User prompt
Center menu overlay
User prompt
When menu is up evrytging else needs to be dimmed down
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1235
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
make sure leftplayer and rightplayer are created before game, but initialized only when needed.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
User prompt
also attach smallobtacles when 3 are next to each other
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
User prompt
add a little trasparency to the lane lines
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add transparency to all obstacles
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add transparency to small obstacle too
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lanelines should be behind the z axis of all obstacles
User prompt
coin particle should use the tint of the color defined to coin in the lk.init.
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particle tint when a coin explodes should be yellow
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Make frase to collect shield shorter
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
Scroe should count distance and coinc collected should be diplayed on the top right
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Use background as background music
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1226
User prompt
Instead of automatically closing the split, wait for player swipe down again to close split
User prompt
Fix backgoeund music not playing
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1222
User prompt
add a counter on the top right to count the miles traveled
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1225
===================================================================
--- original.js
+++ change.js
@@ -5,9 +5,10 @@
var BigObstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('bigobstacle', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ alpha: 0.5 // Add transparency to the BigObstacle
});
self.speed = gameSpeed;
self.update = function () {
self.y += self.speed;
@@ -100,9 +101,11 @@
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('lineobstacle', {
anchorX: 0.5,
anchorY: 0.5,
- width: 2048 // Set the width to the full screen width
+ width: 2048,
+ // Set the width to the full screen width
+ alpha: 0.5 // Add transparency to the LineObstacle
});
self.speed = gameSpeed;
self.update = function () {
self.y += self.speed;
@@ -115,9 +118,10 @@
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ alpha: 0.5 // Add transparency to the SmallObstacle
});
self.speed = gameSpeed;
self.update = function () {
self.y += self.speed;
@@ -427,9 +431,10 @@
var SmallObstacleCenterCoinSides = Container.expand(function () {
var self = Container.call(this);
var smallObstacle = self.attachAsset('obstacle', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ alpha: 0.5 // Add transparency to the SmallObstacleCenterCoinSides
});
self.speed = gameSpeed;
self.update = function () {
self.y += self.speed;
@@ -1295,9 +1300,11 @@
}
// Function to spawn SmallObstacle on left and middle lanes, and Coin on right lane
function spawnSmallObstacleLeftMiddleCoinRight() {
var smallObstacleLeft = new SmallObstacle();
+ smallObstacleLeft.alpha = 0.5; // Add transparency to the SmallObstacleLeft
var smallObstacleMiddle = new SmallObstacle();
+ smallObstacleMiddle.alpha = 0.5; // Add transparency to the SmallObstacleMiddle
var coinRight = new Coin();
smallObstacleLeft.x = lanes[0]; // Left lane
smallObstacleMiddle.x = lanes[1]; // Middle lane
coinRight.x = lanes[2]; // Right lane
@@ -1332,9 +1339,12 @@
}
// Function to spawn SmallObstacle on right and center lanes, and Coin on left lane
function spawnSmallObstacleRightCenterCoinLeft() {
var smallObstacleRight = new SmallObstacle();
+ smallObstacleRight.alpha = 0.5; // Add transparency to the SmallObstacleRight
var smallObstacleCenter = new SmallObstacle();
+ smallObstacleCenter.alpha = 0.5; // Add transparency to the SmallObstacleCenter
+ smallObstacleCenter.alpha = 0.5; // Add transparency to the SmallObstacleCenter
var coinLeft = new Coin();
smallObstacleRight.x = lanes[2]; // Right lane
smallObstacleCenter.x = lanes[1]; // Center lane
coinLeft.x = lanes[0]; // Left lane
@@ -1411,8 +1421,9 @@
}
// Function to spawn SmallObstacles on the sides and a Coin in the middle
function spawnSmallObstaclesSidesCoinMiddle() {
var smallObstacleLeft = new SmallObstacle();
+ smallObstacleLeft.alpha = 0.5; // Add transparency to the SmallObstacleLeft
smallObstacleLeft.x = lanes[0]; // Left lane
smallObstacleLeft.y = -smallObstacleLeft.height * 2;
smallObstacleLeft.speed = gameSpeed; // Ensure constant speed
if (!obstacles) {
@@ -1420,8 +1431,9 @@
}
obstacles.push(smallObstacleLeft);
game.addChild(smallObstacleLeft);
var smallObstacleRight = new SmallObstacle();
+ smallObstacleRight.alpha = 0.5; // Add transparency to the SmallObstacleRight
smallObstacleRight.x = lanes[2]; // Right lane
smallObstacleRight.y = -smallObstacleRight.height * 2;
smallObstacleRight.speed = gameSpeed; // Ensure constant speed
obstacles.push(smallObstacleRight);
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle