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Center menu overlay
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When menu is up evrytging else needs to be dimmed down
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1235
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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make sure leftplayer and rightplayer are created before game, but initialized only when needed.
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
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also attach smallobtacles when 3 are next to each other
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
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add a little trasparency to the lane lines
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add transparency to all obstacles
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add transparency to small obstacle too
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lanelines should be behind the z axis of all obstacles
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coin particle should use the tint of the color defined to coin in the lk.init.
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particle tint when a coin explodes should be yellow
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Make frase to collect shield shorter
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
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Scroe should count distance and coinc collected should be diplayed on the top right
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Use background as background music
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1226
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Instead of automatically closing the split, wait for player swipe down again to close split
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Fix backgoeund music not playing
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1222
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add a counter on the top right to count the miles traveled
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1225
===================================================================
--- original.js
+++ change.js
@@ -743,11 +743,11 @@
player.hitbox = [player];
player.lane = 1; // Start in the middle lane
player.x = lanes[player.lane];
player.y = 2732 - 200 - 350;
-// Initialize left and right players
-var leftPlayer = null;
-var rightPlayer = null;
+// Declare left and right players
+var leftPlayer;
+var rightPlayer;
// Initialize arrays for obstacles and coins
var obstacles = [];
var coins = [];
// Initialize split duration timer
@@ -914,16 +914,20 @@
// Animate leftPlayer and rightPlayer to move to the sides
var leftTargetX = player.x - 650;
var rightTargetX = player.x + 550;
var animationDuration = 20; // Duration in frames (0.33 seconds at 60 FPS)
- leftPlayer = new LeftPlayer();
- rightPlayer = new RightPlayer();
- leftPlayer.x = player.x;
- leftPlayer.y = player.y;
- rightPlayer.x = player.x;
- rightPlayer.y = player.y;
- game.addChild(leftPlayer);
- game.addChild(rightPlayer);
+ if (!leftPlayer) {
+ leftPlayer = new LeftPlayer();
+ leftPlayer.x = player.x;
+ leftPlayer.y = player.y;
+ game.addChild(leftPlayer);
+ }
+ if (!rightPlayer) {
+ rightPlayer = new RightPlayer();
+ rightPlayer.x = player.x;
+ rightPlayer.y = player.y;
+ game.addChild(rightPlayer);
+ }
player.visible = false; // Hide the original player
player.hitbox = [leftPlayer, rightPlayer]; // Move player hitbox to left and right players
// Initialize update functions after adding to game
if (!leftPlayer) {
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle