins collected
-var coinsTxt = new Text2('Coins: 0', {
- size: 100,
- fill: "#ffffff",
- stroke: "#000000",
- strokeThickness: 10,
- border: true,
- borderColor: "#000000",
- borderWidth: 5
-});
-coinsTxt.anchor.set(1, 0); // Anchor to the top right
-coinsTxt.x = 2048; // Position at the top right corner
-coinsTxt.y = 0;
-LK.gui.topRight.addChild(coinsTxt);
// Initialize game speed
var gameSpeed = 5;
// Initialize global spawn interval
var globalSpawnInterval = 120; // Default interval in frames (2 seconds at 60 FPS)
@@ -1110,11 +1096,8 @@
laneSeparators[i].children[0].height = 2732; // Ensure the height covers the entire screen height
}
// Update player
player.update();
- // Increment score based on distance traveled
- score += gameSpeed / 60; // Assuming 60 FPS, this will increment score by gameSpeed every second
- scoreTxt.setText(Math.floor(score));
// Increase game speed and decrease global spawn interval over time
if (LK.ticks % 600 == 0) {
// Increase speed every 10 seconds
gameSpeed *= 1.05; // Increase speed by 3%
@@ -1161,8 +1144,10 @@
obstacles.splice(i, 1);
} else {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
+ // Stop background music
+ LK.stopMusic();
}
}
}
// Handle obstacle spawning based on configuration
@@ -1263,10 +1248,10 @@
coins[i].update();
if (player && !player.isJumping && player.hitbox.some(function (hitbox) {
return checkBoundingBoxCollision(hitbox, coins[i]);
})) {
- coinsCollected += 1;
- coinsTxt.setText('Coins: ' + coinsCollected);
+ score += 1;
+ scoreTxt.setText(score);
// Spawn particles
for (var j = 0; j < 10; j++) {
var particle = new Particle();
particle.x = coins[i].x;
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle