User prompt
Center menu overlay
User prompt
When menu is up evrytging else needs to be dimmed down
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1235
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
make sure leftplayer and rightplayer are created before game, but initialized only when needed.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
User prompt
also attach smallobtacles when 3 are next to each other
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1239
User prompt
add a little trasparency to the lane lines
User prompt
add transparency to all obstacles
User prompt
add transparency to small obstacle too
User prompt
lanelines should be behind the z axis of all obstacles
User prompt
coin particle should use the tint of the color defined to coin in the lk.init.
User prompt
particle tint when a coin explodes should be yellow
User prompt
Make frase to collect shield shorter
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1224
User prompt
Scroe should count distance and coinc collected should be diplayed on the top right
User prompt
Use background as background music
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1226
User prompt
Instead of automatically closing the split, wait for player swipe down again to close split
User prompt
Fix backgoeund music not playing
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1222
User prompt
add a counter on the top right to count the miles traveled
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1225
===================================================================
--- original.js
+++ change.js
@@ -519,27 +519,22 @@
}
powerups.push(powerUpCenterLane);
game.addChild(powerUpCenterLane);
}
-// Create overlay behind main menu
-var mainMenuOverlay = new Container();
-var overlayGraphics = LK.getAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.5,
- width: 2048,
- height: 2732,
- color: 0x000000
-});
-mainMenuOverlay.addChild(overlayGraphics);
-mainMenuOverlay.x = 2048 / 2 - overlayGraphics.width / 2;
-mainMenuOverlay.y = 2732 / 2 - overlayGraphics.height / 2;
-game.addChildAt(mainMenuOverlay, game.children.length);
// Create main menu container
var mainMenu = new Container();
-mainMenu.x = 2048 / 2;
-mainMenu.y = 2732 / 2;
game.addChildAt(mainMenu, game.children.length);
+// Create a dimming overlay
+var dimOverlay = new Container();
+var dimGraphics = new LK.getAsset('box', {
+ width: 2048,
+ height: 2732,
+ color: 0x000000,
+ alpha: 0.5
+});
+dimOverlay.addChild(dimGraphics);
+game.addChildAt(dimOverlay, game.children.length - 1); // Add dim overlay below the main menu
+dimOverlay.visible = false; // Hide dim overlay initially
// Create title text
var titleText = new Text2('Endless TRIP', {
size: 200,
fill: "#ffffff",
@@ -555,10 +550,10 @@
if (!lanes || lanes.length < 3) {
console.error("Lanes array is not properly initialized.");
lanes = [2048 / 4, 2048 / 2, 2048 / 4 * 3]; // Reinitialize lanes array
}
-titleText.x = 0; // Center the title text within the main menu
-titleText.y = -2732 / 4;
+titleText.x = lanes[1]; // Center the title text over the middle lane
+titleText.y = 2732 / 4;
mainMenu.addChild(titleText);
// Create mode 1 button
var mode1Button = new Container();
var mode1ButtonText = new Text2('->Training!', {
@@ -572,10 +567,10 @@
borderWidth: 5
});
mode1ButtonText.anchor.set(0.5, 0.5);
mode1Button.addChild(mode1ButtonText);
-mode1Button.x = 0; // Center the mode 1 button within the main menu
-mode1Button.y = 0;
+mode1Button.x = lanes[1]; // Center the mode 1 button text over the middle lane
+mode1Button.y = 2732 / 2;
mainMenu.addChildAt(mode1Button, mainMenu.children.length);
// Create mode 2 button
var mode2Button = new Container();
var mode2ButtonText = new Text2('->I am Ready!', {
@@ -589,21 +584,27 @@
borderWidth: 5
});
mode2ButtonText.anchor.set(0.5, 0.5);
mode2Button.addChild(mode2ButtonText);
-mode2Button.x = 0; // Center the mode 2 button within the main menu
-mode2Button.y = 300;
+mode2Button.x = lanes[1]; // Center the mode 2 button text over the middle lane
+mode2Button.y = 2732 / 2 + 300;
mainMenu.addChildAt(mode2Button, mainMenu.children.length);
// Add event listeners for buttons
mode1Button.down = function () {
startGame('mode1');
+ dimOverlay.visible = false;
};
mode2Button.down = function () {
startGame('mode2');
+ dimOverlay.visible = false;
};
+// Show dim overlay when the menu is up
+mainMenu.visible = true;
+dimOverlay.visible = true;
// Function to start the game
function startGame(mode) {
mainMenu.visible = false;
+ dimOverlay.visible = false;
scoreTxt.visible = true; // Show score when game starts
// Initialize game elements based on selected mode
if (mode === 'mode1') {
// Initialize mode 1 specific elements
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle